Professor Phobos Posted May 17, 2022 Share Posted May 17, 2022 6 hours ago, seven said: You're on track. Respawndelay is in game days, so increasing to 0.5 would mean a 12 game hour respawn. Thanks! I went with .25 and it felt a little more manageable in my solo game. My multiplayer game with buddies I'll probably leave it on default, though. Need that extra challenge. Speaking of, we're finding Blood Moons a little underwhelming - any chance of the "Bigger Blood Moon" mod being updated to A20? That one seems like it does exactly the thing we want. Link to comment Share on other sites More sharing options...
Sugarfree Posted May 22, 2022 Share Posted May 22, 2022 On 12/4/2021 at 6:35 PM, KhaineGB said: Chickens - https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702 Chicken Coop - https://www.turbosquid.com/3d-models/henhouse-modeled-games-3d-model/986709 I tried to find the answer to my question through reviews and such but not sure I found it. Does this work for A20.5 and is it server side only - or does the client need to install it as well? Can this be used with the other mod More Animals or whatever it is? Thanks! Link to comment Share on other sites More sharing options...
KhaineGB Posted May 23, 2022 Author Share Posted May 23, 2022 12 hours ago, Sugarfree said: I tried to find the answer to my question through reviews and such but not sure I found it. Does this work for A20.5 and is it server side only - or does the client need to install it as well? Can this be used with the other mod More Animals or whatever it is? Thanks! Yes it works with 20.5. I tested all of them and everything seems good. Yes, everyone needs to install it due to custom models. No idea if it works with other mods. I see no reason why not though since it's just blocks. On 5/17/2022 at 12:19 PM, Professor Phobos said: Thanks! I went with .25 and it felt a little more manageable in my solo game. My multiplayer game with buddies I'll probably leave it on default, though. Need that extra challenge. Speaking of, we're finding Blood Moons a little underwhelming - any chance of the "Bigger Blood Moon" mod being updated to A20? That one seems like it does exactly the thing we want. I can look into that when I get some free time. Link to comment Share on other sites More sharing options...
AaronG85 Posted June 7, 2022 Share Posted June 7, 2022 I've just installed 'Score' as it was required for another mod, but noticed as soon as i did the '12 Slot Crafting Queue' doesn't seem to work anymore? any tips on getting it too work? Link to comment Share on other sites More sharing options...
austin457 Posted June 8, 2022 Share Posted June 8, 2022 I hope this is the correct place to post this, apologies if not. This is not really a bug on your part, but I'm hoping you can tell me how to fix it. Chicken Coop Mod, Playing on Vanilla, A20, local game. I had a coop, something fell on it and destroyed it, and now I have an invisible one-block area that I can not place anything on. In the console, it spams this message:ERR Block on position 2324, 33, 1680 with name 'DFChickenCoopFull' should be parent but it is not! (1) I've confirmed the co-ordinates in that message are the same spot as the issue. Since it is a 1 block area, and the coop is larger than that, I'm guessing it is the spawn location that got stuck. Using Notepad++ I looked through my game xml files to try to find that entry hoping to be able to easily edit it, but I only found reference to it in blockmappings.nim (which is probably the source of the issue) but I'm uncertain about editing a .nim file. I'm hoping there is a less potentially-destructive way to fix it than me messing with a compiled file. Thanks for making these mods available, I'm also using the FoodWater and WanderingHordePatch. Link to comment Share on other sites More sharing options...
austin457 Posted June 10, 2022 Share Posted June 10, 2022 I think I fixed my issue. I crossed post since this thread wasn't getting a response, but if you found this post searching, you can find my solution at: Link to comment Share on other sites More sharing options...
AaronG85 Posted June 14, 2022 Share Posted June 14, 2022 On 6/7/2022 at 8:34 PM, AaronG85 said: I've just installed 'Score' as it was required for another mod, but noticed as soon as i did the '12 Slot Crafting Queue' doesn't seem to work anymore? any tips on getting it too work? I fixed this by changing the name of the mod by adding 000 to the folder name so it loads first. Link to comment Share on other sites More sharing options...
tortrader Posted June 15, 2022 Share Posted June 15, 2022 On 12/4/2021 at 9:35 PM, KhaineGB said: 96 Slot Backpack - Pretty self explanitory. I have one modlet installed, this one for the 96 slot backpack and need help with modifying a file. When I fill my inventory, only the first 45 spots will accept items, and the rest that I try and grab start to fill my toolbelt. No items above 45 will fill out slots 46-to-96 of the backpack. If I manually drag and drop I can put items into any of the 96. Anyone have a workaround for this? I've been on servers with expanded backpacks where grabbing a large number of items from a storage container will fill past the 45 mark in the backpack. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 15, 2022 Author Share Posted June 15, 2022 You have to loot something and then it works. The game sets the inventory slots to 45 until you loot, then it sets it to the 96. 1 Link to comment Share on other sites More sharing options...
KiritoFL Posted June 23, 2022 Share Posted June 23, 2022 (edited) I'm trying to use the 15 slot toolbelt mod, local game single player. The only other 2 mods I have installed are the Hud Plus & Patch. When I first tried the 15 slot mod, it showed the extra slots but I couldn't access them. Found another post where someone had the same issue and you said something about a DLL file. Noticed my mod folder for some reason didn't have the included DLL file, but my zipped file still did. Copied it over to the mod folder, now when I load the game I have 2 rows of 15 slots, the bottom row I can use 10 and the top row I can use the first 5. Did I do something wrong copying over the DLL file after the mod was already preloaded the first time? EAC is turned off. Disregard my post - I had 2 zipped files downloaded, one had the DLL and the other didn't. I installed the one that didn't have the DLL and copied it from the one that did. Deleted the mod folder and copied over the correct one, works like a charm now. 🤣 Edited June 23, 2022 by KiritoFL update (see edit history) Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted June 28, 2022 Share Posted June 28, 2022 On 5/5/2022 at 7:05 AM, KhaineGB said: It's a DLL file. Your host may not allow DLL uploads. Take the localization file out and that should fix it. I need to see what TFP broke this time i was using agf hud and did not have robear mod for the toolbelt Link to comment Share on other sites More sharing options...
Whyspir Posted July 15, 2022 Share Posted July 15, 2022 (edited) Lockable inventory slots. Is there a way to make them stay locked when you log out? For me I have to lock them every time I relog into game. Thank You for this and for any info. Also 3 slot forge and 96 slot backpack are Awesome, Thank You for all you do! Edited July 15, 2022 by Whyspir (see edit history) Link to comment Share on other sites More sharing options...
Whyspir Posted July 21, 2022 Share Posted July 21, 2022 Ok What a game changer having these 3 mods-Lockable inventory slot-96 slot backpack-and 3 slot forge . Makes My play time More Enjoyable. Now if I could only find a way for Lockable inventory slot to remember the settings when I log out and back on again.. Link to comment Share on other sites More sharing options...
Martrix24 Posted July 26, 2022 Share Posted July 26, 2022 any chance of having the images for log spikes working? i love all your mods but the log spikes are invisible in our inventory Link to comment Share on other sites More sharing options...
KhaineGB Posted July 27, 2022 Author Share Posted July 27, 2022 I thought I included the icon for those. Huh. I'll have to go digging Link to comment Share on other sites More sharing options...
Whyspir Posted July 28, 2022 Share Posted July 28, 2022 On 7/14/2022 at 9:56 PM, Whyspir said: Lockable inventory slots. Is there a way to make them stay locked when you log out? For me I have to lock them every time I relog into game. Thank You for this and for any info. Also 3 slot forge and 96 slot backpack are Awesome, Thank You for all you do! Anyone know? Link to comment Share on other sites More sharing options...
eXSe Posted July 28, 2022 Share Posted July 28, 2022 (edited) 6 hours ago, Whyspir said: Anyone know? Don't think so. Just relock them. @KhaineGB That wonderful NO XP modlet you have... does it, by any chance, work for vanilla? Edited July 28, 2022 by eXSe aesthetics (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted July 28, 2022 Author Share Posted July 28, 2022 38 minutes ago, eXSe said: Don't think so. Just relock them. @KhaineGB That wonderful NO XP modlet you have... does it, by any chance, work for vanilla? It does not because it requires SCore (Sphereii-Core) Link to comment Share on other sites More sharing options...
OldWolf Posted August 3, 2022 Share Posted August 3, 2022 I have installed the max zombie/animal/claim mod for vanilla, which I am a fan of in DF. Not that my laptop likes the added spawns.. For DF I typically like 250-300 zombies, but in vanilla it caps me out at 100. Is that a design feature? Or do I can I toggle something to get the increased cap for vanilla? Link to comment Share on other sites More sharing options...
mstdv inc Posted August 7, 2022 Share Posted August 7, 2022 (edited) @KhaineGB Hello.I took your food and water bars mod as a basis and made some of my own options.Can I distribute these options, do I need to change the folder name and description in ModInfo.in XML?I only changed windows.xml . Spoiler Edited August 7, 2022 by mstdv inc (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted August 7, 2022 Author Share Posted August 7, 2022 Entirely up to you. You can distribute it as a modification to mine, or as your own mod if you like. I don't mind either way On 8/3/2022 at 4:40 PM, OldWolf said: I have installed the max zombie/animal/claim mod for vanilla, which I am a fan of in DF. Not that my laptop likes the added spawns.. For DF I typically like 250-300 zombies, but in vanilla it caps me out at 100. Is that a design feature? Or do I can I toggle something to get the increased cap for vanilla? You can edit windows.xml to add more options. I set 100 as the max as it's the best balanace for zombie amount and lag. 1 Link to comment Share on other sites More sharing options...
Mr_Pryor Posted August 12, 2022 Share Posted August 12, 2022 Hey, Every Time i relaunch the game my fov reset to 85 after setting it to 90. Is there a way to permanently set it to 90? Link to comment Share on other sites More sharing options...
Montaris Posted August 31, 2022 Share Posted August 31, 2022 Thank you very much for all the work you do on these Mods! Link to comment Share on other sites More sharing options...
dhendo Posted September 1, 2022 Share Posted September 1, 2022 Small thing but would it be possible that you add extra carry capacity for perk name="perkNightStalkerThiefAdrenaline" parent="skillNightStalker" under progression. Only has to be changed from 27 to 35 when using the 96 BP. Also is the food and water bar modlet supposed to be right on the bottom of the screen? Link to comment Share on other sites More sharing options...
CashtheCrow Posted September 4, 2022 Share Posted September 4, 2022 Is there a way to enable the toolbelt to have 20 slots instead of 15? I see there's an "InitTwentySlotToolbelt" in the dll is there a variable or option button I'm not seeing somewhere or is this simply left over code? Link to comment Share on other sites More sharing options...
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