KingSlayerGM Posted April 17, 2021 Author Share Posted April 17, 2021 Bug confirmed. The command line interface doesn't work. I'll see what I can do. May I ask why you want to use it instead of the GUI? Link to comment Share on other sites More sharing options...
KhaineGB Posted April 17, 2021 Share Posted April 17, 2021 (edited) Custom map sizes not supported by the GUI. Also I can set up a BAT file to just generate a ton of worlds if I want as well. EDIT - Worse case I CAN use Linux since I have an Ubuntu dual-boot on here, but figured I'd report it just in-case someone else tries on windows. Edited April 17, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 17, 2021 Author Share Posted April 17, 2021 25 minutes ago, KhaineGB said: Custom map sizes not supported by the GUI. Also I can set up a BAT file to just generate a ton of worlds if I want as well. EDIT - Worse case I CAN use Linux since I have an Ubuntu dual-boot on here, but figured I'd report it just in-case someone else tries on windows. Sounds reasonable. Thank you for reporting it. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 17, 2021 Author Share Posted April 17, 2021 1 hour ago, KhaineGB said: Quick test. Command line execution doesn't seem to work on Windows 10. I just get a popup with "Fatal error: Failed to execute script king_gen". GUI works fine. I found workaround for now. On windows you can use the command: .\KingGen.exe -h | more and that will work because it will keep the console attatched. This is a workaround for the moment, but I am not sure if I can find a better solution. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 18, 2021 Author Share Posted April 18, 2021 11 hours ago, KhaineGB said: Allowed biomes would be great. It's literally the only reason I say Nitrogen isn't compatible with DF because I have specific biome requirements The AllowedBiomes restriction has been added to the generation. You will see it in v0.3.0 in the next few days. 3 Link to comment Share on other sites More sharing options...
KhaineGB Posted April 18, 2021 Share Posted April 18, 2021 Awesome! Much appreciated I'll have a play around with it when it drops Link to comment Share on other sites More sharing options...
KhaineGB Posted April 18, 2021 Share Posted April 18, 2021 17 hours ago, KingSlayerGM said: I found workaround for now. On windows you can use the command: .\KingGen.exe -h | more and that will work because it will keep the console attatched. This is a workaround for the moment, but I am not sure if I can find a better solution. Can confirm this command works fine. KingGen -h | more Might be worth adding to the main post for windows users. I don't think you need a better solution tbh Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 18, 2021 Author Share Posted April 18, 2021 10 minutes ago, KhaineGB said: Can confirm this command works fine. KingGen -h | more Might be worth adding to the main post for windows users. I don't think you need a better solution tbh Yeah, this is a Windows constraint. I can either build the program for window mode or for console mode. The latter will always attach a console, even if you double click the executable, which is undesirable. So yeah, i think the solution with "| more" is here to stay. I will add it to the user guide on the first page. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 19, 2021 Author Share Posted April 19, 2021 (edited) Version 0.3.0 released! Some new feature are: Improved city generation Improved poi placement Improved GUI Fixed bugs Edited May 2, 2021 by KingSlayerGM (see edit history) 3 Link to comment Share on other sites More sharing options...
KhaineGB Posted April 20, 2021 Share Posted April 20, 2021 Biome restriction seems to be pretty much working. Only 1 instance that was iffy, but honestly, there isn't much you can do about that (large wasteland-only POI half in the wasteland and half in the forest, but this can happen in vanilla ANYWAY). Could possibly do with a way to limit certain POI's if possible as one of my quest ones spawned 24 times, which seems a little excessive. But i'll do more tweaking and see if there's any way I can limit that in the xml. I THINK I can assign it a unique tag and that might work. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted April 20, 2021 Share Posted April 20, 2021 That's one thing I was curious about. The vanilla mixer has min and max counts as well as a min distance for POIs, but it really seems to ignore the values for the most part. If there is any way to enforce something like that, it would be perfect. Arramus gen'd several maps for my mod and most of them were similar to vanilla as far as POI counts. Like Khaine, I have a few POIs i only want 2-3 of max, and would like to limit some of the more basic ones if possible. Not demanding or even expecting it, just curious if it would be possible. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 20, 2021 Author Share Posted April 20, 2021 (edited) Currently any vanilla property about count and distance is ignored. Where are they btw? Inside the poi xml file? I could try to use them. Currently KingGen tries not to spawn the same poi twice inside the same city. However if it runs out of pois, it will spawn it again. Also there is no limit on how many times a poi can spawn in different cities/towns. Edited April 20, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted April 20, 2021 Share Posted April 20, 2021 min_count, max_count, min_distance and max_distance are in the rwgmixer, not the POI XML. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 20, 2021 Author Share Posted April 20, 2021 25 minutes ago, KhaineGB said: min_count, max_count, min_distance and max_distance are in the rwgmixer, not the POI XML. I understand. They are properties of the generator, not the pois. Link to comment Share on other sites More sharing options...
KhaineGB Posted April 20, 2021 Share Posted April 20, 2021 Yep, that's right. Link to comment Share on other sites More sharing options...
Rukminesh Posted April 22, 2021 Share Posted April 22, 2021 (edited) On 4/1/2021 at 12:27 PM, KingSlayerGM said: It was built on Windows 10, I am not sure it will work on Windows 7. I like the roads and the stlement structures on the preview. Unfortunately it is not working for me either under Win7. Files are missing. Edited April 22, 2021 by Rukminesh (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 23, 2021 Author Share Posted April 23, 2021 8 hours ago, Rukminesh said: I like the roads and the stlement structures on the preview. Unfortunately it is not working for me either under Win7. Files are missing. It does not work with win7 because I am building it under win10. Maybe I could fix that, by including the missing files inside the executable. Would you mind showing me the error message that you are getting? Link to comment Share on other sites More sharing options...
Rukminesh Posted April 23, 2021 Share Posted April 23, 2021 1 hour ago, KingSlayerGM said: It does not work with win7 because I am building it under win10. Maybe I could fix that, by including the missing files inside the executable. Would you mind showing me the error message that you are getting? This is what I get first: The program can't start because api-ms-win-core-path-l1-1-0.dll is missing from your computer. Try to reinstall the program to fix this problem. Next after: Error loading Pyton DLL 'C:\Users\X\AppData\Local\Temp\_MEI37122\python39.dll'. Library: The specified module could not be found. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 23, 2021 Author Share Posted April 23, 2021 Thank you. I will have a look, but I cannot guarantee I can fix it. 1 Link to comment Share on other sites More sharing options...
Gamida Posted April 23, 2021 Share Posted April 23, 2021 4 hours ago, Rukminesh said: This is what I get first: The program can't start because api-ms-win-core-path-l1-1-0.dll is missing from your computer. Try to reinstall the program to fix this problem. Next after: Error loading Pyton DLL 'C:\Users\X\AppData\Local\Temp\_MEI37122\python39.dll'. Library: The specified module could not be found. 4 hours ago, KingSlayerGM said: Thank you. I will have a look, but I cannot guarantee I can fix it. That was same error I was getting except second one had LoadLibrary but that could just be a typo Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 23, 2021 Author Share Posted April 23, 2021 6 minutes ago, Gamida said: That was same error I was getting except second one had LoadLibrary but that could just be a typo How about you guys just update to win10? Im joking 1 Link to comment Share on other sites More sharing options...
Gamida Posted April 23, 2021 Share Posted April 23, 2021 6 minutes ago, KingSlayerGM said: How about you guys just update to win10? Im joking lol, yeah I am putting it off as long as possible. I usually like to do a clean install instead of update and I dread having to load everything on again and get it how I have it set up now. But someday......someday... Link to comment Share on other sites More sharing options...
Rukminesh Posted April 23, 2021 Share Posted April 23, 2021 6 hours ago, KingSlayerGM said: How about you guys just update to win10? Im joking I tried, and decided to stay far away from it. I managed the Win7 working on Ryzen, what was not a siple task. This is the most reliable desktop PC I ever had. 7 hours ago, Gamida said: That was same error I was getting except second one had LoadLibrary but that could just be a typo I think it only appears If you try to run it as administrator. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 24, 2021 Author Share Posted April 24, 2021 @Rukminesh@Gamida Windows 7 is not compatible with python 3.9. I will downgrade to python 3.8 and build KingGen v0.4.0 there. Then you can try it and let me know if it works, (it might also happen that we fixed one issue, but something else comes up). I will let you know when v0.4.0 is out. I hope around tomorrow night. 1 Link to comment Share on other sites More sharing options...
Gouki Posted April 24, 2021 Share Posted April 24, 2021 Hi KingSlayerGM In the next update you will add the option (unique) to generate large POIs only one per map, I ask because I am playing a new map and they were generated as 3 large Stallions Hotels and other pois and it affects the performance too much. Regards Link to comment Share on other sites More sharing options...
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