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Italexis

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About Italexis

  • Birthday 07/10/1976

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  1. For the fishing spear, has anyone suggested a reskin? The broad stone head isn't really realistic. It should be much thinner - wood only, since fish are relatively small and damage isn't the object, just capture.
  2. I noticed these are for A18, and though I'm running 19 right now, I wondered if there might be any easily accessible info about the recipes for YeahSolar, short of installing it and finding out the "hard" way. Great idea by the way, generally speaking.
  3. Well, per my first question, I'm still unsure as to which biomes.xml I'm supposed to be editing - the one in the mod folder, or the main one. I'm assuming it's the mod copy, so I should say that I have noticed a change after a quit & restart(actually more than one as I've been testing multiple mods, IIRC, and perhaps with some inexplicably necessary time lapse, because I tried that before with no change, but then it did for some reason). The only problem is, the grass is gone altogether. None. Anywhere. And the second issue still stands. No change in the resource recoup with chest dismantle.
  4. I'm testing mods in A19.2, and I've got Disassemble Traps installed. I'm only getting the regular XP and iron back from salvage, no whole traps. I started with a (Q6) impact wrench and got no intended results. So I thought maybe it literally had to be a manual (adjustable)wrench, and still no luck. What's going wrong?
  5. I've installed the "Drink Change-" and "Hubcap, Tin, & Filters-" Revert mods. The only thing that's working is the Candy Tin loot. I'm finding it here and there, and all three items from the latter mod are appearing in my crafting menu, but the other two items aren't coming up in car salvaging or other loot locations at all. And none of the dysentery chances are registering anything but 0%(which I assume to be the reversion objective). Any ideas what's going wrong?
  6. Also, I installed GK Boxes Back, and I noticed you get resource wood during the reclaim process, in addition to the box itself. Is there any way to change that so it's just the box? Seems a bit cheaty. If not, I'd just go back to building and breaking down when desired. No big deal. Just curious.
  7. I've installed Less Grass, and I edited the biomes.xml in the mod folder itself - from 0.04 to 0.01(rather than the recommended 0.001), because I expected there to be an incremental decrease, but I don't see much difference. Is there no in-between? Or should I be editing the main biomes.xml, and not the one in the mod folder?
  8. I found this thread coming from a link at 7daystodiemods, on their "Delmod Electronics" page. There's nothing here about that particular mod, though. I wanted to ask whether the generators in that mod can be omitted form installation, but I'm not sure if this is the right way to go about that...
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