ongle Posted March 20, 2021 Share Posted March 20, 2021 On 3/9/2021 at 9:48 AM, Scomar said: hi, i downloaded A19.3 CP 47 Nitrogen.rar and then i got this message: Can i just ignore this ore is something wrong with the rar file? I reported this to Microsoft and they removed the detection as of definition version 1.333.846.0. 2 Link to comment Share on other sites More sharing options...
geengaween Posted March 30, 2021 Share Posted March 30, 2021 Hello, I would like to use the prefabs and the nitrogen prefablist from compopack 47 for a map, but only the ones made after A19 came out, with the new blocks. Is there a way of seperating the a17 and a18 prefabs from the a19 ones? Link to comment Share on other sites More sharing options...
stallionsden Posted March 30, 2021 Author Share Posted March 30, 2021 3 hours ago, geengaween said: Hello, I would like to use the prefabs and the nitrogen prefablist from compopack 47 for a map, but only the ones made after A19 came out, with the new blocks. Is there a way of seperating the a17 and a18 prefabs from the a19 ones? Most pois have a19 blocks in them as they went thru a block update and many creators updated them. As to which are after a19 tho specifically we didn't keep a list of. You could compare cp45 to cp 47 tho if you have cp45 Link to comment Share on other sites More sharing options...
geengaween Posted March 30, 2021 Share Posted March 30, 2021 Thanks for the info! If I wanted to use compopack 47 (and a few other individual prefabs from nexus) for the game's built in map generator, is there anything special I have to do, other than copying all the prefab files into my "7 days to die/data/prefab" folder? I've generated a few maps and they don't seem to be including the names of any custom prefabs in the "generatedworlds/mapname/prefabs.xml" folder. Am I just reading the prefabs.xml file wrong or am I missing a file somewhere else that tells the game to include the custom prefabs? Link to comment Share on other sites More sharing options...
stallionsden Posted March 30, 2021 Author Share Posted March 30, 2021 27 minutes ago, geengaween said: Thanks for the info! If I wanted to use compopack 47 (and a few other individual prefabs from nexus) for the game's built in map generator, is there anything special I have to do, other than copying all the prefab files into my "7 days to die/data/prefab" folder? I've generated a few maps and they don't seem to be including the names of any custom prefabs in the "generatedworlds/mapname/prefabs.xml" folder. Am I just reading the prefabs.xml file wrong or am I missing a file somewhere else that tells the game to include the custom prefabs? For the rwg gen of vanilla you need to add the prefabs to the rwgmixer. 7daystodie/data/config/rwgmixer then they will be added for generating. Link to comment Share on other sites More sharing options...
geengaween Posted March 30, 2021 Share Posted March 30, 2021 (edited) Thanks, that seems pretty straightforward, opening up the rwgmixer.xml there's a list of vanilla prefabs with tags, I guess I just add the filenames of the custom prefabs and then tag them all like the others. Such as, zmexico27 prefab is tagged as <prefab name="zmexico27"/> --edit-- Seems to be working fine Edited March 30, 2021 by geengaween (see edit history) Link to comment Share on other sites More sharing options...
Morloc Posted April 7, 2021 Share Posted April 7, 2021 I recently ran into the Omni Tower for the first time. I assumed it was about 10 stories tall...LOL. Nice work! The conference room, the stores; all nice touches! -Morloc 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 7, 2021 Author Share Posted April 7, 2021 1 hour ago, Morloc said: I recently ran into the Omni Tower for the first time. I assumed it was about 10 stories tall...LOL. Nice work! The conference room, the stores; all nice touches! -Morloc It is like 20 odd stories high lol . Glad you like it. The creator did a nice job on that 1 for sure. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 10, 2021 Share Posted April 10, 2021 (edited) Hello everyone, thank you for the great work with this awesome pack I noticed that a few POIs do not have the property "AllowedTownship" in the poi.xml file. I would like to kindly ask you if you could add it where it is missing? You see, I ask this, because I have created a RWG tool and, since many people asked, I have allowed the generation to use POIs from the Compo Pack. However the POIs that miss the "AllowedTownships" cannot be used. Here is a list of the exact POIs that are missing it https://pastebin.com/4ba3ub3m Thank you Edited April 10, 2021 by KingSlayerGM (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 10, 2021 Author Share Posted April 10, 2021 50 minutes ago, KingSlayerGM said: Hello everyone, thank you for the great work with this awesome pack I noticed that a few POIs do not have the property "AllowedTownship" in the poi.xml file. I would like to kindly ask you if you could add it where it is missing? You see, I ask this, because I have created a RWG tool and, since many people asked, I have allowed the generation to use POIs from the Compo Pack. However the POIs that miss the "AllowedTownships" cannot be used. Here is a list of the exact POIs that are missing it https://pastebin.com/4ba3ub3m Thank you hi @KingSlayerGM probably not at this stage. we wont be doing anything with the cp until a20 exp comes out and we start work on it again. we dont know what a20 has installed. However will look at this as a option come a20 so as it works with your tool. I have noted them down for when i go thru them in a20 exp. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted April 10, 2021 Share Posted April 10, 2021 1 minute ago, stallionsden said: hi @KingSlayerGM probably not at this stage. we wont be doing anything with the cp until a20 exp comes out and we start work on it again. we dont know what a20 has installed. However will look at this as a option come a20 so as it works with your tool. I have noted them down for when i go thru them in a20 exp. I understand, no probelm Maybe we will have to start from scratch when the new terrain generation is added lol 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 10, 2021 Author Share Posted April 10, 2021 1 minute ago, KingSlayerGM said: I understand, no probelm Maybe we will have to start from scratch when the new terrain generation is added lol Yeh we wont know until a20 exp is released. But happy to keep communication open and talk further so as to when a20 exp comes out you can let us know what your tool requires if any changes. Link to comment Share on other sites More sharing options...
Alan Lau Posted April 15, 2021 Share Posted April 15, 2021 I just wanted to say thankyou to everyone involved in this project. You have enhanced my enjoyment of this game many times over. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 15, 2021 Author Share Posted April 15, 2021 27 minutes ago, Alan Lau said: I just wanted to say thankyou to everyone involved in this project. You have enhanced my enjoyment of this game many times over. Thank you we appreciate this the number of great prefab creators have given the community so much more to play with. Glad you are enjoying it. Link to comment Share on other sites More sharing options...
scm1893 Posted April 18, 2021 Share Posted April 18, 2021 (edited) First of all, let me thank and praise all who are involved in NitroGen and CompoPak. We owe you guys a lot. I created an 8192 map with Compo47. I've tried it in both A19.3 and 19.4. Everything about the map is excellent, except my POIs have a double skin, which creates a shimmer. If I destroy a block, the texture remains, blocking the view into the building. If I open a door, there's a texture like a screen blocking the view. I'd really like to salvage this map for my server. What did I mess up? Edited April 18, 2021 by scm1893 grammatic error (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted April 18, 2021 Author Share Posted April 18, 2021 4 hours ago, scm1893 said: First of all, let me thank and praise all who are involved in NitroGen and CompoPak. We owe you guys a lot. I created an 8192 map with Compo47. I've tried it in both A19.3 and 19.4. Everything about the map is excellent, except my POIs have a double skin, which creates a shimmer. If I destroy a block, the texture remains, blocking the view into the building. If I open a door, there's a texture like a screen blocking the view. I'd really like to salvage this map for my server. What did I mess up? Hi @scm1893 Thank you glad you are enjoying the communities work :-). Sounds to me like the texture glitch. Can you walk thru it and is it marble coloured. If so that be the texture glitch. You can exit to desktop and re log in should fix it. We also recommend turning anything in the video settings with the word reflections in it to off as well. But send thru a pic and i can tell you 🙂 Link to comment Share on other sites More sharing options...
scm1893 Posted April 22, 2021 Share Posted April 22, 2021 On 4/18/2021 at 3:34 PM, stallionsden said: Hi @scm1893 Thank you glad you are enjoying the communities work :-). Sounds to me like the texture glitch. Can you walk thru it and is it marble coloured. If so that be the texture glitch. You can exit to desktop and re log in should fix it. We also recommend turning anything in the video settings with the word reflections in it to off as well. But send thru a pic and i can tell you 🙂 I think your right. I've had a chance to check it twice and it's gone. This was my first chance to play A19 so I wasn't aware of the glitch. (I've been buried under an avalanche of chores since last summer.) Is it a SP issue or will it show on a MP server? If MP, does it occur simultaneously to all players? Side note: Thank you for your contributions to 7DTD. I'm a Mod Monger. You can tell from hours played, I love to mod and play 7DTD. I can't tell you how many times I've used your mods or code. You've kept other's mods alive for the public's benefit and the sake of a better game. I thank you immensely. Donation to follow. You deserve it. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 22, 2021 Author Share Posted April 22, 2021 4 hours ago, scm1893 said: I think your right. I've had a chance to check it twice and it's gone. This was my first chance to play A19 so I wasn't aware of the glitch. (I've been buried under an avalanche of chores since last summer.) Is it a SP issue or will it show on a MP server? If MP, does it occur simultaneously to all players? Side note: Thank you for your contributions to 7DTD. I'm a Mod Monger. You can tell from hours played, I love to mod and play 7DTD. I can't tell you how many times I've used your mods or code. You've kept other's mods alive for the public's benefit and the sake of a better game. I thank you immensely. Donation to follow. You deserve it. Appreciate your kind words and glad you enjoy them 🙂 it is both sp and MP unfort but it doesnt happen to all players at the same time. exit out and back in fixes it (may have to do this a couple times.) we also recommend turning anything with reflections in it in the graphics settings off. Link to comment Share on other sites More sharing options...
stallionsden Posted April 22, 2021 Author Share Posted April 22, 2021 UPDATE Compopack now works with Kinggen CP prefablist and Download and install instructions is in the O.P and map generator dl link is in the O.P. 4 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted April 23, 2021 Share Posted April 23, 2021 20 hours ago, stallionsden said: UPDATE Compopack now works with Kinggen CP prefablist and Download and install instructions is in the O.P and map generator dl link is in the O.P. U guys never cease to give me an erection. Haven't even tried Kinggen yet but looking forward to it. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted April 23, 2021 Author Share Posted April 23, 2021 5 hours ago, SnowDog1942 said: U guys never cease to give me an erection. Haven't even tried Kinggen yet but looking forward to it. Haha glad (I think) enjoy I will give you some privacy lol 🤣🤣🤣 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted April 23, 2021 Share Posted April 23, 2021 3 minutes ago, stallionsden said: Haha glad (I think) enjoy I will give you some privacy lol 🤣🤣🤣 I dont need privacy, I like to be watched. 1 Link to comment Share on other sites More sharing options...
Alan Lau Posted May 2, 2021 Share Posted May 2, 2021 Are there plans to release a new version of CompoPack with new POIs in the near future, or are you just working on bug fixes and KingGen stuff? I do love me finding some new POIs to explore, but I'm too damned lazy to add them to maps individually Link to comment Share on other sites More sharing options...
stallionsden Posted May 2, 2021 Author Share Posted May 2, 2021 24 minutes ago, Alan Lau said: Are there plans to release a new version of CompoPack with new POIs in the near future, or are you just working on bug fixes and KingGen stuff? I do love me finding some new POIs to explore, but I'm too damned lazy to add them to maps individually Hi @Alan Lau Yes new pois get added every new **.0 release of the game. We like for people to enjoy long play thrus and the inbetween major alpha releases any bug fixing, breaks,. Thru this time tho the great prefabbing community continue to amaze and supply us with new pois continuously which make it in the next cp release . The next cp (48) will be out when a20 goes stable. Plenty of great new pois coming that we have received since our last release and I am sure more will follow on the future as well. Link to comment Share on other sites More sharing options...
Syralus Posted May 2, 2021 Share Posted May 2, 2021 I may have missed this. But how do I add more zombies to the POI's? I have a lot of empty buildings, including a couple skyscrapers and it makes running through them a little dull. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now