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Latheos

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Everything posted by Latheos

  1. One change I'd really like to see come down the pike (especially with the revamping of the crafting tree altogether) is for the way materials are required. It makes very little sense to me for a low tier item to use *less* materials than a high-tier one. I would expect (based on IRL experiences) that as a crafter gets better at making things, they would require fewer resources to make items, not more. The system as it exists now seems quite backwards, and I'd really like to see this addressed at some point. For the record, modding it to work the opposite of the current system is not really an option. I've spent more than a little time trying to do just that.
  2. I'd really like to see a changelog for the things that changed from Streamer weekend experimental (A20 b213) to the current experimental (b218). The patch notes as listed do not include that information in a way that is easy to tell. I've read both, but it's unclear what might have changed.
  3. You've designed a beautiful interface, Subquake. I'm a bit envious. I just don't have the patience or the skills to beautify the interface in Craftworx beyond what Sirillion has already done.
  4. Jax, there's a streamer over on twitch that just ran this mod today. It looks pretty involved. I'm going to have to check this one out! The streamer is Lumun, by the way. She runs Craftworx sometimes, so I've been watching her progress.
  5. Looks good! Thanks for the fast work. Out of curiosity, is there any way to track the metrics of users who use the mods?
  6. Can you add the option for CompoPack with Craftworx under the Craftworx item? It was brought to my attention by Lumun's twitch stream that it's not listed there, just under the CompoPack header.
  7. Yes. The new mod is located here. The mod in the forum is located here. Much obliged, SphereII.
  8. Sphereii, I've stopped updating Lathmod, and have instead created a new mod called Craftworx that's an overhaul of the old LathMod, but better. Can you replace LathMod in the ModLauncher with Craftworx?
  9. Beautiful work, man. I'm looking forward to seeing the GUI in its finished state; I currently use Sirillion's SMX for the HUD, but I'd love to include the GUI changes that you've made into my mods. The coloured interface is a work of beauty, and looks much better than the standard appearance.
  10. GitHub's included in the massive DDoS attacks today, which is likely the cause of the problem.
  11. SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier. Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'.
  12. I'd glanced over it a while back, but it sounds like I'd be better served by taking a closer look, and possibly switching to that. I'm all for cutting down on the amount of work needed to keep my mod up to date.
  13. I've tinkered with LathMod Revised to come up with a ModLauncher-compatible zip file, but I'm not sure I understand the process properly. I use Envul.com to host my mod, and the download mod button changes the link location each time I make an update. For example, LathMod 3.51 used https://envul.com/download/1/531, but 3.52 uses https://envul.com/download/1/536/. I guess what I'm asking is, does the mod launcher compensates for the difference in download link locations? I like the way Envul handles the mods, so I'd rather not switch over to DropBox or something.
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