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About Latheos

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  • Birthday 04/29/1969

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  • Location
    Greater Seattle
  1. Not that I'm expecting to get any pre-EXP goodness before the EXP drop, but what the heck... Steam name: Latheos (https://steamcommunity.com/profiles/76561197971414678/) Hours played: 2198 on Steam, with probably another 1000 hours here and there through with mods Started on Alpha: 9 or 10 Discord name: Latheos (Craftworx)#7226 Native language: English Operating system : Windoes 10 Pro 64-bit
  2. I haven't noticed any problems with Gracie's farm being generated in random gen maps. That's where you'd normally find super corn.
  3. So the SMXMenu generates an NRE in the 18.2b5 experimental release, and it took a bit of poking to find out what's causing the error. (No, the SMXMenuPatch doesn't address this problem - I checked). This is the error that comes up in the console: 2019-11-29T10:34:02 10.446 ERR [XUi] Failed initializing window group optionsVideo 2019-11-29T10:34:02 10.447 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XUiC_OptionsVideo.Init () [0x001a5] in <090ac70841964a1faa431f23e2b8e0e3>:0 at XUiController.Init () [0x00023] in <090ac70841964a1faa431f23e2b8e0e3>:0 at XUiWindowGroup.Init () [0x00009] in <090ac70841964a1faa431f23e2b8e0e3>:0 at XUi+<LoadAsync>d__199.MoveNext () [0x00276] in <090ac70841964a1faa431f23e2b8e0e3>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <LoadAsync>d__199:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) After some poking through the XUiMenu\windows.xml file, I found that if I commented out the entire section under the heading "<!-- // SMX // Video Options Menu --> ", the error stops occurring. Now, I don't really understand what *exactly* is coughing up a lung in there, but clearly that seems to be the root of the issue. Sure, the video options now look stock, as opposed to the more attractive SMX treatment, but at least it works. Progress?
  4. Added small modlet to make Jack'o'Lanterns light up and flicker like candles. Changed QoL to include ability to harvest decorative car motors with a wrench.
  5. Are you running a pop-up blocker? That might cause the problem. If you still can't download them, you can go to the Github page for the mod HERE, click the green button, and select DOWNLOAD ZIP.
  6. Updated QoL to allow the harvesting of crushed cars (mostly iron and some gas, with a small chance of a few other things), and increased the amount of wood harvested from empty pallets and pallet stacks (along with a small chance to also harvest nails).
  7. But where's the fun in that?
  8. Advanced engineering level 1 for jail bars and doors, Yeah Science level 1 for beakers.
  9. Added Quality of Life modlet, for a little extra balance with the vanilla gameplay.
  10. Added scrap iron items modlet.
  11. As I'm getting Craftworx overhauled for A18, I've been making modlets to test things as I go. The first couple are out and functional, and more will be forthcoming, with the emphasis on the things people like most about past versions coming out soonest. Current Modlets: Quicker Crossbow - Increases the reload speed for the iron and compound crossbows to make them more useful. Double-barreled Shotgun Melee - Removes the aiming mechanic from the double-barreled shotgun and replaces it with a melee attack, useful for when you run out of ammo, or those first two shots don't drop your target. It's not fast, but it works. Scrap Iron Items - Scrap iron tools (axe, pickaxe, shovel, and knife) and archery ammo (arros and bolts, crafted from scrap iron, wood, and scrap polymers). Balanced to bridge the gap between stone and iron tools and ammo. Quality of Life (QoL) - Makes beakers, jail doors, and jail bars craftable. These items require learning either the Advanced Engineering or Yeah Science perks to unlock to maintain balance with the vanilla game. Also increases the amount of wood harvested from empty pallets and pallet stacks, with a small chance to also harvest nails, and allows for harvesting crushed cars for a few extra resources. Makes decorative car motors harvestable with a wrench. Lit Jack'o'Lanterns - Makes the Jack'o'Lanterns flicker like candles and produce light. Planned / Upcoming Modlets: Alternate Arrow/Bolt Recipes - Make arrows from more than just stones, sticks, and feathers. Also planned to include upgrade paths for missile ammo so those old piles of ammo don't go to waste. Download Here
  12. One thing I noticed in both videos was the sound of being hit in heavy armor - it uses the same sound effect as hittin metal doors/walls, and I find that a bit distracting. It would make it difficult to tell on horde nights whether the sound is myself being hit, or the zeds trying to break into my base. Any plans to change that to an effect that sounds more like armor actually being hit? As someone who's worn plate armor and been hit, I can guarantee it sounds a lot different from smacking a wall.
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