ShoudenKalferas Posted February 16, 2021 Share Posted February 16, 2021 (edited) Tested with A19.3 & A19.4Exp Neopolitan - A Collection Modlet - A19.3 - Neopolitan, because who eats just the vanilla? What exactly IS a Collection Modlet? This is a term some others on the 7DTD Official Discord helped me formulate. A collection modlet is a single modlet that is combined from the code of many other modlets. What is this Neopolitan modlet? This Collection Modlet should be considered Vanilla+, and contains the combined code of over 100 modlets from a wide variety of authors. This modlet collection is the same one I use on my server and all are tested, error & warning free, and work well together. The specific list of modlets is outlined below. These modlets are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. I'm confident after playing this collection, you'll find many or most of the modlets near-requirements for any future games you play. What if I don't want ALL the modlets included? With this Neopolitan collection modlet, I'll also provide a zipfile download where you can download all the modlets broken out individually in their original form. This will allow you to remove an individual mod from the collection. With over 100 Modlets included, how do you keep this updated to each author's newest changes? I wrote a set of scripts that downloads the newest modlet code for each of the modlets and automatically compiles them all together to create this collection modlet (and the associated zip file with all the mods separated). This way, I offload the task to each author to keep their modlet updated or improved. What about fixes you've implemented for broken modlets? Some of the modlets I used in this collection modlet were either broken, had errors, or otherwise needed tuned to match the rest of the modlets in this pack. For these, I do keep a separate branched set of code for the modlet that contains the modified code. There are only a handful (17 at the time of this writing) that fall into this category. Credits All credits go to each original mod author. Most modders learn to create their own modlets by looking at the work of others. In some cases, code is copied to create a new modlet. Due to this, each modder is essentially standing on the shoulders of other authors. Most in the modding community, myself included, welcome others to look at how a modlet was created and to use this code to any extent, provided that credit is provided back to the author whose work yours is based off of. In the spirit of this community, I've notated each author and always ensure to retain the original author's information. This collection is meant to be nothing more than what it claims to be: A collection of my own and other people's hard work put together in a single zip file to make it easy for players and server administrators to easy install our work into their games. Enjoy. Downloads A19.3_1.0d - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0d - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. Old Downloads A19.3_1.0 - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0 - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. List of Modlets 60Slot_Bag_30Reserve by ShoudenKalferas, Based on Khaine's 60BBM Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/ Description: 60 Slot Bag, with 30 Slots for the player to earn. Crafting Acid by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Create Bottles of Acid from Acid, Mouldy Bread, and Diseased Meat Meat Rendering by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Render animal fat from diseased meat. Quenchiest Cactus Juice by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to obtain murky water from cactuses. Craftable Sewing Kit by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to craft the sewing kit. Steel Trussing Sheet by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a steel trussing sheet. 8-slot Crafting Queue by KhaineGB, Modified by Shouden Kalferas Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet changes the players crafting queue from 4 slots to 8 slots. Better Goggles by GneX, Modified by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Improved Aviator Goggles, Ski Goggles and Shades Death by Campfire by magejosh Download URL: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods Description: More heatmap strength from campfires and they set you on fire for longer now Delmod__Combiner by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Adds the Combiner capability to the Workbench and the Vehicles Return of the Jail Door by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Jail door Delmod_Stack_Sizes by DelStryker, Modified by Shouden Kalferas Website: https://github.com/DelStryker/Delmod Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Changes some item stack sizes Doughs Buff Ambience Darker Inside by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest indoors Doughs Buff Ambience DarkerNights by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest at night Doughs Buff Infection by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes infections more deadly Doughs Buff Pipe Bombs by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Modifications and additions to pipe bomb related items Doughs - Food - Sous Chef Of The Apocalypse by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Additional fancy food and recipes Doughs Nerf Flashlights and Lanterns by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes flashlights and placeable lanters very hard to craft/obtain Doughs Punishing Weather Core by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes the weather more challenging to deal with Doughs Punishing Weather Effects Light by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Lessens particle effects from Doughs-PunishingWeather-Core to help with FPS Doughs UI Add 5 Recipe Ingredients by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds 5 more visible ingredient slots for recipes Doughs You've Got Mail by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds interesting postal mail with fun semi useful items. DrPrepper by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Dr. Prepper drink to slightly increase run speed and carry capacity. It can be found in vending machines and beverage loot EmperorDye by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds a 'Emperor Dye' that essentially removes the UMA mesh of whatever armor piece its put into Armor With Mods by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders can sale armor with installed mods! Traders by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders trade weapons with mods Frobscottle by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Frobscottle drink to increase jump height and make fun farty noises GhillieSuitAsMods by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet changes the Ghillie Suit clothing pieces into mods for head/jacket/pants. It also removes the original items and recipes so you can't put a ghillie mod in a ghillie suit Guppycur's Random ZombieGetterUpper by Guppycur Download URL: https://gitlab.com/guppycur/guppymods/-/archive/master/guppymods-master.zip?path=Guppycur's_Random_ZombieGetterUpper Description: Got the timing down pat for their get up speed? Well, let's fix that! H7SB Seats by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly chairs and sofas to sit on. H7SB Storage by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly pushable carts and new storages/changed storage sizes. Headshot_15 by ShoudenKalferas, Based on TSBX 25 Percent Headshot Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot Description: 15% Inrease Headshot Damage. Home_Depot by OrbitalBliss, Fixed by Shouden Kalferas Website: https://github.com/OrbitalBliss/HOME_DEPOT_7D2D_MOD Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a bunch of miscellaneous items, mostly decorative, to the Traders. Adds a few contruction recipes, mostly tablesaw. Moves or Adds a couple Recipes to Perks. IceBurg_Baby_Animals by IceBurg, Modified by Shouden Kalferas Website: https://7daystodiemods.com/baby-animals/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Add baby animals to the game for Alpha 19 IceBurg_Craft_Windows by IceBurg Website: https://7daystodiemods.com/craft-door-trim-window-trim-shutters-mini-blinds-curtains-crown-moulding/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds recipes to be able to craft all the different Vanilla windows JaxTeller718_BiggerWanderingHordes by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Makes a slight increase to the size of vanilla wandering hordes. JaxTeller718_EggsInFridges by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/JaxModletsA182B5/ Description: Adds Eggs to Fridges. JaxTeller718_SlowerProgression by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Raises XP Needed to Level from 10000 to 12545 JaxTeller718_ZombieSightRange by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Increases the range that zombies can see and sense you. Khaine's HP Bar Mod by KhaineGB Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet adds the HP bar back into the game. Zombie Stutter Stop Modlet by KhaineGB Download URL: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-ZombieStutterStop Description: Forces the game to load most vanilla zombie models before the player spawns in. Khelldon - Bigger Buck and Doe by Khelldon Download URL: https://github.com/doughphunghus/7d2dModlets/ Description: Makes the Buck and Doe bigger MeanCloud's Increased Animals by Mean.Cloud, Doughphungus, Modified by Shouden Kalferas Website: http://mean.cloud/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Returns some of the huntable animals to the world since they don't spawn too often anymore. NakedGator by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Naked Gator drink to the game. It can be crafted using Mega Crush. Pickup_Plants_A19 by Shouden Kalferas Website: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader.git Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Allows press E to pickup all plants. Based on Ragsy2145's Pickup_Plants Modlet Ragsy_Brighter_Vehicle_Headlights_V2 by Ragsy2145, Modified by Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?106453-Ragsy2145-Modlets Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Support added for Custom Vehicles by Manux and Guppycur Riles-DecoBlock by Riles Download URL: https://docs.google.com/uc?export=download&id=1473BzsoAItbO7hwumOwuJuegZVXKlZU8 Description: One block to choose LARGE variety of decorations from. Riles-Fixes by Riles Download URL: https://docs.google.com/uc?export=download&id=1q1MdS4kRRu94S22KXcDqfiiZbXW4ZTZs Description: A bunch of fixes. Readme has more details. Riles-HUDPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1KbjFknPKK6HWF8-ZmGW8bxTNzuRECACz Description: A19.1 HUD adds more info yet is simple. Riles-SeatingPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1jHXXJWzyirKZfhw9CS0yTagPKYITCWUz Description: Two people on motorcycle. Five people on truck! Salvaged Electronics - Battery Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench batteries from POIs and potentially obtain user-placable batteries. Salvaged Electronics - Generator Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench generators from POIs and potentially obtain user-placable generators. Salvaged Electronics - Lights by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench lights from POIs and potentially obtain user-placable lights. Salvaged Electronics - Parts by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench electric parts from POIs and potentially obtain user-placable items. Salvaged Electronics - Signs by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench signs from POIs and potentially obtain user-placable signs. Salvaged Electronics - Solar Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench a solar bank off a roof and potentially obtain a working bank and solar cells. Some_Skillbook_Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Skillbook_Skillpoints/ Description: Give a skillpoint after reading all, some, or most skill books. STAINLESS STEEL RETURNS by Claymore, Fixed By ShoudenKalferas Website: https://7daystodiemods.com/stainless-steel-returns-for-a18/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds back steel polish and polished steel. You have to find a recipe, or learn it via perk. Modified the explosion resistance. You can now find polish in various containers, but rare! StamplesDefenseQuests by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Defense Quests creates a couple quests that send waves of zeds at you while you defend random T1 and T2 locations. Special thanks to geengaween for providing the ideas that led to this. StamplesNotJustLumberjacks by stample, [email protected] Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Add some other zombies into ZombieSnow group so wanderers in Snow are 100% lumberjacks Foods That use Super Corn by Gopher, Fixed By Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds different foods that use Super Corn. Terrain Based Movement Speed by Elucidus Website: https://community.7daystodie.com/topic/8204-terrain-based-movement-speed/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This changes how fast you walk/run based on the terrain you are standing on. It ranges from +35% on asphalt, to -25% on ice. *warning the zombies get the same changes. Trader_Refresh_1Day by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Set all traders to refresh each day Vanilla Expanded - Storage by TSBX Website: https://7daystodiemods.com/vanilla-expanded-storage/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds new immersive storage options. White River Tools of Citizenship by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Extend White River quest line to allow player to craft fabled equipment through collecting a lot of resources. White River Tools of Citizenship - Amelia Earhart's Gyrocopter by Shouden Kalferas and Aeyvi-Daro Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Find a rare item, craft a super-difficult item, and piece together a rare fast gyrocopter. White River Tools of Citizenship - Bambi's Bow by Shouden Kalferas, and morggin Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Bear Claws by Shouden Kalferas with help from SteamM0nkey Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Fend off a horde of bears and obtain the rare set of flaming bear claws! White River Tools of Citizenship - Black Bart's Flaming Dig Tools by ShoudenKalferas, morggin(lore), AeyviKalferas(Quest), RichardPaul(Poem) Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of iron and craft a bunch of Iron Pickaxe and Shovels to obtain a set of named Flaming Steel Shovel and Pickaxe tools. White River Tools of Citizenship - Brass for Lead by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of lead and receive brass in return. White River Tools of Citizenship - Bunyan's FireAxe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the Trader stock up on water in exchange for a branded Paul Bunyan FireAxe White River Tools of Citizenship - Callinicus Greek Fire by Shouden Kalferas Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Convert fire arrows to Callinicus Greek Fire White River Tools of Citizenship - Daryl's Zombie-Killer Crossbow by Shouden Kalferas, and morggin Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Deschain's Revolver by Aeyvi and Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Collect all 8 books of the Dark Tower Series and craft 19 doors for the Tower. In exchange, receive Roland Deschain's Revolver and schematics to make matching gold and silver bullets. White River Tools of Citizenship - Dundee's Hunting Knife by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: The settlement needs bone knives for their carcass carving class. Craft tons of bone knives in exchange for a named Hunting Knife. White River Tools of Citizenship - Dwarven Forge by Shouden Kalferas, with code from Khaine's 3-Slot Forge Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: A faster smelting bellows inspired from the blacksmith experts from the Lord of the Rings. White River Tools of Citizenship - Everdeen's Arrows by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather food to help feed the settlement and in exchange they'll offer you premium named arrows or bolts. White River Tools of Citizenship - Gupta's First Aid Bandages by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of aloe leaves and receive some first aid bandages in return. White River Tools of Citizenship - Jason's Machete by Wyldwitchykat's addition to the White River TOC modlets by ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Receive a named machete in exchange for providing hunting knives to the settlement White River Tools of Citizenship - Kuva's Red and Blue Armor by Shouden and Aeyvi Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Learn the secret recipe of Kuva's Red Armor and learn to craft it yourself. White River Tools of Citizenship - Leon's Modded SMG by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of pistols to help equip the settlement, then repair the degredaded weapon to ultimately obtain a premium named SMG. White River Tools of Citizenship - Pavlichenko's Rifle by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather the pieces to the famed Pavlichenko Rifle. White River Tools of Citizenship - Quick Drying Concrete Blocks by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Turn in tons of wet concrete block for a recipe to make QuickDrying wet concrete blocks. White River Tools of Citizenship - Remington's Steel Ammo by Shouden Kalferas, Based on Khaine's Steel Ammo Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the community stock up on 7.62 and 9mm ammo and learn the secret to creating steel ammo. White River Tools of Citizenship - Rick Danger Auger by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons resources and some spare parts to receive a Rick Danger Auger.. White River Tools of Citizenship - Spirit of Vengeance by Shouden Kalferas, based on Snufkin's Vehicles and Zombies, with help from arramus and Slawa Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help Johnny Blaze reclaim his soul by killing the embodiment of Mephistopholes. White River Tools of Citizenship - Taza's Axe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of stone and craft a bunch of Stone Axes to obtain a Taza's Axe. Xal_SetZombiesAttackAnimals by Xaliber, Fixed By ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Allow zombies and zombie dogs to attack passive animals. ZLoot_Increase by Shouden Kalferas, Based on Donovan's Longer Loot Bags and Mega Loot Bags Download URL: https://github.com/XelaNull/7DTD-ZombieLootbag_Increase.git Description: Increase chance for Zombies to drop a loot bag, and keep it from disappearing for 15 minutes. Zombiepedia Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Zombiepedia_Skillpoints.git Description: Place encyclopedia books as random drops that give real tips and tricks, in exchange for one skillpoint for each book read. Donovan_BetterBridges by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows advanced rotation on garage door and drawbridge Donovan_BetterBuffs by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Tweaks some of the (de)buff settings. Notably, NearTrauma now only lasts 10 minutes and hunger and thirsty are now more realistic. Donovan_BetterDyes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Craft dyes using paint Donovan_CraftSpikes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Adds the A16 Log Spikes back in as craftable items Donovan_LootCleanup by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Destroys certain containers after looting them, cleaning up the environment Donovan_PickMeUp by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows spike blocks to be picked up wtk34_water_filter by wtk34 Download URL: https://github.com/wtk34Mods/wtk34_water_filter Description: A simple water filter for the game. Grenade Arrows by wtk34, Modified by Shouden Kalferas Website: https://7daystodiemods.com/wtk34mods-grenade-arrow/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This little modlet adds a grenade tipped arrow to the game. JaxTeller718_IncreasedBiomeZombiesx2 by JaxTeller718 Website: https://ravenhearst.enjin.com Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: All settings related to zombies. MorePaintTextures by Eric Beaudoin Download URL: https://github.com/Laotseu/7dtdMods/ Description: Add more textures to the paint tool. White River Tools of Citizenship - Molino Bulletproof Glass by arramus, with full credit to those who laid template foundations (Requested by Fuzzy Pug) Website: http://7daystodie.com Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC Description: Bring a supply of Bulletproof glass to the trader to receive a Clear Bulletproof Glass recipe or assets. Weapon Repair Mod by Survager Website: https://7daystodiemods.com/weapons-repair-mod/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Require parts of weapons in order to repair them. Edited March 11, 2021 by ShoudenKalferas A19.3_1.0d (see edit history) 2 Link to comment Share on other sites More sharing options...
Cadamier Posted February 16, 2021 Share Posted February 16, 2021 WOW! Gonna have to take a closer look! Thanks! 1 Link to comment Share on other sites More sharing options...
Guppycur Posted February 16, 2021 Share Posted February 16, 2021 Well, THAT took some work to get playing nicely... nice job. 1 Link to comment Share on other sites More sharing options...
Cadamier Posted February 17, 2021 Share Posted February 17, 2021 Opps! I can not download any single modlet. Specifically I wanted to look at the foods one, but it sends me to a link that includes all of them. Download that and I get a bunch of modlets all within one modlet; IE: #15 to 22 or so. I just wanted #17 but can't get it... Oh well. Link to comment Share on other sites More sharing options...
doughphunghus Posted February 17, 2021 Share Posted February 17, 2021 51 minutes ago, Cadamier said: Opps! I can not download any single modlet. Specifically I wanted to look at the foods one, but it sends me to a link that includes all of them. Download that and I get a bunch of modlets all within one modlet; IE: #15 to 22 or so. I just wanted #17 but can't get it... Oh well. For #17... Sorry I recently "consolidated" all my a19 mods into 1 single Github repository as that seems to be "the thing to do and they way people do it here" with mods for this game, for Mod Launcher compatibility, etc. If you download the entire mod package from Github, all you have to do it extract it (it will extract all mods, 1 folder per mod), then copy the single folder you want into your "Mods" folder in the game. 1 Link to comment Share on other sites More sharing options...
EskimoRandy Posted February 19, 2021 Share Posted February 19, 2021 Is there a mod in here that isn't listed that is infinite spawning screamers? I've removed some that I thought would cause it, but I can't find which one is causing it. It endlessly spawns screamers which keeps spawning hordes. 2 Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted February 20, 2021 Author Share Posted February 20, 2021 On 2/18/2021 at 7:19 PM, EskimoRandy said: Is there a mod in here that isn't listed that is infinite spawning screamers? I've removed some that I thought would cause it, but I can't find which one is causing it. It endlessly spawns screamers which keeps spawning hordes. I'm pretty sure I've got this one tracked down to the Bigger Wandering Hordes modlet, sadly. Embaressingly, I added a few modlets to this pack right before I released it with the thought I wanted to get the count to 100 modlets. I should have taken more time to test the last few I added better, and missed this detail. It took me about an hour of testing tonight to reproduce this problem.. it was crazy.. like three screamers would spawn at once, and one of them would scream and three more would spawn.. and on and on. It was like endless blood moon, for a level 2 player. I barely could keep up even with an admin pistol one-shot killing them. I'd like to do just a bit more testing on this tomorrow and do plan on publishing a release tomorrow that will fix this. Also, through some helpful feedback from another player I spoke to on Discord, they also reported a few other things I've already tracked down and fixed: * Tool crafting was artificially allowing players to craft items one tier higher than should have been possible based on the perks they held. * One of my quest modlets was giving players an entire bicycle in the beginner quest, through bad design of the loot box it gives out. This was tuned down. * I also tuned down, in general, all of the beginner quest rewards to ensure we aren't handing out too much weaponry and ammo through simple beginner quests. * The modlet for grenade arrows was handing out WAY too many and was badly misbalanced in its loot. I aligned it more with explosive arrows and now it only drops on rare occasion and only in small quantities. Thank you again for taking the time to post some feedback/thoughts on this. I appreciate you giving it a whirl. It's only with good feedback and thoughts that I can continue to improve the overall tuning of the pack to make sure it stays within the "Vanilla+" goal. 1 Link to comment Share on other sites More sharing options...
Sal Posted February 21, 2021 Share Posted February 21, 2021 This looks interesting. Unfortunately I wasn't able to try it out for very long before I started getting errors. 😉 At first, it was only this one as walked towards a barn. (Filename: <a4ab1c34e63144c58a80244251bb4951> Line: 0) 2021-02-20T20:10:41 556.287 INF 530.9892 SleeperVolume 1433, 67, -2308. Spawning at 1443, 67, -2296, group 'BoarGroup', class animalBoar, count 0 Exception: Class 'EAISwim' not found! at EAIManager.CopyPropertiesFromEntityClass (EntityClass ec) [0x000e6] in <a4ab1c34e63144c58a80244251bb4951>:0 Then I figured I would quit the game and come here to report it and as I was trying to quit the game, this error kept repeating itself NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x00134] in <a4ab1c34e63144c58a80244251bb4951>:0 (Filename: <a4ab1c34e63144c58a80244251bb4951> Line: 0) Here's a link to the full log file in its entirety. https://controlc.com/9be1a3b6 Its worth noting I was playing on a fresh 19.3 b6 (exp) copy, and I used the launcher to create a new copy in C:/7d7d. Created the "Mod" folder. Then I downloaded the single modlet version, unzipped it, and moved the 7DTD-Neopolitan folder into the "Mod" folder. I'm going to try it again on a stable version. 1 Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) @Sal I sent you a PM asking for some help troubleshooting this. The only time I've seen this happen was before Neopolitan even existed. And it seems to only happen exceedingly rare. There also are others who have posted this error and have indicated it seems to happen in vanilla game without mods installed. Edited February 22, 2021 by ShoudenKalferas (see edit history) 2 Link to comment Share on other sites More sharing options...
doughphunghus Posted February 22, 2021 Share Posted February 22, 2021 For the errors, going to take a guess at it... a boar spawned in, and may have spawned over/in or tried to walk into water. The first error for the boar seems to be related to swimming (like it’s missing a config or something so it’s in the water and cannot handle a request to “swim”). EAISwim likely stands for “Entity AI Swim” (my guess). then, for the second error, something kept track of the boar and its trying to render/move/manipulate it, and the boar doesn’t exist or has bugged out. Like maybe it didn’t despawn properly, or the EAISwim method is causing more issues. I would think that using the “kill all” command (this kills you?) or similar command to remove all entities in that chunk would clean it up. There are likely console commands to find that specific boar entity (or all of them in that chunk) and manually remove them that way. Additionally, on the client side you can go into your save game and see a “merged” copy of all the configs (if using mods it will be the “final modded configuration”. If not using mods it’s just the “final configuration”. You should be able to go to “entities.xml” (or similar) and look for the boar class and see in the XML if it has an Swim setting/config. If modded and if a mod changed to boar you should see a comment next to it. Of course, you’ll also have to check the entities/classes the boar inherits/extends from, but if it’s just the boar then maybe it will be easy to track down. Maybe it’s as simple as the boar has a flag that says swim=false, or something. it might be easy to test if it’s not a modding issue: use debug mode to spawn a boar over the water? I would test but I’m not near my system for awhile. 1 Link to comment Share on other sites More sharing options...
Sal Posted February 24, 2021 Share Posted February 24, 2021 (edited) On 2/22/2021 at 1:41 PM, doughphunghus said: a boar spawned in, and may have spawned over/in or tried to walk into water. The first error for the boar seems to be related to swimming (like it’s missing a config or something so it’s in the water and cannot handle a request to “swim”). EAISwim likely stands for “Entity AI Swim” (my guess). Yeah. You and @ShoudenKalferas may be right about this. As I told shouden in the PM, I accidentally wrote I was running 19.3 when I meant 19.4 too. On 2/22/2021 at 1:41 PM, doughphunghus said: If not using mods it’s just the “final configuration”. You should be able to go to “entities.xml” (or similar) and look for the boar class and see in the XML if it has an Swim setting/config. I already deleted that saved game and started a new with 19.3, but I'll keep this in mind for future reference. I did look at every XML config in the mod, entities included, and searched for the word "EAISwim" but I didn't find anything. Not sure what I was expecting to find. Likewise, I searched boar just to see if maybe there was something wrong with the code (maybe a missing character or something) and I didn't notice anything. Anyhow, I reverted to 19.3 stable and I haven't any issues. Thanks for help fellas, appreciate it. Edited February 24, 2021 by Sal (see edit history) Link to comment Share on other sites More sharing options...
theworldsaddress Posted February 26, 2021 Share Posted February 26, 2021 Are these all server side mods? I just want to make sure I don't need to have my players add them as well if I add them to my server. Link to comment Share on other sites More sharing options...
magejosh Posted March 4, 2021 Share Posted March 4, 2021 (edited) On 2/18/2021 at 6:19 PM, EskimoRandy said: Is there a mod in here that isn't listed that is infinite spawning screamers? I've removed some that I thought would cause it, but I can't find which one is causing it. It endlessly spawns screamers which keeps spawning hordes. That's probably death by campfire. I wrote it for my own mod collection intended to be a server side overhaul mod collection. I see ShoudenKalferas and I have similar tastes, I'd love to have you drop by my server and give it a try some time. Anyways, the idea is fire angers the zombies, the screamers most of all. I have another called death by light, that causes a similar if weaker effect from player placed torches and candles and burning barrels. I also include the ability to learn to make a working oven really early on, or salvage a working microwave with a wrench on a lootable microwave. The microwave and oven do not trigger screamer hordes. Edited March 4, 2021 by magejosh Updated Information (see edit history) 1 Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted March 6, 2021 Author Share Posted March 6, 2021 (edited) On 3/3/2021 at 10:00 PM, magejosh said: That's probably death by campfire. I wrote it for my own mod collection intended to be a server side overhaul mod collection. I see ShoudenKalferas and I have similar tastes, I'd love to have you drop by my server and give it a try some time. Anyways, the idea is fire angers the zombies, the screamers most of all. I have another called death by light, that causes a similar if weaker effect from player placed torches and candles and burning barrels. I also include the ability to learn to make a working oven really early on, or salvage a working microwave with a wrench on a lootable microwave. The microwave and oven do not trigger screamer hordes. I've literally been spending days and days trying to track this one down. I've had numerous people complain that its too OP and causes endless screamers. In my testing I'd get 4-6 screamers at once and if I didn't kill them fast enough get as massive horde that followed. Now that I think about it more, each location I was testing was somewhat near a campfire that was running cooking food. Thank you so much for drawing attention to this. Admittedly, I added this modlet in the most recent additions and thought it'd be safe enough to add without much testing. I do love the idea of it, but now that I realize the "extras" in it, I'll need to create a variant of it to match the goal of this pack. As always, I'll keep the credit/author info. On 2/26/2021 at 4:02 PM, theworldsaddress said: Are these all server side mods? I just want to make sure I don't need to have my players add them as well if I add them to my server. The entire collection modlet (or modlet collection) is server-side modlets only. You only need to load them on the server if you run a dedicated server. Edited March 6, 2021 by ShoudenKalferas (see edit history) 1 Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted March 7, 2021 Author Share Posted March 7, 2021 Published new release: A19.3_1.0d Changelog: Bugfixes: Endless Screamers, caused by heatmap generation from Death by Campfire. Adjusted the mod to remove this feature. Fixed Localization on H7SB Seats & Storage Removed: more recieps by wolfbain5, as they were mostly duplicates of recipes other modlets were providing zStorage (Big) by Eihwaz, as the storage containers were large enough without this Added: JaxTeller718_IncreasedBiomeZombiesx2 MorePaintTextures by Eric Beaudoin White River Tools of Citizenship - Molino Bulletproof Glass Weapon Repair Mod by Survager, to change weapon repair to take weapon parts Link to comment Share on other sites More sharing options...
SantiSC Posted March 7, 2021 Share Posted March 7, 2021 Hay algún problema con el link de descarga? SALE EL ERROR 404, por favor actualizar el link me ha gustado el mod y quiero descargarlo Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted March 7, 2021 Author Share Posted March 7, 2021 5 hours ago, SantiSC said: Hay algún problema con el link de descarga? SALE EL ERROR 404, por favor actualizar el link me ha gustado el mod y quiero descargarlo Fixed / reparada Link to comment Share on other sites More sharing options...
magejosh Posted March 8, 2021 Share Posted March 8, 2021 On 3/6/2021 at 1:12 AM, ShoudenKalferas said: I've literally been spending days and days trying to track this one down. I've had numerous people complain that its too OP and causes endless screamers. In my testing I'd get 4-6 screamers at once and if I didn't kill them fast enough get as massive horde that followed. Now that I think about it more, each location I was testing was somewhat near a campfire that was running cooking food. Thank you so much for drawing attention to this. Admittedly, I added this modlet in the most recent additions and thought it'd be safe enough to add without much testing. I do love the idea of it, but now that I realize the "extras" in it, I'll need to create a variant of it to match the goal of this pack. As always, I'll keep the credit/author info. The entire collection modlet (or modlet collection) is server-side modlets only. You only need to load them on the server if you run a dedicated server. Yeah, if you change the heatmap frequency back to 5000 and the strength down to 10 it will still be stronger than the vanilla but not rapid firing. You should watch that testing video i did with it. It will overrun anyone, sometimes the lesson is to run. Not all fights are worth the risk. Link to comment Share on other sites More sharing options...
VerteNinja Posted March 13, 2021 Share Posted March 13, 2021 Hi, Just want to let you know I dl the alternate pack with each individual mod and am getting this error: From what I've found it's because the mod JaxTeller718_IncreasedBiomeZombiesx2 and MeanCloud_IncreasedAnimals both use spawning.xml in their Config and IncreasedAnimals seems to eliminate the group "FriendlyAnimalsForest" and makes their own "FriendlyAnimalsAll". I'm assuming this is fine. I've only completed the tutorial so far so I'm not 100% what to do to see if it will crash. Just want to give you a heads up. Using 19.4 b7 Link to comment Share on other sites More sharing options...
doughphunghus Posted March 13, 2021 Share Posted March 13, 2021 (edited) 5 hours ago, VerteNinja said: MeanCloud_IncreasedAnimals both use spawning.xml in their Config and IncreasedAnimals seems to eliminate the group "FriendlyAnimalsForest" and makes their own "FriendlyAnimalsAll". Just saw this post....I’m maintaining meanclouds mods and I’ll going to submit this as an issue on my GitHub fork to remind me to look into if this setup can be changed for a20. I’m not doing a lot of mod fixing/enhancing beyond bug fixes until a20 drops, but I do want to try to have all the mods I’m looking after be as compatible as possible with others. I believe @ShoudenKalferas is maintaining separate copies of all these mods to make local changes, so just FYI on the possible future changes I may make, hopefully making this collection easier to maintain/build for a20 Edited March 13, 2021 by doughphunghus (see edit history) Link to comment Share on other sites More sharing options...
AemiliusMily Posted July 31, 2021 Share Posted July 31, 2021 Maybe I missed out some information online and all but I have downloaded the Neopolitan Collection Mod (Single Mod Version).... I am having issues with the item combiner. Do advise me where to look and upgrade to get this to be working... I keep getting the message "Your crafting skills only allow you to improve this item to 2". I have : Strength > miner 69 - maxed Agility > Gunslinger - maxed Intellect > Advanced Engineering - maxed All books read. This might be a dumb question. But where do I go to upgrade the crafting skills? Link to comment Share on other sites More sharing options...
AndrewT Posted August 1, 2021 Share Posted August 1, 2021 (edited) 19 hours ago, AemiliusMily said: Maybe I missed out some information online and all but I have downloaded the Neopolitan Collection Mod (Single Mod Version).... I am having issues with the item combiner. Do advise me where to look and upgrade to get this to be working... I keep getting the message "Your crafting skills only allow you to improve this item to 2". I have : Strength > miner 69 - maxed Agility > Gunslinger - maxed Intellect > Advanced Engineering - maxed All books read. This might be a dumb question. But where do I go to upgrade the crafting skills? miner69er upgrades all crafting skills and qualities for mining tools while all guns have their own perks to upgrade their crafting Boomstick(shotgun) gunslinger(handguns and smgs) dead eye(hunting marksman and sniper rifles) machine gunner(AK47 M16 TAR and M60 is unlocked from a book) Demolition expert(rocket launchers and all other explosives) but I never tried this mod but i did try another mod similar to it that doesn't require perk upgrades but that mod hasn't been updated... Oh snap this is the combine mod i tried before but when i looked at its forum page i noticed its not available for A19 Edited August 1, 2021 by AndrewT (see edit history) Link to comment Share on other sites More sharing options...
AemiliusMily Posted September 12, 2021 Share Posted September 12, 2021 Awwe, a bummer then. Would hope to get it working and play around with it... Thanks, Andrew. Thought I could look around more to see how to get that to work. =( Have not had much luck with it Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted January 2, 2022 Author Share Posted January 2, 2022 I am still working on updating this. At the moment, I've got about 70 of the ~100 above working with A20. I probably will plan on shrinking the pack down to what is currently compatible with A20, and then over time continue to add more back to it. 1 Link to comment Share on other sites More sharing options...
RAGE PVE Posted October 1, 2022 Share Posted October 1, 2022 On 1/2/2022 at 6:07 PM, ShoudenKalferas said: I am still working on updating this. At the moment, I've got about 70 of the ~100 above working with A20. I probably will plan on shrinking the pack down to what is currently compatible with A20, and then over time continue to add more back to it. How did you get on, looks a great overhaul Link to comment Share on other sites More sharing options...
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