psouza4 Posted November 10, 2019 Author Share Posted November 10, 2019 can I get a link to your Github lol (maybe i am blind lol to the link but I dont see it) https://github.com/psouza4/MeanCloud_7DtD/ Link to comment Share on other sites More sharing options...
stallionsden Posted November 10, 2019 Share Posted November 10, 2019 https://github.com/psouza4/MeanCloud_7DtD/ Thank you I tried every one of your modlets all went to prob loading lol but I can dl other modlets so weird. Link to comment Share on other sites More sharing options...
psouza4 Posted November 10, 2019 Author Share Posted November 10, 2019 I'm having a issue selling the fish net. When I try wall of red text something about divide by zero. Probably a bug with a value not set... the nets shouldn't have any value to vendors. Link to comment Share on other sites More sharing options...
stallionsden Posted November 10, 2019 Share Posted November 10, 2019 Probably a bug with a value not set... the nets shouldn't have any value to vendors. The github link worked thank you Link to comment Share on other sites More sharing options...
psouza4 Posted November 10, 2019 Author Share Posted November 10, 2019 The github link worked thank you Curious why you can't hit http://mean.cloud/ -- I ran several 'website speed tests' that hit the page from all over the globe (including Brisbane) and none of them failed. Example: https://www.dotcom-tools.com/website-speed-test.aspx#2BEA226BF20E45B4AD62C4D5F980E5D7 Link to comment Share on other sites More sharing options...
stallionsden Posted November 10, 2019 Share Posted November 10, 2019 Curious why you can't hit http://mean.cloud/ -- I ran several 'website speed tests' that hit the page from all over the globe (including Brisbane) and none of them failed. Example: https://www.dotcom-tools.com/website-speed-test.aspx#2BEA226BF20E45B4AD62C4D5F980E5D7 Urgh it is prolly my net Telstra sucks and Australia has worse then 3rd world country internet. Link to comment Share on other sites More sharing options...
xbubblemint Posted January 12, 2020 Share Posted January 12, 2020 Hello! I wanted to try this mod on my 7dtd server so I added it to the server files and also my own files on the client side. It's supossedly working, but if I click on any recipe on the craft list that includes fish, the console prints this message endlessly ("Null Reference Exception: Object Reference not set to an instance of an object") and I need to close the game to play normally again. This happened not only to me but also my friends that are playing on the same server. Any suggestions? As additional info, the server also has Darkness Falls and the Mining mod also from MeanCloud installed. Link to comment Share on other sites More sharing options...
mr.devolver Posted October 6, 2020 Share Posted October 6, 2020 (edited) Hello everyone, I was using this mod (as well as many other mods from this author) in Alpha 18. I was waiting for an official update and I still hope there will be an official one! As impatient as I am, I couldn't help it but create an UNOFFICIAL update for this cool mod which brings it to Alpha 19.2. Please note that all credits goes to the original author!!! I simply made it compatible with Alpha 19.2 for those people like me who would like to go fishing in Alpha 19.2 with this cool mod. Now we can! This updated version of the mod is based on the original one from Alpha 18. Nothing was added or removed. This mod is provided as is. I cannot promise any update beyond necessary adjustments to fix any remaining incompatibility issues that may still show up, that is not to say that I haven't tested this on my end though. I ran some tests and so far the mod works well, but one never knows. Feel free to test and report any issues you may find and I might fix them if possible. @psouza4, if you ever come around, feel free to take over the updated files and do with them as you deem fit. MeanCloud's Fishing for A19.rar Edited October 6, 2020 by mr.devolver (see edit history) 3 Link to comment Share on other sites More sharing options...
Taylorsd Posted October 6, 2020 Share Posted October 6, 2020 Awesome, was looking for this @ mr.devolver Link to comment Share on other sites More sharing options...
mr.devolver Posted October 7, 2020 Share Posted October 7, 2020 2 hours ago, Taylorsd said: Awesome, was looking for this @ mr.devolver Hey, don't forget to also grab some water vehicle mods like Working Boats Modlet V4, The TFP Raft Modlet or even Bathtub Boat Modlet (rubber duck included!) from @Ragsy 2145 for even better fishing experience! You will find them all here. 1 Link to comment Share on other sites More sharing options...
Lyssabet Posted November 6, 2020 Share Posted November 6, 2020 (edited) Reporting an issue with the Fishing Trap for the Alpha 19 version which is resulting in a Divide by Zero error if the fishing trap is selected while in the Inventory window: In items.xml, under the fishTrapItem, the line which reads: <property value="0" name="EconomicBundleSize"/> Needs to be changed to: <property value="1" name="EconomicBundleSize"/> Edited November 6, 2020 by Lyssabet (see edit history) 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted November 7, 2020 Share Posted November 7, 2020 20 hours ago, Lyssabet said: Reporting an issue with the Fishing Trap for the Alpha 19 version which is resulting in a Divide by Zero error if the fishing trap is selected while in the Inventory window: In items.xml, under the fishTrapItem, the line which reads: <property value="0" name="EconomicBundleSize"/> Needs to be changed to: <property value="1" name="EconomicBundleSize"/> Hey, thanks for report! I was unable to reproduce this problem on a clean game copy with only this mod installed. Could you please describe in detail how to reproduce this bug? Thanks in advance. Link to comment Share on other sites More sharing options...
Lyssabet Posted November 8, 2020 Share Posted November 8, 2020 (edited) 17 hours ago, mr.devolver said: Hey, thanks for report! I was unable to reproduce this problem on a clean game copy with only this mod installed. Could you please describe in detail how to reproduce this bug? Thanks in advance. I found a fishing trap in a random trash pile. When I clicked on it in my inventory, the console immediately spammed a divide by zero error message repeatedly for around a minute without stopping. I noticed that the icon for the fishing trap did not show a number. I clicked on a different item in the inventory which was selected and displayed correctly, then clicked on the fishing trap again and it resulted in the same divide by zero error message loop. I exited out of 7 Days back to the desktop and then restarted it, reloaded the game world, and tried again to receive the same error loop when I selected the fishing trap. At that point I checked in the xml files to try to assess what may be causing it. I noticed that there was both an economic value of 0 and an economic bundle size of 0 for the fishing trap, which from what I recall was the only item in item.xml with both of those settings set to 0. I figured that it was probably trying to assess the value of the stack (of 1 fishing trap) when I selected it and so it was likely trying to use either of those values in its calculations. I tested setting the economic bundle size to 1 first, saved, restarted 7 Days, reloaded the game world, and was then able to select the fishing trap without being spammed with the divide by zero error messages. Since the value of the fishing trap is set to 0, which means that it technically has no sell price, it shouldn't make any significant changes trader-wise to set the economic bundle size to 1; it's not like it's the same as the stack value. Edited November 8, 2020 by Lyssabet (see edit history) Link to comment Share on other sites More sharing options...
mr.devolver Posted November 11, 2020 Share Posted November 11, 2020 On 11/8/2020 at 11:38 AM, Lyssabet said: I found a fishing trap in a random trash pile. When I clicked on it in my inventory, the console immediately spammed a divide by zero error message repeatedly for around a minute without stopping. I noticed that the icon for the fishing trap did not show a number. I clicked on a different item in the inventory which was selected and displayed correctly, then clicked on the fishing trap again and it resulted in the same divide by zero error message loop. I exited out of 7 Days back to the desktop and then restarted it, reloaded the game world, and tried again to receive the same error loop when I selected the fishing trap. At that point I checked in the xml files to try to assess what may be causing it. I noticed that there was both an economic value of 0 and an economic bundle size of 0 for the fishing trap, which from what I recall was the only item in item.xml with both of those settings set to 0. I figured that it was probably trying to assess the value of the stack (of 1 fishing trap) when I selected it and so it was likely trying to use either of those values in its calculations. I tested setting the economic bundle size to 1 first, saved, restarted 7 Days, reloaded the game world, and was then able to select the fishing trap without being spammed with the divide by zero error messages. Since the value of the fishing trap is set to 0, which means that it technically has no sell price, it shouldn't make any significant changes trader-wise to set the economic bundle size to 1; it's not like it's the same as the stack value. You know, some of the properties are pretty tricky. This item is not added to the trader's stock, it's not set to be sellable to trader either which means there's no point for it to have any value in the first place. On the other hand, it's weird that vanilla game (assuming you have no other mods installed?) would complain about these values set to zero if it doesn't need to process them in the first place, so do you have any other mods installed by any chance? Maybe there's some sort of conflict there. I guess if I just removed these values altogether it should work, assuming the game doesn't need them for any other calculation that is. As for the property itself, this is the official information that we have available: Quote "EconomicBundleSize" : Was put in because the coder did not want a float there. =) A trader will trade this many items as the smallest bundle. You won't be able to sell a single small rock. The "EconomicValue" applies to the bundle. In other words, since this item can't be sold to the trader anyway, it should be safe to remove it together with its economic value. I will run some tests on this issue on my end and see where this goes, then again I didn't want to make any significant changes to the original code, but if something got changed in the vanilla game and the way this mod used to work doesn't work anymore, there will be no other way if we want to make it work in the current version of the game... Link to comment Share on other sites More sharing options...
doughphunghus Posted December 2, 2020 Share Posted December 2, 2020 FYI: I will be attempting to update MeanClouds modlets for a19+ (I have MeanClouds blessing ). They will be located here on GitHub If anyone needs any a19+ updates for bug fixes for this modlet: Desired: Please tag/message me in this thread, which I will be subscribed to catch new posts. Optional: Post on my modlet page: Doughs Modlets If you have created a bug fix and want to help keep the mods updated: Desired: If you have a Github account: Submit the issue/bugfix/pull request on Github Optional: If you do not have a Github account: Submit the files/xml to the places above I know there's some fixes/updates posted in this thread, which I will be looking at when I get to this modlet! Link to comment Share on other sites More sharing options...
doughphunghus Posted December 4, 2020 Share Posted December 4, 2020 On 10/6/2020 at 12:37 AM, mr.devolver said: Hello everyone, I was using this mod (as well as many other mods from this author) in Alpha 18. I was waiting for an official update and I still hope there will be an official one! As impatient as I am, I couldn't help it but create an UNOFFICIAL update for this cool mod which brings it to Alpha 19.2. Please note that all credits goes to the original author!!! I simply made it compatible with Alpha 19.2 for those people like me who would like to go fishing in Alpha 19.2 with this cool mod. Now we can! This updated version of the mod is based on the original one from Alpha 18. Nothing was added or removed. This mod is provided as is. I cannot promise any update beyond necessary adjustments to fix any remaining incompatibility issues that may still show up, that is not to say that I haven't tested this on my end though. I ran some tests and so far the mod works well, but one never knows. Feel free to test and report any issues you may find and I might fix them if possible. @psouza4, if you ever come around, feel free to take over the updated files and do with them as you deem fit. MeanCloud's Fishing for A19.rar 716.13 kB · 22 downloads FYI: Merging this into MeanClouds a19 mods to make it as "official" as possible! Thanks for the work @mr.devolver! Link to comment Share on other sites More sharing options...
doughphunghus Posted December 4, 2020 Share Posted December 4, 2020 UPDATE: @mr.devolver 's XML patches merged, tested, and it all looks good. Pushed to GitHub Link to comment Share on other sites More sharing options...
Enruko Posted December 6, 2020 Share Posted December 6, 2020 With the update to 19 still needed with both client side and server side? or can it be ran server side only? Link to comment Share on other sites More sharing options...
doughphunghus Posted December 7, 2020 Share Posted December 7, 2020 6 hours ago, Enruko said: With the update to 19 still needed with both client side and server side? or can it be ran server side only? It still has to be both client and server side. It contains custom graphics/icons and that is why it requires both 1 Link to comment Share on other sites More sharing options...
xxx73 Posted December 7, 2020 Share Posted December 7, 2020 Thanks for updating this, love the recipes 1 Link to comment Share on other sites More sharing options...
Italexis Posted December 21, 2020 Share Posted December 21, 2020 For the fishing spear, has anyone suggested a reskin? The broad stone head isn't really realistic. It should be much thinner - wood only, since fish are relatively small and damage isn't the object, just capture. Link to comment Share on other sites More sharing options...
doughphunghus Posted December 21, 2020 Share Posted December 21, 2020 2 hours ago, Italexis said: For the fishing spear, has anyone suggested a reskin? The broad stone head isn't really realistic. It should be much thinner - wood only, since fish are relatively small and damage isn't the object, just capture. No ones suggested it that I know, but handling the unity files for something like this is a bit beyond my skill, unless someone builds and packages it as a working unity.3D file I could include. I might be able to learn how to do it someday, for basic stuff, I just don’t have a lot of time to figure it out right now. Link to comment Share on other sites More sharing options...
psouza4 Posted July 22, 2021 Author Share Posted July 22, 2021 Mod updated to v1.05: support for A19 and active fishing (mash F to reel in your catch!) Thanks to Telric for generously allowing me to use his fishing pole Unity asset here, appreciate it! 1 Link to comment Share on other sites More sharing options...
sonjingohan Posted July 25, 2021 Share Posted July 25, 2021 (edited) Sorry new, don't mind this post. I tried to delete it, don't know how. Sorry guys. Edited July 25, 2021 by sonjingohan I wanted to delete it. (see edit history) Link to comment Share on other sites More sharing options...
Giakou Posted July 30, 2021 Share Posted July 30, 2021 Hi, can you please please make this compatible with the Darkness Falls mod? Link to comment Share on other sites More sharing options...
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