rucky Posted March 12, 2019 Share Posted March 12, 2019 very nice! could you do a version without that major BLOCK damage? That is leave entity damage high as it is, but limit block damage to only max 100 more or less - this will still damage things and leave a small 1 block hole, but when there are 10 of your Zeds are in a Horde, the terrain will look like the Moon or after a second world war 3... ;-) btw. I do recommend using your mod in complement to my own BorderlandZ Mod ;-) Link to comment Share on other sites More sharing options...
Robeloto Posted March 12, 2019 Author Share Posted March 12, 2019 very nice! could you do a version without that major BLOCK damage? That is leave entity damage high as it is, but limit block damage to only max 100 more or less - this will still damage things and leave a small 1 block hole, but when there are 10 of your Zeds are in a Horde, the terrain will look like the Moon or after a second world war 3... ;-) btw. I do recommend using your mod in complement to my own BorderlandZ Mod ;-) Alright https://github.com/Robeloto/7D2D_A17.2_modlets/raw/master/RobelotoCustomZombiesV20blockdamagenerf.zip Link to comment Share on other sites More sharing options...
rucky Posted March 12, 2019 Share Posted March 12, 2019 Alright https://github.com/Robeloto/7D2D_A17.2_modlets/raw/master/RobelotoCustomZombiesV20blockdamagenerf.zip thank you very much! they get featured in my BorderlandZ 0.02! :-) Link to comment Share on other sites More sharing options...
Robeloto Posted March 12, 2019 Author Share Posted March 12, 2019 thank you very much! they get featured in my BorderlandZ 0.02! :-) I am looking forward to it Rucky! Link to comment Share on other sites More sharing options...
Puschpa Posted March 12, 2019 Share Posted March 12, 2019 Is there something wrong with the Anaconda now? I saw the newly added property for ReplaceMaterial0, and the Snake is now white, like a model without texture. Link to comment Share on other sites More sharing options...
Robeloto Posted March 12, 2019 Author Share Posted March 12, 2019 Is there something wrong with the Anaconda now? I saw the newly added property for ReplaceMaterial0, and the Snake is now white, like a model without texture. That is the new look! Link to comment Share on other sites More sharing options...
Puschpa Posted March 12, 2019 Share Posted March 12, 2019 That is the new look! Oh, lol ok.Thought it was a mistake Link to comment Share on other sites More sharing options...
Robeloto Posted March 15, 2019 Author Share Posted March 15, 2019 Oh, lol ok.Thought it was a mistake Hehe If you prefer the original skin, you can just delete the ReplaceMaterial0 line. Update - Gunner zombie made the game lag when he shooted, so I lowered the bullet burst. - Also changed the mesh from nails to darts. Now the bullets are more visible. Link to comment Share on other sites More sharing options...
Ozzland Posted March 20, 2019 Share Posted March 20, 2019 Fantastic mod thanks so much! Link to comment Share on other sites More sharing options...
Robeloto Posted March 21, 2019 Author Share Posted March 21, 2019 Updated 2019.03.21 - changed the height of the gunner so he won't get stuck when spawned as a sleeper - lowered the bullet burst from the Gunner again. From 10 to 9 in burst count. Fantastic mod thanks so much! Thank you! Link to comment Share on other sites More sharing options...
rucky Posted March 21, 2019 Share Posted March 21, 2019 thank you for updating the blocknerfed variant also! this is a good addition to more zembie enemies in my BorderlandZ Mod! keep 'em Comin'! Link to comment Share on other sites More sharing options...
Robeloto Posted March 25, 2019 Author Share Posted March 25, 2019 thank you for updating the blocknerfed variant also! this is a good addition to more zembie enemies in my BorderlandZ Mod! keep 'em Comin'! No problem! I am so looking forward to your completion of your BorderlandZ 20190325 - Update Added a new zombie: AquaZed, a type of waterzombie. Was originally meant to only spawn near water, but I cannot seem to get it to work atm. Maybe in future updates. Here is video of the zombie. Link to comment Share on other sites More sharing options...
rucky Posted March 25, 2019 Share Posted March 25, 2019 I will release a Let's Play Season for BorderlandZ 0.2 shortly (recorded now 5 plays 1 hour each), and even if me is German speaking, I can tell you, your Zombie variants are so scary and terrifying!! I already died twice on the first day.... Link to comment Share on other sites More sharing options...
rucky Posted April 4, 2019 Share Posted April 4, 2019 Hey Robeloto! Really like your BOSS Zombies! But I had to nerf the probability of the Buffs they gave - otherwise I would have permanently been bleeding - especially from that Gunner, as every Shot has a 50% chance of inflicting bleeding and you will get hit most probably with 10+ shots immediately... Another Problem I have seen, is, that some of the special (sound) effects the Zombies have, do not get away when the Zombie in question is killed. Here is a good example lol: DAY 26 of my BorderlandZ-Mod @19:55 : [video=youtube_share;dzi21j9uLCE] and go to @36:00 to see and then hear f.e. the electric fence sounds of already dead Bosses Also you will hear the fire sound of the fire bombers some time later. But of course it's also possible that here your sound playing conflicts with my own weapons sound playing as I have a similar effect on that weapon. But on another thing, here you can see all your special BOSSES (besides Aquaman, he wasn't in the Mod I player at that time) ;-) That Giant is nearly unkillable ;-) Later on Day 27/28 in that Shamway factory there were then TWO of these Giants ;-) But that's on onather video... But these Fire Dragons you put in are the best!! ;-) @43:00 Very nice! I like it! Link to comment Share on other sites More sharing options...
CrypticGirl Posted April 5, 2019 Share Posted April 5, 2019 I have the same thing with the lingering electric and fiery sound effects, and I don't have the BorderlandZ mod. (Though I should probably try it at some point.) But it sounds like the lingering sounds happen with zeds that are killed with that shocking effect from the guns too, so it might be an audio glitch in the game itself... Link to comment Share on other sites More sharing options...
tmdduddl Posted May 3, 2019 Share Posted May 3, 2019 (edited) good Edited May 3, 2019 by tmdduddl ok (see edit history) Link to comment Share on other sites More sharing options...
marchthroughathens Posted June 9, 2019 Share Posted June 9, 2019 This mod is awesome. Seriously, one of my favourites. Playing this with Darkness Falls (17.4 v2.11), and it's so much fun. Having giant bikers attacking your guarded Trader is next level. Link to comment Share on other sites More sharing options...
noname835 Posted June 29, 2019 Share Posted June 29, 2019 Hello. I have your mod for a very long time on my server, is it possible to modify a part of it to make pop your zombies in a part of the map. kind p1 p2? thank you in advance **** Bonjour. J'ai votre mod depuis très longtemps sur mon serveur, est-il possible d'en modifier une partie pour faire apparaître vos zombies dans une partie de la carte. genre p1 p2? Merci d'avance Link to comment Share on other sites More sharing options...
P3rf3ctVZer0 Posted July 8, 2019 Share Posted July 8, 2019 Anyone else getting huge lag? I was forced to remove this mod because I didn't know how to greatly nerf special. It would be nice if they had a 5% chance of showing up. Some areas seems overly spammy. Link to comment Share on other sites More sharing options...
UbberN00ber Posted July 25, 2019 Share Posted July 25, 2019 if i want to remove some of the zombies is setting the prob to 0.0 work? and also do need to do that to all the gamestages also or just in the groups? like below <append xpath="/entitygroups/entitygroup[@name=ZombieBadassGroup]"> <entity name="zombieFireBoss" prob="0.06"/> <entity name="zombieMoePukerFeral" prob="0.0"/> <entity name="zombieSilentDwight" prob="0.0"/> <entity name="zombieGunner" prob="0.0" /> <entity name="zombieFireElf" prob="0.0" /> <entity name="zombieScreamerBoss" prob="0.04" /> <entity name="zombieShocker" prob="0.13"/> <entity name="zombieBikerGiant" prob="0.0"/> </append> Link to comment Share on other sites More sharing options...
P3rf3ctVZer0 Posted August 4, 2019 Share Posted August 4, 2019 Hey so Rob I think the banshee is broken when it spawns the red text "Array not set to index" happens and the boss screamer *banshee is invisible and seems to spawn endless waves of enemies. Can I get a version of this mod without the damn banshee please :] Link to comment Share on other sites More sharing options...
UbberN00ber Posted October 14, 2019 Share Posted October 14, 2019 any chance of getting the attacks updated? Link to comment Share on other sites More sharing options...
SkeletonDragon Posted October 14, 2019 Share Posted October 14, 2019 Alpha 18 by any chance? Looks like fun to use. Link to comment Share on other sites More sharing options...
roguenation702 Posted November 6, 2019 Share Posted November 6, 2019 Love this mod!!! Any chance you could update for Alpha 18? Link to comment Share on other sites More sharing options...
Robeloto Posted December 20, 2019 Author Share Posted December 20, 2019 if i want to remove some of the zombies is setting the prob to 0.0 work? and also do need to do that to all the gamestages also or just in the groups? like below any chance of getting the attacks updated? Alpha 18 by any chance? Looks like fun to use. Love this mod!!! Any chance you could update for Alpha 18? I am so sorry guys. I have been very busy, but I plan to update my mod to the newest version of the game. It would help if you could point out what's not working properly with A.18.2, then it will be easier for me to fix. Link to comment Share on other sites More sharing options...
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