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A20 Official Release Date


Roland

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1 hour ago, myrkana said:

FOr everyone wondering what time release is in your time zone: go to your phone's alarm clock app. Go to the world clock section, select Chicago, IL. you now know what time it currently is in the time zone TFP are in and can calculate accordingly

we have a glitch in the matrix  we must fix

 

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25 minutes ago, BFT2020 said:

You are not disadvantaged.  Public release was going to be Monday, regardless if there was a Streamer even the following weekend or not.  So with Streamer weekend, we get the release today (barring any breaking issues).  Without the Streamer weekend, we get the release today.

I hope a download will be available soon. They made too much of a fuss ahead of time.

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On 12/5/2021 at 7:11 AM, POCKET951 said:

I am not sure the best place to post this is but could this be clarified or fixed?
.  Untitled.png.f7ed72ee71b940c5542a0ae1be12ce36.png

1. Shamway foods factory (Factory_lrg_01)
2.Shotgun messiah Factory(Factory_lrg_02)

3. Apartment_brick_6_flr

4. Crack a book HQ (skyscraper)

5. Dishong tower (skyscaper)

6. Hisaghi Pharmaceutical Tower (skyscraper)

7. Hospital
8. Factory_03

5wubd9.jpg

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5 hours ago, Cadamier said:

Sorry if I'm posting in the wrong spot but I don't have a lot of time at the moment.  I've been watching a bunch of the videos and it seems like some/if not all streamers experience a bit of lag with the 'skyscrapers' as we've had before.  I was wondering if it's possible to control the mobs spawn in the vertical direction?  As this would seem to be the issue as well as before... IE: As you go by a building currently it seems that all mobs spawn but IF 'we' were able to control the spawning in the vertical direction then mobs  can only spawn in the floor above you and below you.  This would limit the spawnage and possibly the 'lag' associated with the skyscrapers.  See ya in A20!

I spent many hour this weekend fixing some block entity culling issues. It should be greatly improved.

 

Sleeper volumes are 3d, so they are already managed vertically.

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3 hours ago, Darthjake said:

And we still have the cross an invisible line and everything in the room wakes up and heads for you.  Joy.  NOT!

 

AFAIK that is now just a percent chance of happening if you fail your stealth check when crossing the line. It was discussed and planned as a change to them always automatically waking up. So since A20 just came out and you probably are still low level it is going to be common for you to fail that stealth check.


Now it could be that it hasn't been implemented yet either but the plan is there at the very least.

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5 hours ago, faatal said:

The stealth check is in there. It is per zombie.

 

9 hours ago, Roland said:

 

AFAIK that is now just a percent chance of happening if you fail your stealth check when crossing the line. It was discussed and planned as a change to them always automatically waking up. So since A20 just came out and you probably are still low level it is going to be common for you to fail that stealth check.


Now it could be that it hasn't been implemented yet either but the plan is there at the very least.

 

Yeah, I was like level 4, had a point into a stealth skill, and was being good, not looting and doing the stop and go crawl, when every Z in the room stood up and bee-lined for me, fortunately I had a full sta bar before each fight.  After, not so much, just sucks when you only have melee weapons, as that is not the time to use a bow.

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