Sinz Posted April 21, 2015 Share Posted April 21, 2015 This should get cleaned up but it's nothing to worry about, it's just a closed connection Show inventory should be fixed now. (Stupid me didn't hook up the inventory event ...) Thank you very much good sir! Now you need to work on fixing the sa command, no one likes roll backs from restarts. si command doesn't work and sa saveworld doesn't seem to work either Link to comment Share on other sites More sharing options...
RaFa Posted April 21, 2015 Share Posted April 21, 2015 This should get cleaned up but it's nothing to worry about, it's just a closed connection Show inventory should be fixed now. (Stupid me didn't hook up the inventory event ...) Hi, i don't know that some have say you but your last update rev. 232 has broken the ban command from console! Message from console by enter type ban: Ban <- No sub command given. regards. Link to comment Share on other sites More sharing options...
Chantaz Posted April 21, 2015 Share Posted April 21, 2015 Hi, i don't know that some have say you but your last update rev. 232 has broken the ban command from console! Message from console by enter type ban: Ban <- No sub command given. regards. It's not broken. Its different. Patchnotes> use ban help Link to comment Share on other sites More sharing options...
Markezzz Posted April 21, 2015 Share Posted April 21, 2015 Hi, i don't know that some have say you but your last update rev. 232 has broken the ban command from console! Message from console by enter type ban: Ban <- No sub command given. regards. I love people that do not read the changes of the game. - Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version) - Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help <command> to see new/changed features) The magic command is "help" and if you type "help ban" than you'll get usefull infos. Link to comment Share on other sites More sharing options...
RaFa Posted April 21, 2015 Share Posted April 21, 2015 The magic command is "help" and if you type "help ban" than you'll get usefull infos. Thy and sorry not seen that! Link to comment Share on other sites More sharing options...
xercesblue Posted April 21, 2015 Share Posted April 21, 2015 Since 11.3 and the latest Alloc's fixes (I did delete the mods directory and replace with newer files) my server only Says one word. If I attempt to talk from the FRT server Manager it only says one word, same with the MoTD. I figure it might be an issue with that program just wanted to mention it here as well since it only happened since the patch and it appears we cannot teleport home anymore either. Link to comment Share on other sites More sharing options...
Lordicon Posted April 21, 2015 Share Posted April 21, 2015 Since 11.3 and the latest Alloc's fixes (I did delete the mods directory and replace with newer files) my server only Says one word. If I attempt to talk from the FRT server Manager it only says one word, same with the MoTD. I figure it might be an issue with that program just wanted to mention it here as well since it only happened since the patch and it appears we cannot teleport home anymore either. When using FRT's SM you need to take all of the quotes out of your text.... It is no longer needed. If you updated to the newest SM and Alloc's Fixes you should have no problems. Just remove quotes from your server messages. Link to comment Share on other sites More sharing options...
xercesblue Posted April 21, 2015 Share Posted April 21, 2015 When using FRT's SM you need to take all of the quotes out of your text.... It is no longer needed. If you updated to the newest SM and Alloc's Fixes you should have no problems. Just remove quotes from your server messages. Hmm OK thank you! I'll check it out, updated to 1.6 about an hour ago but haven't logged into game to check cause I didn't know which side had the problem. although I never used quotes before for the MoTD or the Revolving messages. Link to comment Share on other sites More sharing options...
HectorNr666 Posted April 22, 2015 Share Posted April 22, 2015 Hi there, i replaced the Assembly-CSharp.dll in 7DaysToDie_Data/Managed folder, but where have i to put the: Mods/Allocs_CommandExtentions/AllocsCommands.dll Mods/Allocs_CommonFunc/7dtd-server-fixes.dll Mods/Allocs_WebAndMapRendering/MapRendering.dll files to? And how can i enable each mod or check if it's enabled? BR Link to comment Share on other sites More sharing options...
Lordicon Posted April 22, 2015 Share Posted April 22, 2015 Hi there, i replaced the Assembly-CSharp.dll in 7DaysToDie_Data/Managed folder, but where have i to put the: Mods/Allocs_CommandExtentions/AllocsCommands.dll Mods/Allocs_CommonFunc/7dtd-server-fixes.dll Mods/Allocs_WebAndMapRendering/MapRendering.dll files to? And how can i enable each mod or check if it's enabled? BR All you have to do is extract the full contents of the archive directly into the root folder of the dedicated server files and it should install just fine. Link to comment Share on other sites More sharing options...
HectorNr666 Posted April 22, 2015 Share Posted April 22, 2015 (edited) Hmmm...did it like that, doesn't work like a charm :-( http://owncloud.alienhard.net/public.php?service=files&t=75340dc18aac7bdfd6536435c2bd7be0&download http://owncloud.alienhard.net/public.php?service=files&t=c376f4ad6029c1849151b8d37947189b&download 2015-04-22T10:08:37 943.277 EXC Read failure SocketException: The descriptor is not a socket at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 Rethrow as IOException: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0 at System.IO.StreamReader.ReadLine () [0x00000] in <filename unknown>:0 at TelnetConnection.md0005 (.ThreadInfo par0001) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) TelnetConnection:md0005(ThreadInfo) ThreadManager:md0005(Object) Edited April 22, 2015 by HectorNr666 (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted April 22, 2015 Author Share Posted April 22, 2015 No, you did not. You extracted it in a subfolder of the game folder. Link to comment Share on other sites More sharing options...
HectorNr666 Posted April 22, 2015 Share Posted April 22, 2015 No, you did not. You extracted it in a subfolder of the game folder. Think you're right, now moved from: ~/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDie_Data/Mods to: ~/Steam/steamapps/common/7 Days to Die Dedicated Server/Mods Thanks dude, will find out Link to comment Share on other sites More sharing options...
starmage21 Posted April 22, 2015 Share Posted April 22, 2015 Feature Request: Ability to place map pins with notes and labels on the web map that the admin can see. Link to comment Share on other sites More sharing options...
netopier Posted April 25, 2015 Share Posted April 25, 2015 Hello Alloc. I want to ask you, if "spawnwanderinghorde" command will work again or is definitely removed? It would be nice to have it now, when spawning horde is broken Link to comment Share on other sites More sharing options...
Sinz Posted April 25, 2015 Share Posted April 25, 2015 Hello Alloc. I want to ask you, if "spawnwanderinghorde" command will work again or is definitely removed? It would be nice to have it now, when spawning horde is broken I have missed this command so much. I tried spawning spider scouts to spawn hordes but that doesn't work either. Please please please bring back the spawnwanderinghorde command. Link to comment Share on other sites More sharing options...
bluelamb Posted April 26, 2015 Share Posted April 26, 2015 Is the "sa" command working? How do I save? Link to comment Share on other sites More sharing options...
Alloc Posted April 26, 2015 Author Share Posted April 26, 2015 This thread is about my mod, not about the game. Neither saveworld nor spawnwanderinghorde were ever part of this mod ... That said, I'm not aware of any problems with saveworld and I don't know anything about spawnwanderinghorde, but I'll have a look at that one. Link to comment Share on other sites More sharing options...
netopier Posted April 26, 2015 Share Posted April 26, 2015 Oh sorry I thought all these commands: https://7dtd.illy.bz/wiki/Console%20Commands are from your mod or are improved by your mod. But thanks a lot for looking at it Link to comment Share on other sites More sharing options...
pyrofool Posted April 28, 2015 Share Posted April 28, 2015 Would it be possible to get hooks into the player events? ie crafting, consuming items, breaking blocks,killing zombies or animals? I think it would be fun to come up with some in game achievements. Link to comment Share on other sites More sharing options...
Alloc Posted April 28, 2015 Author Share Posted April 28, 2015 Those things are client side, so "no". Link to comment Share on other sites More sharing options...
rentechd Posted May 11, 2015 Share Posted May 11, 2015 This thread is about my mod, not about the game. Neither saveworld nor spawnwanderinghorde were ever part of this mod ... That said, I'm not aware of any problems with saveworld and I don't know anything about spawnwanderinghorde, but I'll have a look at that one. Wasn't spawnwanderinghorde removed by TFP in alpha 10? I know it was a console command through alpha 9 - used it a great deal but it was then removed. I know it was in the patch notes when they did that but someone would have to dig through them to see exactly when it was taken out Link to comment Share on other sites More sharing options...
Alloc Posted May 11, 2015 Author Share Posted May 11, 2015 Wasn't spawnwanderinghorde removed by TFP in alpha 10? ... Yep, exactly. And thanks for reminding me on this issue, actually tested it and the wandering horde code isn't there anymore, at least not in a state compatible with the old command. After all there was a reason we removed the command back then Link to comment Share on other sites More sharing options...
Exxter Posted May 21, 2015 Share Posted May 21, 2015 Hey Chris, great work, again and again! This mod is very useful! One little thing... how can i see the name of the region? Can i change the color, maybe to red or black? Link to comment Share on other sites More sharing options...
Puschpa Posted May 21, 2015 Share Posted May 21, 2015 r.2.-2.7.rg Link to comment Share on other sites More sharing options...
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