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Galaktus

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  1. Arramus, Thank you for the indepth breakdown. Damn you are going to make me go back to my cryptology days in the military with that math. LOL I will definitely look at removing the non-hiring NPC's and try the percentages you stated. I might even look at removing certain variations of the NPC's that I am okay with not seeing. I have downloaded I think just about every pack that is on the front page. Thanks again!
  2. Arramus or anyone. With this explanation would I be correct in assuming that if I wanted fewer Friendly NPC's that I would edit the entitygroups.xml in NPCCore/Packs and add the maxcount to each friendly NPC entry like how in spawning.xml maxcount is used for overall zombie count but not the randomness of the zombies as that is decided by entitygroups.xml. Like for an example below: <entity name="npcBakerEmptyHand" prob="0.05" /> and change to <entity name="npcBakerEmptyHand" prob="0.05" maxcount="1"/> I just feel I am flooded with too many friendlies and they kill the zombie more then me. LOL
  3. Thank you. Added the tag and worked great.
  4. This is confirmed for myself also. Without mod they stack, With mod they do not.
  5. FOR USER GALAKTUS 

     

    PARA EL USARIO GALAKTUS

     

    THESE MODS ALL WORK TOGETHER VERY WELL... BUT IT WILL BE A HELL IN LIFE YOU DIDN'T WANT ZOMBIES BECAUSE WITH THIS YOU WILL SEE AND THE BEST OF ALL IS THE GREAT VARIATION OF ZOMBIES SINCE THERE ARE THREE MODS I DIDN'T HAVE ANY PROBLEMS USING THEM ALL TOGETHER FOR TWO MONTHS AND EVERYTHING WORKS WELL


    ESTOS MODS TRABAJAN TODOS JUNTOS MUY BIEN.. PERO SERA UN INFIERNO EN VIDA NO QUERIAS ZOMBIES PUES CON ESTO YA VERAS Y LO MEJOR DE TODO ES LA GRAN VARIACION DE ZOMBIES YA QUE SON TRES MODS NO TUBE PROBLEMA ALGUNO AL USARLOS TODOS JUNTOS DURANTE DOS MESES Y TODO ME FUNCIONA BIEN 


    MOD Element zombie of the Infinitely Variable Series

    MOD HD Mumpfy Skins A20

    NPCMod  A Community Project

    1. Show previous comments  1 more
    2. josefdarks

      josefdarks

      OK FRIEND  NOTHING FRIEND ENJOY IT

       

      VALE AMIGO  DE NADA AMIGO DISFRUTALO

    3. Galaktus

      Galaktus

      Dude those zombies are cool. Gracias!

    4. josefdarks

      josefdarks

      YOU ALREADY HAVE ENOUGH ZOMBIES

      YOU'RE NOTHING FRIEND ENJOY IT LUCK

       

      YA TIENES SUFICIENTES ZOMBIES 

      DE NADA AMIGO DISFRUTALO  SUERTE

  6. Arramus, Thank you for the explanation and response. I will compare and try to figure out the numbers. I read about respawndelay and how it utilized in game days. So one of the things I figured out that I didn't know previously is that the respawn is based on in game day and length. So when I decided on this play through to extend my day length I didn't realize that affected the respawn rate. So I plan to change that and tweak the xml you mentioned and try to find a happy setting. Thank you again.
  7. MageJosh, Thank you but I have a question. Doesn't that only modify the probability of a certain NPC/Zombie being chosen to spawn but not an overall increase in the amount of zombies/NPC's? What I am wanting is an overall increase in number and then also not having to wait too long after they are killed to spawn again. Sorry if I am being dense and not understanding.
  8. I apologize if this has been answered previous in 23 pages of this post. I tried to do a search using the forum but it is not the greatest. Anyway I am in no way a modding expert but I have tweaked existing code for my own use as I play solo but can someone point me in a direction of a file and line I would go to for enabling the npc's, especially the enemy npc's to have a higher spawn rate? If any of you have played War3zuk's AIO Overhaul I would like to set it up something like that but maybe not as rough. LOL. Thank you in advance. By the way I do love this mod and the packs associated with it. Brings some freshness to the game for me.
  9. Yes Sir. Just downloaded it again today. So at least the latest published at the time of my posting.
  10. Guppy, Thank you for your time and where to go but I honestly can't figure it out and don't know enough of coding except to change numbers of already existing lines of code and or mimic lines to add in other stuff etc. I am definitely confused on this. Like for example you say hay is on your list of flammable but doesn't seem to burn for me on my game. Only wood seems to burn. I am going to test to see if maybe some of my other mods I have are conflicting. Update: So I tried with no other mods except 0-Score and your mod installed and corn, grass and hay doesn't burn. I haven't tried others but I am sure I am doing something wrong somehow but just can't figure it out and it bugs me. Basically my ultimate goal would be able to burn down any POI I don't want to the ground and only the dirt left. This is a great mod so again thank you very much for what you have created.
  11. Sorry that I wasn't clear but yes I did mean to make other blocks flammable. I initially tried by editing the blocks xml in your mod where you had the list of grass, hay etc and that is what didn't work. I figured I was either naming the material wrong or putting it in the wrong place. So you are saying in SCore config blocks xml. I will look and see if I can figure that out. Thank you.
  12. Guppy, First and foremost I would love to say a big THANK YOU for this mod. Definitely something that has been missing in game for awhile and that I also wanted to see. Might I ask those what file we need to edit if we want to add for our own solo play to make other items able to be burnt. The one I tried did not work or I did something wrong. It is more thank likely I did something wrong but want to be clear. Thank you in advance.
  13. To follow up I switched it to Metal (not supported yet) like the others were switching to Vulcan and the circle appeared but the zombies trees and other renders were messed up.
  14. To follow up I switched it to Metal (not supported yet) like the others were switching to Vulcan and the circle appeared but the zombies trees and other renders were messed up.
  15. Same issues on a iMac. The yellow radius circle does not appear
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