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swmeek

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Everything posted by swmeek

  1. I have a few questions . When a screamer screams does she continuously generate zombies until you kill her? Is there a way I can change something to make the little bags like arrows that drop out of zombies when they despawn last awhile longer ? Also can S-core, NPC-Core and some of the zombie packs be added to the modpack ? Thank you
  2. swmeek

    A21 NPCMod and Addons

    I noticed you said there was a new npc controller , is this going to stop them from walking into trees and just keep walking up against them?
  3. If you go into that unique relics mods folder ( in my game it's bsg relics) and look in the config folder for the buffs.xml and click on it. You're going to need notepad or wordpad to open the file. press CTRL+F and type in “PlaySound” and delete the whole line every time you see that reference. There's going to be a bunch of lines there for every relic. Remove all of those and you should not hear that noise every time the relic works.
  4. I thought it odd I couldn't find them anywhere except the creative menu.
  5. I'm enjoying your mod very much and wanted to say well done! Are there no solar panels or windmills in the game or means of power other than generator banks?
  6. You should do up some crushed car fort prefabs .
  7. Can't wait to see what you come up with for A21 !
  8. Thanks for that but I just turned them all off in the config files .
  9. That was some really outstanding work! I'm surprised you didn't add some jump scares to the end of the animation like the stream starting clip.
  10. Is this something like the repairable workstations mod over at the nexus ? When you scrap a work bench with a wrench you get that specific workstation's parts. You scrap a workbench and get workbench parts that you can later make into a workbench before you ever get into the perk that lets you build them. On a side note these baseball bats are awesome !
  11. Is there anything that can be done to keep the ATV from rolling over so easily? I love the work you've done on it and it's a shame the machinegun doesn't work.
  12. swmeek

    A21 NPCMod and Addons

    MageJosh made a mod that gets rid of rocket launcher wielding npc's that should be here in this thread somewhere.
  13. Is there a way to turn down the roar volume every time I kill something?
  14. swmeek

    A21 NPCMod and Addons

    You know Jen is a lonely gal you probably don't need to point a gun at her to get on her good side ! wink wink
  15. I hardly ever leave a trash bag but then I have a mod that lets me find candy in trash too.
  16. Finally stumbled upon the Oakraven jukebox and wanted to say what a really cool addition it is to my base ! Well done ! On another note I was curious why the chicken based meals from the coops mod aren't craftable in the Oakraven cookers but only in the campfire ?
  17. Would this be compatible with OCBMaurice's Crooked Tree Mod by chance?
  18. Something like this ? This was the only one I could see that listed A16. https://www.nexusmods.com/7daystodie/mods/102
  19. swmeek

    Zilox's Vehicle Pack

    Any mods you can recommend for the APC ? I'm using the vehicles madness pack too.
  20. swmeek

    A21 NPCMod and Addons

    You could try the War of the Walkers modpack as it contains a lot of the npc's available to the npc mod.
  21. swmeek

    A21 NPCMod and Addons

    MageJosh made that nice little modlet that removes rocket launcher A-holes so look for it in this thread.
  22. okay thanks again! So I tried it like this and it didn't work and I did the same for the other quad2 xml as well. <property name="MapIcon" value="ui_game_symbol_minibike"/> <!--<property name="NavObject" value="minibike" />-->
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