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Terrain Based Movement Speed


elucidus

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This modlet alters the speed you (and zombies) travel based on the terrain you are standing on. Specifically:

 

Sand - 80%

Snow - 80%

Desert - 90%

Asphalt - 135%

Gravel - 115%

Ice - 75%

Burnt Forest - 95%

Destroyed Stone - 92%

Concrete - 125%

Sidewalk - 120%

 

If you don't like the slower speeds, you can remove the ones oyu don't like after you download. It is very easy to change.

 

EDIT: All future updates will come through the main thread:

https://7daystodie.com/forums/showthread.php?96954-Luc-s-Modlet-Collection-(Quality-Bonuses-better-stamina-terrain-mv-spd-etc-)

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Thanks, I appreciate that. I'm just throwing things together right now. I have some more advanced ideas, but I need to become more familiar with the x[ath system first. Maybe, I'll compile them if I get some more out there. There are so many great ones out there, though.

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  • 4 months later...
  • 2 weeks later...

Any idea if something similar can be done with vehicles? All vehicles have same speed on flat terrain no matter if its frass, sand, asphalt or tarmac: I would really like this to create more diversity between vehicles. If anyone have some ideas on how this can be done, if possible, please share your thoughts :)

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Any idea if something similar can be done with vehicles? All vehicles have same speed on flat terrain no matter if its frass, sand, asphalt or tarmac: I would really like this to create more diversity between vehicles. If anyone have some ideas on how this can be done, if possible, please share your thoughts :)

 

I assume that it could be using the <property name="friction"...> code.. not sure if it would need to be capatilized or not but from what it looks likke in materials.xml we see these notes

* movement_factor - optional, float: if specified then this factor is applied to the movement. values < 1 slow down player. value = 1 does nothing, > 1 increases speed

* friction (0.454f) - default surface friction

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