stallionsden Posted July 18, 2021 Author Share Posted July 18, 2021 14 minutes ago, doughphunghus said: A question: Once a prefab(s) are submitted for this pack/collection, is "maintenance" of the POI also "handed off" or are the POI creators still responsible for keeping the POI maintained (like if a20 makes block changes, or anything that may make a POI render with errors/etc)? I ask because I have a few published in a mod (they need some tuning) and I have some "unpublished" ones I'm still working on. Hi @doughphunghus Upto the creators of the pois there. We have some that submit and say do what ever you want with it. Update it etc. Others maintain their own pois as well and re submit each new alpha. We do have a discord linked on the front page as well if you want to join and participate easier with other prefabbers as well. Regards Stallionsden 1 Link to comment Share on other sites More sharing options...
cearrdorn Posted July 25, 2021 Share Posted July 25, 2021 Just an FYI windows defender is telling me that the A19.4 cp47 kinggen.rar has a virus. Link to comment Share on other sites More sharing options...
stallionsden Posted July 25, 2021 Author Share Posted July 25, 2021 1 hour ago, cearrdorn said: Just an FYI windows defender is telling me that the A19.4 cp47 kinggen.rar has a virus. Thank you. It is a false positive tho and safe to use. Stallionsden Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 26, 2021 Share Posted July 26, 2021 (edited) The "CDC_Mission" by TheFootpad is a Tier1 quest. Should be at least Tier3 imo. It has ~30 zombies including a zombie bear. Loot is also too much even for a Tier3. Other than that it´s a great POI. Well done. Edited July 26, 2021 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2021 Author Share Posted July 26, 2021 (edited) 1 hour ago, pApA^LeGBa said: The "CDC_Mission" by TheFootpad is a Tier1 quest. Should be at least Tier3 imo. It has ~30 zombies including a zombie bear. Loot is also too much even for a Tier3. Other than that it´s a great POI. Well done. Thank you @pApA^LeGBa This has been corrected in the next version to the correct tier. Regards Stallionsden Edited July 26, 2021 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 26, 2021 Share Posted July 26, 2021 (edited) And i am here again. "Nicehouse" by BigC90210 has no zombies in it. If you start a clear quest it immediately shows you area cleared in the top right, but it doesn´t finish the quest. Return to trader doesn´t pop up. Propably a know issue also? Is there a list of known issues that are already fixed with the next version? Edited July 26, 2021 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2021 Author Share Posted July 26, 2021 9 minutes ago, pApA^LeGBa said: And i am here again. "Nicehouse" by BigC90210 has no zombies in it. If you start a clear quest it immediately shows you area cleared in the top right, but it doesn´t finish the quest. Return to trader doesn´t pop up. Propably a know issue also? Is there a list of known issues that are already fixed with the next version? it most definately has zombies in it. only other one atm is the trader 02 and trader 02 destroyed by zyncosa collapses. this is fixed in next version. Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 26, 2021 Share Posted July 26, 2021 Weird, i started the quest and it said area cleared. No zombie there. I went trough the whole house and surroundings. Nitrogen map plus compopack, no other mods or xml tweaks. Maybe it´s due to nitrogen beeing not up to date. Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2021 Author Share Posted July 26, 2021 5 minutes ago, pApA^LeGBa said: Weird, i started the quest and it said area cleared. No zombie there. I went trough the whole house and surroundings. Nitrogen map plus compopack, no other mods or xml tweaks. Maybe it´s due to nitrogen beeing not up to date. could be a just a bugged spawn. had no one else tho have issues with this poi. I will keep a eye out for it tho. Maybe the zs saw you coming and topped themselves lol. (joking) Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 27, 2021 Share Posted July 27, 2021 (edited) Yeah, they propably fear me and my T1 weapons too much. 😛 Propably a stupid question, but i wanna make sure: If we set up a dedicated server (g-portal) do the players who join just need the modlet installed if we use a KingGen or Nitrogen map or do they need to install CP47 for the kind of map used? Also first post says for MP all players need it installed. But if i host the game and my buddies join me, they can play without the modlet installed, no matter if nitrogen or kinggen. Didn´t play vanilla rwg so far tough. Edited July 27, 2021 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2021 Author Share Posted July 27, 2021 9 hours ago, pApA^LeGBa said: Yeah, they propably fear me and my T1 weapons too much. 😛 Propably a stupid question, but i wanna make sure: If we set up a dedicated server (g-portal) do the players who join just need the modlet installed if we use a KingGen or Nitrogen map or do they need to install CP47 for the kind of map used? Also first post says for MP all players need it installed. But if i host the game and my buddies join me, they can play without the modlet installed, no matter if nitrogen or kinggen. Didn´t play vanilla rwg so far tough. If using kinnggen use the kinggen dl stuff. If using nitrogen use the nitrogen stuff If using vanilla use the modlet. If you run a kinggen or nitrogen and the players use the modlet they will get errors. Simply send your players the prefab folder fro the dl you are using. Yes this is both server side and client side required for all players. Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 27, 2021 Share Posted July 27, 2021 (edited) Well we use a Nitrogen map now, everyone has the modlet only installed, same on the server and it works fine. No errors. This is on a dedicated rented server. When i hosted the game on my PC, using a Nitrogen CP47 map, they didn´t even have the modlet installed nor did they have the prefablist. Worked fine. Might gonna test if just downloading the map from the server when playing on a dedicated also works when i have no modlet or prefablist installed. Edited July 28, 2021 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
khzmusik Posted July 29, 2021 Share Posted July 29, 2021 On 7/26/2021 at 5:39 AM, stallionsden said: This has been corrected in the next version Regarding the next version - are you planning to make a new version before A20 drops? I ask because a) I hope so and b) with the new "dynamic prefabs" I'm guessing there will be some non-trivial work to update them for A20. Link to comment Share on other sites More sharing options...
stallionsden Posted July 29, 2021 Author Share Posted July 29, 2021 (edited) 20 minutes ago, khzmusik said: Regarding the next version - are you planning to make a new version before A20 drops? I ask because a) I hope so and b) with the new "dynamic prefabs" I'm guessing there will be some non-trivial work to update them for A20. Hi @khzmusik No next version will be a20 stable. Tfp will hopefully do a block converter again for any block changes so that is fairly quick and easy to do. Edited July 29, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
khzmusik Posted July 29, 2021 Share Posted July 29, 2021 (edited) 14 minutes ago, stallionsden said: Hi @khzmusik No next version will be a20 stable. Tfp will hopefully do a block converter again for any block changes so that is fairly quick and easy to do. I'm hoping it's as easy as a block converter. Dynamically adding prefabs to a POI will almost certainly change the structure of the XML at a minimum. My guess is that "old" POIs simply won't have the dynamic prefabs, but who knows. Anyway, thanks for the answer. I guess I'll just have to live with the current dozens of new POIs until A20 drops. Edited July 29, 2021 by khzmusik Me fail English? That's unpossible (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 1, 2021 Author Share Posted August 1, 2021 Updated CP List to work with Kinggen 12 (Prefabs are still the same as previous version) 1 Link to comment Share on other sites More sharing options...
Gouki Posted August 1, 2021 Share Posted August 1, 2021 (edited) 1 hour ago, stallionsden said: Updated CP List to work with Kinggen 12 (Prefabs are still the same as previous version) Thank you very much Stallions. Regards Edited August 2, 2021 by Gouki (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 1, 2021 Author Share Posted August 1, 2021 (edited) Sorry should also add. 6 settlements Inc - The Asian village Medievil village Farming community Area 51 2 destroyed villages. Each settlement its own colour you can see on the map generated. Each settlement spawns in a certain biome only Plus many pois sets to unique so they only spawn once. Due to map generating breaking capabilities I was unable to set alot to unique. 10 minutes ago, Gouki said: Thank you very much Stallions. Enjoy. Worked alot of the weekend with King and was fun. Definitely worth making a new map with the great additions to kinggen allowing these features Edited August 2, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Gouki Posted August 2, 2021 Share Posted August 2, 2021 5 minutes ago, stallionsden said: Sorry should also add. 6 settlements Inc - The Asian village Medievil village Farming community Area 51 2 destroyed villages. Plus many pois sets to unique so they only spawn once. Due to map generating breaking capabilities I was unable to set alot to unique. No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it. Regards Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2021 Author Share Posted August 2, 2021 (edited) 15 minutes ago, Gouki said: No problem, just add to "unique" the prefabs that are the largest, so that there is no performance problem, my pc would appreciate it. Regards I did do some, i did also some that are large volume and others that the loot needed work on. (fixed tho in cp48.) will play more with it tho and see how far i can push the unique without breaking map generating but i was instructed to not add to many. Currently there are 45 pois that are uniques, Edited August 2, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Gouki Posted August 2, 2021 Share Posted August 2, 2021 I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect. Regards Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2021 Author Share Posted August 2, 2021 (edited) 26 minutes ago, Gouki said: I like how you have distributed each prefab, I'll stick with this list, if more prefabs can be added, it would be perfect. Regards i trying another that i added maybe 4 or 5 more pois to see how it goes. 16k i am trying. Edit. Ok this worked to so will upload it as a seperate list. Added maybe 6 more to the unique. Also you are welcome to add required and or unique to the end of the others as well you feel. So atm at the end of each poi in the ist that doesn't already have required and or unique. You will see ,,. This ,, needs to be like ,required, or ,,unique or ,required,unique Edited August 2, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2021 Author Share Posted August 2, 2021 Fixed a type Famers_community meant to be farmers_community. both versions fixed. Link to comment Share on other sites More sharing options...
cammel Posted August 2, 2021 Share Posted August 2, 2021 xcostum_kuldlargehouse(by_Kuldiin) has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change. Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2021 Author Share Posted August 2, 2021 2 hours ago, cammel said: xcostum_kuldlargehouse(by_Kuldiin) has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change. Hi @cammel Will take a look Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now