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magejosh

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About magejosh

  • Rank
    Survivor
  • Birthday 11/17/1981

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  • Biography
    Just your average modern mage, making magic and fun in whatever media I can.
  • Location
    Oklahoma

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  1. magejosh

    Riles Vanilla Plus

    That should do the trick. If it causes problems let me know.
  2. magejosh

    Riles Vanilla Plus

    I just downloaded a fresh copy of the latest version of riles vanilla plus and it's already set to 20 minutes in there for animals, that code will be useful later in this comment. It's in entityclasses, TimeStayAfterDeath is the property name you want. And if you look, you will see that the zombie entities have had two properties appended to their entries, which govern the chance they turn into a corpse block of some sort when they despawn. What you will want to do, is add that TimeStayAfterDeath property with the time value you want in seconds right after the property called CorpseBlockChan
  3. magejosh

    Riles Vanilla Plus

    I know i will be happy with whatever you make. You have a great mind and make cool stuff. I handled the problem with a lootable corpses mod that changes the timer to be 20 minutes. Well, and just set servertools to auto restart the server every 8 hours. Seems to keep things working pretty well. Because yeah, high zombie numbers is definitely a thing that makes the game seem more immersive and fun.
  4. magejosh

    Riles Vanilla Plus

    Honestly, it's more that the function of the game itself can be resource intensive really quickly with how open the settings are depending on how you are hosting your server and how far from the devs intentions you take it with your game settings and what mods you use. It's easy to make your server unplayable really quickly if you don't know what you are doing. (Says the guy with more red flag emails from pingperfect than he wants to admit). For me it's been a fun learning experience. Thanks for all your work on this mod, once i installed 1.06 i never went back to playing without it, I consid
  5. I saw something on 7daystodiemods where it said you might be looking for a way to prevent them from being placed near each other. The only mechanic i know of that works in that way is the bedrolls and land claims. I'd suggest duplicating the land claim and applying your board model and questing code to that. In that way, it will double as their land claim, and automatically prevent more from being placed nearer than the individual game settings allow for. Also, how cool of an idea. I'm waiting for that update you just mentioned an hour ago and I'm gonna try this out. Such a cool mod idea
  6. magejosh

    Riles Vanilla Plus

    Basically this exactly. So the game loads up each layer of the world file into a voxel block composite that we navigate through with our player avatar. Gore blocks are not part of the world file, but are instead stored in the regions files and loaded up into the ram whenever a player is near the region and could see it. It's not like any individual gore block makes much difference, but, compounding interest can take it's toll. Much like how having too many vehicles placed in the world strains the server, though that happens much faster because the vehicle manager takes more system
  7. IDK, my turret has killed a lot of zombies for me sitting in front of my door of my base. It may be that i'm just perked into turrets so it's working better than intended. I do like the bike though, and the beer. Special Jen is also awesome, seems like a full trader instead of one locked into a specialty. Been trying to figure out how to achieve the same effect without the yellow console warnings about the invulnerable blocks being over their downgrade limits. If you have any thoughts I'd love your assistance if you have the time. I hope your move went well and your new job is trea
  8. magejosh

    Riles Vanilla Plus

    If the intent is to show the aftermath, then a 6-12 hour timer should do the trick. That way the server isn't trying to maintain every gore block ever created that was not cleaned up by a player.
  9. i just spent a night playing on a darkness falls server with this mod installed and the bedroll places just fine. The server issue with placing bedrolls seems confined to my server.
  10. There seems to be an issue with the bedroll on server play, causing the bedroll to despawn after you place it. If anyone can point me in the right direction to what might be causing that issue I'd be quite grateful.
  11. I just spotted that the localization for the bedroll has one mistaken bit of text where it says the bit about there being no respawn locations. This code was developed for my server side overhaul mod first, and then extracted to be it's own standalone modlet. That was an oversight, and when I update it in the future I will fix that as well. On my server I'm running khzmusik_No_Bedrolls modlet and that removes the ability to have respawn points you set by placing a bed or bedroll, hence the localization text reading as it does.
  12. I had friends that said their biggest issue with playing on servers was the lack of a pause button because they have a life that has dynamic demands on their time. Others have mentioned the lack of a sleep system to skip past bits of time in the game sucks. I came up with a way to alter the bedroll to become something that could fill that role for them. As a part of this modlet I altered the recipe for the bedroll, and unless you are playing DF you will likely not have access to the fifth ingredient, which is the blessed metal mod. In that case you should comment out that ingredient or replace
  13. Yeah, if you change the heatmap frequency back to 5000 and the strength down to 10 it will still be stronger than the vanilla but not rapid firing. You should watch that testing video i did with it. It will overrun anyone, sometimes the lesson is to run. Not all fights are worth the risk.
  14. That's probably death by campfire. I wrote it for my own mod collection intended to be a server side overhaul mod collection. I see ShoudenKalferas and I have similar tastes, I'd love to have you drop by my server and give it a try some time. Anyways, the idea is fire angers the zombies, the screamers most of all. I have another called death by light, that causes a similar if weaker effect from player placed torches and candles and burning barrels. I also include the ability to learn to make a working oven really early on, or salvage a working microwave with a wrench on a lootable microw
  15. magejosh

    MI 17

    Ok I took a look at it and it is craftable in the workbench as you can see in the screenshot. I'm betting the issue is how you are searching for it? Try typing AC_ and i bet it shows up for you. You will need grease monkey or the schematic to craft the parts though as currently they are not lootable.
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