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Rotor

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Everything posted by Rotor

  1. I think I got this right, but using DM and F8 I can spawn in static zombie that I can shoot at to test a few things? Can I give myself weapons in the same DM? Dont mind experiementing, but haven't much time. Thanks.
  2. If this works, in theory I would have to add another <effect_group> for "leg", correct?
  3. So, does this make sense? <config> <append xpath="/entity_classes/entity_class[@name='playerMale']"> <effect_group> <effect_group name="ArmDismemberModifier"> <requirement name="HitLocation" body_parts="arm"/> <requirement name="EntityTagCompare" target="other" tags="zombie"/> <passive_effect name="DismemberChance" operation="perc_add" value="0.5"/><!--Arm Dismemberment Multiplier Value--> </effect_group> </append> <insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ArmDismemberModifier']"> <passive_effect name="DismemberChance" operation="base_set" value="0.1"/> </insertAfter> </config>
  4. Well, I know a guy who needs a lot of cloth to carry all the stuff in his inventory.
  5. Although the last reference here: https://7daystodie.fandom.com/wiki/Structural_Integrity Says A15, i thought there was thread where one of the moderators said they would update it. But that was like last year and I could be confusing things.
  6. I was looking the "crap" modifier, apple Pi keeps me regular. Dang it, I thought it was a "Eureka" moment.
  7. @KhaineGB Disregard, I think I have a clue for the moment.
  8. If you attach a ladder to a block are you nerd poling or nerd laddering?
  9. Club is usually my tertiary, so when I go to it, I am in a "i gotta get out" mode sorta speak. I like the chance of knock donw as a get away.
  10. Yes, and well, I forgot. So forget my smartassed remark.
  11. One of my first playthroughs ever, I ran into one of those. Well they ran into me more like it. I was in a small town and saw them coming. Knowing I was going to die, I jumpped on a farm field fence post that happened to be near me. Figure try to atleast get a couple of clubs in. I crouched and odd enough, they flew right by...however, not before I left a small stain.
  12. Permadeath! Anything else is a floating base :).
  13. Geezus H Christ on a crutch! I haven't made a collector yet, but I am on day ten with no questing
  14. Rgr, although would mind seeing either once in a while in the forest.
  15. ?? In the forest biome I get one a night from perch. Chickens are 1 a block almost. I aint seen no bears or wolves. Were they moved somewhere specifically? Tween chickens and rabbits I aint going hungry. Although for some reason the RnG believes I need to go to school to grill meat.
  16. All of them have architectural engineering and geological master degrees. They will take the easiest path.
  17. I believe, for better or for worse, the only way to play "survival" mode is to ignore traders all together. So, with that in mind, and only having ammo I can find, because I cant make brass except wrenching (so i must conserve), I turned all settings down. Dumb zombies they are. Currently working on finding stand alone mods for no cops, no demos, and probably no radiated either. I might even load a not trader mod so I am not tempted by the dark easy path :). Then add a mod that lets me collect water, which ever it maybe without having to loot to boil. I should be able to collect from mud and filter with cloth and boil. Anyways, enough from me. Back to your regularly scheduled programming.
  18. No lo pierdes, pero si tienes problemas es mejor empezar nuevo. Si es mandatorio las instruciones lo dizen.
  19. A sneaky change so at some point there will be quest from the trader to get more airdrop signal flares.
  20. Rotor

    Rev's Simple UI

    Ah, I c. No worries. Thank you.
  21. Rotor

    Rev's Simple UI

    On exit the choices are not saving. Always have to reset HUD, tool belt. Did I miss something?
  22. There is something wrong there, I just cant quite put my finger in it.
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