Latheos Posted September 18, 2016 Share Posted September 18, 2016 -edit- okay so I have signed-up with GitHub. How can I add my files to GitHub privately and add it to the Mod Launcher ? SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier. Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. Link to comment Share on other sites More sharing options...
sphereii Posted September 18, 2016 Author Share Posted September 18, 2016 SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier. Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. Sorry about that! Fixed! Link to comment Share on other sites More sharing options...
KorruptkSwades Posted September 18, 2016 Share Posted September 18, 2016 (edited) SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier. Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. hey thanks for uploading it to github ! StompyNZ created a tutorial on how to get set up for it. great thx ! cause I was staring at the "add repository" page like wtf for a while >.<'! Edited September 18, 2016 by KorruptkSwades (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted September 18, 2016 Author Share Posted September 18, 2016 hey thanks for uploading it to github ! great thx ! cause I was staring at the "add repository" page like wtf for a while >.<'! Github can be a bit intimidating at first, especially if you aren't use to the lingo. Good luck, and let us know if you need help. Link to comment Share on other sites More sharing options...
elpuertorro Posted September 19, 2016 Share Posted September 19, 2016 (edited) Finished installing the Launcher clicked advance and assigned a folder, when i choose DL from steam to get a 14.7 copy i get: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. if you click Quit, the application will close immediately. And this is the code in the window: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at _7D2DLauncher.frmMain.btnCreate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 7D2DLauncher Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/7D2DLauncher.exe ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/log4net.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1084.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Any help? Thanks. ----UPDATE---- Well figured I would test making a copy off the local game folder and it worked, So then I deleted the folder it made, tried the steam option again and well it worked. Weird as i didn't do anything besides making a copy of the local folder after trying the steam DL option.......so i'll leave this here just in case it happens to someone else. Edited September 19, 2016 by elpuertorro (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted September 19, 2016 Author Share Posted September 19, 2016 Finished installing the Launcher clicked advance and assigned a folder, when i choose DL from steam to get a 14.7 copy i get: And this is the code in the window: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at _7D2DLauncher.frmMain.btnCreate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 7D2DLauncher Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/7D2DLauncher.exe ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/log4net.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1084.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Any help? Thanks. ----UPDATE---- Well figured I would test making a copy off the local game folder and it worked, So then I deleted the folder it made, tried the steam option again and well it worked. Weird as i didn't do anything besides making a copy of the local folder after trying the steam DL option.......so i'll leave this here just in case it happens to someone else. Thanks for the report, and let me know if you have any other issues. In the 7D2D Mod Launcher, there's a View menu, with Log Files. If this happens to anyone else I would appreciate uploading the log. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted September 19, 2016 Share Posted September 19, 2016 hola, I was wondering if there is a patch that only patches the "crouch under 1 block" with your modlauncher ? Link to comment Share on other sites More sharing options...
sphereii Posted September 19, 2016 Author Share Posted September 19, 2016 hola, I was wondering if there is a patch that only patches the "crouch under 1 block" with your modlauncher ? Are you on the experimental version, or still on Alpha 14.7? Link to comment Share on other sites More sharing options...
Spider Posted September 19, 2016 Share Posted September 19, 2016 Hay sphereii can you remove the True Survival Xtreme SDX version from the launcher please. Ill let you know when its ready to go back up there. Link to comment Share on other sites More sharing options...
sphereii Posted September 19, 2016 Author Share Posted September 19, 2016 Hay sphereii can you remove the True Survival Xtreme SDX version from the launcher please. Ill let you know when its ready to go back up there. No problem. I commented it out, so it should be hidden. Link to comment Share on other sites More sharing options...
sphereii Posted September 19, 2016 Author Share Posted September 19, 2016 hola, I was wondering if there is a patch that only patches the "crouch under 1 block" with your modlauncher ? Hey KorruptkSwades I added 1-block crouch only patches for A14.7 and for the A15 experimental branch. If the experimental build gets refreshed, the patch may not apply successfully anymore, and we'll have to generate a new one. Enjoy Link to comment Share on other sites More sharing options...
sphereii Posted September 20, 2016 Author Share Posted September 20, 2016 Updated the Patch for the 1-block crouch for the A15 B83 experimental. Link to comment Share on other sites More sharing options...
herrpohl Posted September 25, 2016 Share Posted September 25, 2016 Hey SphereII, is it possible to create a patch that modifies two files at once (in this case a dll and an assets file) with your program? Link to comment Share on other sites More sharing options...
sphereii Posted September 25, 2016 Author Share Posted September 25, 2016 In this case, you'd provide two patch files, then just create a zip file with both patches in them. The Launcher will find, and apply all the 7D2DPatch patches. You can mix-and-match patches, and full updates to the DLLs. Such as, the Assembly-Sharp DLL is around 4 megs, so you could add the full DLL file, and a patch file for the resoruces.assets file, and the launcher will install them both as expected. Or you could apply a patch for the DLL, and include both patches. Link to comment Share on other sites More sharing options...
herrpohl Posted September 26, 2016 Share Posted September 26, 2016 Nice, thanks! Link to comment Share on other sites More sharing options...
Spider Posted September 27, 2016 Share Posted September 27, 2016 Sphereii can you please put this on your launcher. It is just a Client Pack and will only work on my server for now. Its A15 and not a SDX mod yet. Server Info- Spider's True Survival Hardcore PVP A15 209.222.2.74 Port: 29220 Client Pack Link- https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15 Thank you. Link to comment Share on other sites More sharing options...
sphereii Posted September 27, 2016 Author Share Posted September 27, 2016 Sphereii can you please put this on your launcher. It is just a Client Pack and will only work on my server for now. Its A15 and not a SDX mod yet. Server Info- Spider's True Survival Hardcore PVP A15 209.222.2.74 Port: 29220 Client Pack Link- https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15 Thank you. No problem. I updated it. Since you may have multiple servers and mods, I added a top level for you called Spider. Let me know if you'd like it to be called something else. I specified latest_experimental as the Version, which will have an effect if someone wants to Download From Steam to have the correct version. Once you have your SDX mod, we can add a new entry under your Spider section. Link to comment Share on other sites More sharing options...
herrpohl Posted October 12, 2016 Share Posted October 12, 2016 Hey SphereII, does the patcher also work when I exchange texture files in the resources.ASSETS? I exchanged the sunlight texture for each biome and created a patch, but it doesn't modify the assets file when I apply it. Here is the patch I made. Link to comment Share on other sites More sharing options...
sphereii Posted October 12, 2016 Author Share Posted October 12, 2016 Hey SphereII, does the patcher also work when I exchange texture files in the resources.ASSETS? I exchanged the sunlight texture for each biome and created a patch, but it doesn't modify the assets file when I apply it. Here is the patch I made. Hey herrpohl I think there's two issues here. One, the file ends with .RAR, whereas the launcher only currently supports .zip files. Another is that it's being hosted on Mega. Mega wants you to click on the download button before actually downloading. The Launcher struggles with these types of redirects, unfortunately. Solutions: 1) Compress with a .zip extension 2) Use another hosting service, such as MediaFire or github, that allows direct download links The structure of the .RAR file looks good though,so I think it'll be a clean patch once the two issues are taken care of. -SphereII Link to comment Share on other sites More sharing options...
herrpohl Posted October 12, 2016 Share Posted October 12, 2016 Ok, thank you! Will try it again. Link to comment Share on other sites More sharing options...
herrpohl Posted October 12, 2016 Share Posted October 12, 2016 Sorry to bother you again, but know I'm getting this error when applying the patch: SHA Mismatch on Patched File. Patching Failed. The Merging did not produced the correct hash file. I choose a vanilla resource.ASSETS file as the original and the modified one as the modded file. Do they have to be in the same folder when patching? Link to comment Share on other sites More sharing options...
sphereii Posted October 12, 2016 Author Share Posted October 12, 2016 When apply a patch, the Patcher will do a checksum against the file you want to patch, in this case, resources.assets. If it doesn't match the <OriginalFile> has in the .xml file, it'll reject the patch. <OriginalFile SHAHash="7AFEC30EB270792322196505333790CC7EB5BD0B" /> <ModdedFile SHAHash="1CFC154A6A334AA6B99E9945D561B117B340A2A0" /> <PatchFile SHAHash="8F1C8F20508C47FA245837355E478E3231FC745F" /> It does this so we don't blindly apply patches that may break the file. Is your new target file the vanilla resources.assets file? Link to comment Share on other sites More sharing options...
herrpohl Posted October 12, 2016 Share Posted October 12, 2016 Now it worked, I must have done a mistake somewhere. Thanks again! Link to comment Share on other sites More sharing options...
sphereii Posted October 12, 2016 Author Share Posted October 12, 2016 Great news! Link to comment Share on other sites More sharing options...
Nosferato Posted October 21, 2016 Share Posted October 21, 2016 My Launcher has stopped working properly all of a sudden. http://i.imgur.com/U9vHsm0l.jpg I could not find anyone else having this problem can you help me getting it to show all the Modpacks in the list again? Link to comment Share on other sites More sharing options...
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