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About Latheos

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  • Birthday 04/29/1969

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    Greater Seattle
  1. So the SMXMenu generates an NRE in the 18.2b5 experimental release, and it took a bit of poking to find out what's causing the error. (No, the SMXMenuPatch doesn't address this problem - I checked). This is the error that comes up in the console: 2019-11-29T10:34:02 10.446 ERR [XUi] Failed initializing window group optionsVideo 2019-11-29T10:34:02 10.447 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XUiC_OptionsVideo.Init () [0x001a5] in <090ac70841964a1faa431f23e2b8e0e3>:0 at XUiCon
  2. See, this is why I leave the UI crap to Sirillion. Getting the positioning done is a bloody nightmare. I already get in enough trouble butchering the xml...
  3. Something odd I noticed in the video - whenever you picked up the flashlight, the quality changed. That seems a bit ... off.
  4. You've designed a beautiful interface, Subquake. I'm a bit envious. I just don't have the patience or the skills to beautify the interface in Craftworx beyond what Sirillion has already done.
  5. Jax, there's a streamer over on twitch that just ran this mod today. It looks pretty involved. I'm going to have to check this one out! The streamer is Lumun, by the way. She runs Craftworx sometimes, so I've been watching her progress.
  6. That Chernobyl map is just *rude*. In hindsight, I should have seen that coming, but wow. Impressive. Painful, but impressive. :-D
  7. Looks good! Thanks for the fast work. Out of curiosity, is there any way to track the metrics of users who use the mods?
  8. Can you add the option for CompoPack with Craftworx under the Craftworx item? It was brought to my attention by Lumun's twitch stream that it's not listed there, just under the CompoPack header.
  9. So I came across Magoli's Resident Evil mansion on day one of my current game. Seriously creepy! Also very confusing to navigate through - I keep getting lost! Having never played the games nor seen the movies, it stands out well on its own as a very unsettling building. Nice work, Mag!
  10. I believe so. I've run across them several times in recent games, and I'm using the current pack.
  11. Yes. The new mod is located here. The mod in the forum is located here. Much obliged, SphereII.
  12. Sphereii, I've stopped updating Lathmod, and have instead created a new mod called Craftworx that's an overhaul of the old LathMod, but better. Can you replace LathMod in the ModLauncher with Craftworx?
  13. Beautiful work, man. I'm looking forward to seeing the GUI in its finished state; I currently use Sirillion's SMX for the HUD, but I'd love to include the GUI changes that you've made into my mods. The coloured interface is a work of beauty, and looks much better than the standard appearance.
  14. Latheos

    A16 Valmod Pack

    I lie what you've done with ValMod since the last time I looked, Valmar. I like what you've done with your take on Sirillion's SMX UI as well. You might find it easier to use the offline asset by setting the file up in a similar manner as Sirillion by putting a Valmod folder in Mods, and keeping the images in there. The code would look something like this: <!-- Toolbelt Background, remove this section if you're playing offline or don't want the toolbelt image--> <sprite depth="1" pos="0,0"> <texture depth="500" name="ToolBeltBackground"
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