Jump to content

Sugarfree

Members
  • Posts

    60
  • Joined

  • Last visited

Everything posted by Sugarfree

  1. Buy them... I've seen Solar Cells in their sales inventory a few times in A21.
  2. Yeah it seems to be a "game" issue - not an individual computer issue because a lot of people have high(ish) end computers when the 'Planning Highways' freeze happens. Enough people getting stuck here at this spot to know it's a game issue. So you can post a million pastebin dumps - but if the error is happening broadly across the board as it obviously is - yeah. It's a game issue - and probably an A21 issue as this has never happened to me BEFORE A21 and my system hasn't changed. THAT BEING SAID................ I've forced closed the game once or twice - and it seems to me that the freeze is actually a "thinking freeze" as the game generates highways based on the map criteria you have chosen to use, as well as how detailed of a preview you want to see. It seems sometimes it takes a LONG time for this to happen - and other times it is fairly quickly. I have experienced longer times with more Hills and Mountains, and less times with more Plains...
  3. I don't see these issues posted by anyone so: ...everything was working up until this new patch (it seems) - and this has been confirmed through a handful of different people - through Discord. There is absolutely no sound - you are in 100% Ninja stealth. Can't loot ANYTHING... No Trader Quests - or any quests or objectives listed at all.. We are running mods, yes, before you ask. BUT - we removed ALL mods and went completely Vanilla, started a brand new game - same issues. Put the mods back in - same problems. Single play = fine. Everything seems good. Server play = not fine. It seems all the above issues are server based. This was confirmed by multiple people - but on the same server. The server/service itself is fine. Are these known issues or happening to anyone else?
  4. You have all this furniture but can't use any of it. Valheim furniture usage anyone?
  5. Thanks for taking the time to respond and explain. I know it can be painful dealing with non-techies But I appreciate it - it worked. I ran around my area looking for zombies and after a awhile I starting seeing them here and there as intended. Perfect.
  6. So in that config file - can I basically erase everything, and just copy/paste this into it as is, save, and run the mod for alpha 20?
  7. Hello - So I'm not a techy here. But I tried to edit the list for only a select few zombies to appear in game but not sure if I did the editing right. I tried to completely eliminate them from any HORDE night, and tried to completely eliminate the zombies that are just whack. So what I was left with was this: <append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']"> <entity name="zombieBanshee" prob="0.2"/> <entity name="ZombieBomber" prob="0.2"/> <entity name="zombieCowhead" prob="0.2"/> <entity name="zombieMantis" prob="0.2"/> <entity name="zombieParasite" prob="0.2"/> <entity name="zombiePsycho" prob="0.2"/> <entity name="zombieScarecrow" prob="0.2"/> <entity name="zombieScorcher" prob="0.2"/> <entity name="zombieSiren" prob="0.2"/> <entity name="ZombieUndertaker" prob="0.2"/> <entity name="zombieWendigo" prob="0.075"/> <entity name="zombieWrestler" prob="0.075"/> prob="0.075"/> <entitygroup name="ZombiesDesertNight"> <entity name="zombieBiker" prob="0.5"/> <entity name="zombiePartyGirl" prob="0.5"/> <entity name="zombieUtilityWorker" prob="0.5"/> <entity name="zombieNurse" prob="0.5"/> <entity name="zombieSteveCrawler" prob="0.5"/> <entity name="zombieFatHawaiian" prob="0.5"/> <entity name="ZombieBomber" prob="0.2"/> <entity name="zombieCowhead" prob="0.2"/> <entity name="zombieMantis" prob="0.2"/> <entity name="zombieParasite" prob="0.2"/> <entity name="zombiePsycho" prob="0.2"/> <entity name="zombieScarecrow" prob="0.2"/> <entity name="zombieSiren" prob="0.2"/> <entity name="ZombieUndertaker" prob="0.5"/> <entity name="zombieWendigo" prob="0.075"/> <entity name="zombieWrestler" prob="0.3"/> prob="0.075"/> </entitygroup> </append> </configs> If I leave it like that - will that work or did I screw up the coding...? Editing this with Notepad. Thanks!
  8. I remember this issue. For me I would leave that tile alone and eventually they would pop. They were also triggered if something came near them as well. But every once in awhile I didn't feel like waiting so I wasted the tile and placed another one in it's place. My question: is there a way to edit out EVERYTHING except the Guards? I wish there was an option where you could select what you want - like a CONFIG menu.
  9. So here's an issues I am having with a Dedicated Server that doesn't seem to be possible - but it is - and it's happening... Flying. For EVERYONE that joins the server. How is this even possible? EAC is on. I am the server host and have ADMIN rights. I've looked in the CONFIG Editor, the Text Editor, OPTIONS menu in Debug Mode, all over the web, YouTube videos.... Is there a command or an edit or an 'anything' that can toggle flying on or off for the ENTIRE server? I'm also wondering if it is somehow a glitch from the map itself or the save itself when saving... I used World Edit, did some stuff, Prefab Editor, did some stuff, and then saved... I wonder if somehow that toggled something to allow flying for the entire game and everyone in it. Any help would be appreciated. Thanks!
  10. I've been asked to post this tutorial on spawnpoints... Okay here it is - your guide:Okay - so there is a tiny bit of information regarding this across multiple platforms leaving people scratching their heads in confusion and frustration. I know - I've been one of them. I recently re-learned how to do this and NOW - I will share it with YOU.EDITING YOUR SPAWN POINT:Find THIS path:C:\Users\(YOUR NAME HERE)\AppData\Roaming\7DaysToDie\GeneratedWorlds\(MAP NAME HERE)(to find the appdata folder - do a search and enter: %appdata%)Find THIS file:spawnpointsEDIT this file with NOTEPAD (or your preferred editor but keep it simple)You'll see something like this:<?xml version="1.0" encoding="UTF-8"?><spawnpoints><spawnpoint position="1464.3,37.4,-1464.1" rotation="-7.3,359.2,0.0" /><spawnpoint position="1480.2,37.4,-1473.9" rotation="-9.3,154.9,0.0" /><spawnpoint position="1472.7,37.5,-1473.4" rotation="-27.9,48.1,0.0" /><spawnpoint position="1462.3,37.6,-1477.2" rotation="-27.5,243.1,0.0" /></spawnpoints>Now...BEFORE YOU DO ANYTHING!!! Go IN GAME. Go into DM/CM mode. Hit the map button. In the upper right you will see a light switch, hit THAT. Now click the arrows next to it until you get to BIOMES. Scroll out as far as you can. Find your preferred spawn in area. To get there on the map:Hold the CTRL (I use the left one) and RIGHT CLICK.You *should* pop right onto that specific point in game that you clicked on in the map.PRESS F3.Look at the top box, find the following:PLAYERX/Y/ZROTThat is the your current location.Now - for the spawn point, which should be opened in Notepad now. Delete everything so it now looks like THIS:<?xml version="1.0" encoding="UTF-8"?><spawnpoints><spawnpoint position="1464.3,37.4,-1464.1" rotation="-7.3,359.2,0.0" /></spawnpoints>Enter the XYZ coords exactly as you see them in the "spawnpoint position"Enter the ROT coords exactly as you see them in the "rotation"Save.Start a new game to test.You *should* spawn exactly where you want to be according to the newly edited spawnpoint in the file...I copy and paste that line like 5 times, slightly altering the locations so that if multiple people spawn in - we all spawn in next to each other - not on top of each other.Hope this helps
  11. Well... I figured something out that worked perfectly (for my needs). So since my POI is already in that save - and I know exactly how I want the new renovations to the terrain laid out - I went back into the Prefab editor, made the changes THERE, SAVED, and then went BACK into the World Editor - and THAT changed the POI/Terrain exactly as I wanted it. I guess if you have the POI in the Prefab editor active that you're working on in the World Editor - it automatically applies the changes to the World Editor once you save in the Prefab editor. I've confirmed this twice now so I know it works exactly as I have said it here.
  12. The same exact thing happened to me last night... So I added my POI to the Map/saved game I'm editing with World Editor. I decided to remove the grass and fences etc and replace them with pavement connected to the road to the Trader. I SAVE, Leave, do something else, come back - all those changes revert... I read something about chunks and region files... I'm wondering if you delete the region file and save the changes you made - if that will replace the deleted region file with your newly editing chunk... Hope that all makes sense. But at least the POI is still there...
  13. I tried to find the answer to my question through reviews and such but not sure I found it. Does this work for A20.5 and is it server side only - or does the client need to install it as well? Can this be used with the other mod More Animals or whatever it is? Thanks!
  14. I watched your video and found my answer to the 2nd question but not the first one. But after watching a ton of videos on DF, I know I won't be installing it on my own server. There's not enough Veteran players that are good enough to play it and stick with it to make a paid server worth the $$. At least not for me. Looks really cool though. I might play it on someone elses server though.
  15. Do you STILL stream on TWITCH? I didn't see anyone by the name KhaineGB. This is a really old post sooo... I'm just *now* looking into Darkness Falls and reading the comments and responses. Friends are trying to get me to add it to my server. There's like 384 pages on here of comments and responses... So not sure how to look for specific answers to my questions - which are: ** Does Darkness Falls work with other (server side) mods for regular 7 Days? Like the White River quests mod, the Sous Chef additional cooking mod, etc or are there conflicts with them? ** So I think I've seen that you have to disable the EAC in order to use this mod? Is that still a thing 4 years later? I don't know how to do that but I can look it up easily enough I suppose. I think that's it... Thanks!
  16. Server side? Server and Client side?
  17. Our Community Base located right on the borderline between the Forest and Snow Biome with the desert right across the way... SilvansWorld!! Northwest
  18. Yeah. But they're fixing a lot really fast and this is a BIG issue across the board so hopefully they are making this a priority.
  19. What will solve it? So on my DISCORD, I have a thread containing information about the server and THIS problem. I detail the errors and what the problem might be and let them know if this happens we can delete the character and they can request a boost if they decided to create another lvl 1 character and keep playing. We reset the game but used the same exact map. I guess until they actually patch/fix/update this problem or address it somehow - there's really nothing else that can be done? I've literally scoured the Internet for solutions and have only found a handful of responses, most of which aren't exactly helpful.
  20. Yes we narrowed it down to that as well. That's the steps I took until we finally decided just to wipe the server and start fresh (on the same map) knowing now about the Drone problem. Thanks for the input.
  21. I'm wondering if the 96 Bigger Backpack mod has a negative effect on the Drone Cargo mods? Some players have been getting the following errors and we're trying to figure out what might be causing it. I read somewhere that drones might be the culprit but not sure... Anyone ever see these errors before? It seems when the players were finally able to log in and immediately pick up their drone the problem lessened a bit but might have corrupted their files resulting in me having to delete their character and boost them back up with the new character.
  22. Players on my Dedicated Server are starting to get this error now when they try to log in resulting in a freeze on the Loadup screen. Some are saying it has to do with the Drone and Cargo Mods but I'm not sure. I deleted the files of one of my players upon request, and that fixed the problem so it seems like it might be a corrupted file associated with the EOS code. I have read about a possible fix/patch in the works for it.
  23. I run a server that has a nice "Community" aspect to it if you're interested. Relatively new game (around Day 30). You can read up on it on my DISCORD: https://discord.gg/CMgNHFAEj3 Recently it's lost a few players due to one hit wonders (the one life and quit challenge) and a few people started new jobs so I'm definitely looking for some new people to join in...
  24. So with this mod I didn't see ANYONE mention the "fly away" glitch... Sometimes when I stop my motorcycle and dismount - it literally and quite instantly "flies" away somewhere really, really far. So far it doesn't even usually appear on the compass. Sometimes it does it when you dismount and leave the game like I did today... I logged back in - the motorcycle was gone. I've dismounted sometimes and watched my motorcycle go flying away back to the last place I dismounted it which was half across the entire map... Other times you'll be riding and all of a sudden you'll be rubber banded back 100 feet... It's really annoying - to the point where we're just going to uninstall the mod. Is anyone else having this problem? There's no way it can be ONLY me... 😕 Please advise... Thanks!
  25. Good. We have enough Screamers as it is. I use them in my kitchen, and I add campfires on top of them lol. Works perfectly and it makes for a super cozy area
×
×
  • Create New...