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Stranded_Napkin last won the day on August 7 2019

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  1. So, I have my issues with the game but I deal with them. Been thinking about different ways to play and some of the changes for A20. They're adding a lot of settings for people to make their own, at least in playstyle. One thing people already do is the random horde nights. I haven't done this but I did have a thought about how to push it further. I am one of those realism types who b*tched and complained about LBD being removed as well as the current loot system. I still stand by that but I only mention it as a reference to my perspective. I got to thinking about other ways to push the game towards a real world event. The random horde night makes sense. You wouldn't know when the horde would cross your path. The random roaming hordes are lame. I'm 25 days into the current game, built up my gamestage, and my roaming hordes are still 10 or less. Yes this can be modded but it still fits the "you know basically when something will happen" same old mold. This is where the random horde night idea comes in. So, instead of simply having random horde nights, you simply have random hordes. Instead of it being a designated time of day, you get a massive horde at whatever time it is. If it's day, the horde is bigger and stronger since you have the benefit of daylight. If it's night, you get the typical horde for your gamestage. Now, you have to be on your toes. If you're out when the warning comes, or the horde if there was no warning, you may or may not be ready. Just an idea. Not sure if anybody else would go for it. Yeah, it's just a game, but I enjoy elements of realism.
  2. Mine would be my first time playing solo. My friends talked me into playing. I'd always taken up the role of hunter/scavenger. I decided I wanted to play more, learn the rest of the game. I made my own save and went on my way. I built up a little iron hut as my day 7 horde base. I ended up causing a collapse that destroyed my food storage and weapon storage. Halfway through horde day and I'm in full panic. I build up the walls with iron bars since my forge has been running the whole time, lay out a sea of spikes out 10-15 deep, and reinforce that with solid boxes on the outside. This is console so I know I'm up sh*t creek with arrows as joysticks are a terrible way to aim. I still somehow have a few hundred though. I ended up doing just fine. Just remember that sheer panic as I realized my food and my weapons were all gone. Day 7 and I felt like I was back on day 1 in an instant.
  3. I'm at 2022.4 hrs counted. That's not including the time spent on console. Also, there's the time spent playing it with the EAC off, not sure if that's counted, as with A16 you had to break the anti-cheat to increase your backpack size. I'd wager I'm somewhere around 2500 total. Love the game even if I prefer to run a lot of mods.
  4. I'm using FAWK-LOOT-ALL. It basically sets everything back to it used to be. You can find it on nexusmods.com https://www.nexusmods.com/7daystodie/mods/1004
  5. So, I admit that I am a hoarder. I find it difficult to leave most items behind. The vanilla backpack is too small for me. I believe that I am close to having the modlet done, but I'm having a problem that doesn't entirely make sense to me. I changed the window to be 8x12, giving the player a total of 96 inventory slots. The window looks to be good, at least for the grid and the border. I've got the item icons adjusted as well as the stackValue. What I cannot figure out is how to adjust the selectable area. I only dropped the cell size from 67x67 to 50x50. The items in the cells are selectable beyond the edges of the cell, roughly a ratio of 1.5:1. The image of the pack mule cells is also vanilla. I've adjusted the controls.xml as well, but simply cannot figure out what is wrong with this. Anyone have any clue as to what controls this?
  6. I don't outright hate demolishers but I definitely do not think that they are properly implemented. It just screams to me that TFP tried to implement RPG elements into the character types and mashed together two character types into one. The fast twitch sprinter who deals large scale damage quickly but can be quickly dispatched, with the slow lumbering tank that deals damage over time. It is not whining to say that this is a balancing error that is blatantly obvious. It's not even a subjective opinion. Everybody who's played RPGs knows this. Base design can fix this, but it also does limit the usable base designs. It isn't the first game mechanic that broke certain base designs, i.e. digging zombies that dig with their knees, but it does do this. I'm sure TFP are listening and are going to decide if they think it's something that needs to be fixed/adjusted. In all likelihood the demolisher is not going to change. This is why mods are king.
  7. That I believe would be a modification to a dll file. That's not going to be an xml mod, so only experienced modders are going to be able to do that. It would be nice though.
  8. One of the old problems Hollywood had with CGI was that characters movements would be jerky and non-lifelike. I do think that the current animations are reminiscent of this, but it's a pet peeve thing. You either don't care about it or it bugs you. I don't play the game for the gunplay but I'm not going to say others can't care about it. Games like CoD (about the only thing CoD gets right), Killing Floor, Doom, and a plethora of others have smooth and "comfortable" gunplay/animations. Of course CoD also gives you a 100 round AR magazine for your RPK in Black Ops III, so realism is out the window. The thing those games have in common is that they are built around the gunplay. If they failed at it nobody would play them at all. 7D2D isn't built around the gunplay. Yeah, it would be really cool if those things were smoothed out but I don't see it as a huge issue.
  9. I for one like some realism in my science fiction. Imagine a dude who can't forge tools stop, stare into the distance, and suddenly he just knows how to make a forge. Apparently our character is a genius who can invent everything. LbD and schematics makes the most sense to me. Yeah, I get how people abused the system, but that to me just says the crafting time was the problem. I still don't like that chance was taken out of the loot system so you are guaranteed to not find anything good early game. I don't see how 1 level 1 iron tool day one is a bad thing, but I get the desire for a more elongated progression through the stages of gameplay. I don't like those things, but I get them. As for something that's purely a pet peeve, it's that you cannot find flat ground outside of a town/city. I guess also how we went from unique city layout in A16 to the squares they are now. Just liked how each and every city was different, not just in the buildings but it the layout as well.
  10. I tend to use standard ammo first and then hollow points for general use. Since armor piercing rounds can wake sleeping zeds, I don't use them when scavenging or adventuring. I save the armor piercing rounds for horde nights. This works as demolishers and a few other zombie types have armor. Hell, doing extra damage to zeds on horde night is never a bad thing. This all depends on how much you care if zeds wake up or not. I hate searching tier 5 buildings like factories and listening for 20+ minutes to a zombie breaking things, especially if those things are lootables. I am the type of player that loots everything, can't leave anything behind, and WILL make multiple trips to keep absolutely everything.
  11. Wrong, it does work. You are arguing by changing the definition of "works". Yes, the system will run. Yes, the system will utilize SLI. Yes, it will perform better than a single slower card. It may or may not perform better than the better card alone as that entirely depends on the cards. There are definitely poorly made cards that would benefit from offloading some of that workload. It is extremely unlikely that it would work better than the one better card, but you cannot assume that without stating the cards. Is it worth it? Not at all, cost to performance isn't there. I will give you that. By most, and sometimes all, of the definitions of "works" it absolutely does work. Just because you don't see significant performance gains, does not mean something does not work. It just doesn't meet your needs. Those are two very different things.
  12. The OP asked if two video cards not configured in either SLI or Crossfire would help performance. This I would say would only be possible if there were other gpu intensive tasks going on while playing the game, such as rendering or playing other videos. Take my style for example. I get bored mining without music or a video, so I play videos on my second monitor. This isn't heavy on the cpu but it does add to what my gpu has to do. Considering neither monitor has freesync or g-sync, that is dependent on the gpu which kills the performance. Adding a second card to separate those tasks could help. Overall performance boost may not be worth the effort though, never tried it. Heard of it being done though. As to @Pichii's comment about SLI, that is incorrect. You can pair two different gpu's. Such as if you pair a 1080 with a 1060, both will run at the specs of the lesser card. You basically neuter the better card to gain SLI capability. In the end it does you little good.
  13. An option I'm taking advantage of is head-shot only zombie kills. There's a few mods on Nexusmods that do that. I've always thought that as long as you have a base, the horde really isn't a challenge. You make it headshots only and you realize just how easy vanilla was. The day 7 horde is always easy though.
  14. Just recently saw this. I think it happened because I shot the chicken when it was jumping. It messed up the animation, probably causing it getting stuck in the animation.
  15. The point of this thread was meant to be more about people's expectations. I only added the second question as an afterthought. It being inverted is irrelevant. The answer I'd expected was "yes" actually. If you expected anything else, you projected. This was not a leading question as you absolutely had to make an assumption to know what I'd expected. Way to take the fun out of a simple conversation.
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