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BFT2020

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Everything posted by BFT2020

  1. My comment was geared towards those that ignore game mechanics (i.e. removing POIs or just staying home building a base) but expect the game to be balanced towards those playstyles. Learning by Reading, you have multiple options to get the various crafting magazines to progress - loot POIs, purchase from traders, quest rewards, air drops. But if you remove most or all of those options while you are playing, it is not up to TFP to change the game to meet your playstyle, that is up to the player to mod the game. I have not once perked into Daring Adventure or Better Barter in both of my playthroughs (and really not planning to). I spec into both combat perks (knives, bows, pistols, stealth, etc) and first level utility perks (cooking, LoTL, salvage, mining, physician, etc) to survive as a lone player. And I haven't spent one minute thinking about Int players being strong with traders or Str players being strong with mining and melee combat. I work with the strengths of my build playstyle and counter any weaknesses that I have compared to other builds. People play all the time without traders and have a great time doing so. They might have to change things because of that choice (for example, making solar panels a loot item or crafting recipe). You can choose not to visit any trader at all or just use them for basic supplies. Nobody is forcing anyone to use traders in this game. Heck, some people have removed all POIs from the game - but in those cases, if you removed those elements, you reduced where you can find crafting magazines; and it is up to you to figure out how to bring those elements back into the game. 7D2D is a great game where you have different ways you can play the game, but no game out there allows for infinite ways to play it. Every game has restrictions in it, no matter where they are on the Sandbox scale.
  2. Couldn't resist 😁 Duke Nukem Forever Star Citizen Those 2 came easily to mind. And that doesn't include the games that were abandoned in early access.
  3. Well, the nail gun is definitely one of the options you can get for completing T2 quest chain. Even though it says T3 in its name, it is treated as a T2 item in the game.
  4. We chatted through direct messages about the code changes and what needs to be done
  5. All plants require 5 plants to make seeds (no special flowers). The only thing different is mushrooms which also requires clay. I checked the progression file and nothing in it is tied to changing the amount of plants to create one seed. The only thing affected by LotL is the cost to make farm plots.
  6. The question though, is the complexity of what you are asking for is worth the extra programming if users can do the same thing via the settings already in game? Maybe TFP will see this and say great idea...or maybe figure it is not worth it with everything else they are trying to get done prior to gold.
  7. I am probably weird, but the new sounds haven't bugged me at all. Did take a bit to get over the new quest sounds, but that was because I wasn't expecting them and took me I think the second quest before I realize what the sound was for
  8. Please note that you are also not required to use the gear you find from Traders or during loot. I did a playthrough (I think it was A19) where the only gear I was able to use were items I crafted myself. I didn't even sell anything I found while looting (scrapped it down or melted it in the forge) - I could only sell things I made myself. This was for anything that I could make myself (trader only things were okay to purchase). Traders ended up being just for basic supplies. In A20, I got into modding and removed the ability to repair equipment and removed the quest reward items from traders (so only dukes). So I ended up using items I found from looting until it broke or used items I crafted myself. There are options, you just got to be willing to explore.
  9. If you track recipes, the current quest stops tracking.
  10. Did you try updating EAC or reinstalling it? This error points to EAC. Also hacking the game could cause this error
  11. I know for a fact that he is busy working on updating his mods. Just talked to him last week about his mods that he is working on. And he is not just simply updating them from A20 to A21, he is improving on the work he has done so far.
  12. FYI @Izayo hasn't abandoned his mods. He has been working on them to update them for Alpha 21.
  13. It depends on the several factors - the development studio, the staff, the complexity of the game, etc. TFP are an independent game developer whose first game is 7D2D. This has been a learning experience for them, and as they have stated in past, they have made mistakes that added time to the development of this game. They also started with a much smaller staff that they have been able to expand over time. Throw in that this game is complex and design choices they made early on made a huge impact on development, it doesn't surprise me that this game took this long to get to this point. If this was their second game and they had the staffing they have today from the start, development time most likely would have been much shorter. Even AAA developers are not immune to long development times. Most AAA developers can get games out in about 4-6 years, but they are staffed at the beginning to take on such a huge project (and a lot of time they are expanding on games they already created). But even then, we get situations like Diablo III which was in development for about 11 years. This for a game that came from an AAA game developer and based on two previous games in the series. The main difference though that I see is a lot of Indie game developers allow early access early in the development process. Most AAA game developers don't have access to the game until it gets released, and those that do, the game is already pretty far along the development path.
  14. Is this including the doors that have the shape menu option to change it? I haven't gotten far into my games yet to craft any special doors, I just crafted a wooden door for my base to replace the one that the zombies destroyed. The reason all of them are not yet craftable might be a very simple reason. Each door or variant door block has to have a recipe to craft. With all the other things going on, it might not have been a priority to get them all done for Alpha 21 released. If my count is right, they have 9 recipes for specific doors and 13 recipes for door blocks variant in the current iteration.
  15. Something I been doing and I seen others do it also is to place it along a route that you travel back and forth to your base. I got mine setup near where I have my farm plots as I go over there every night to harvest what is ready (I don't push my crops to be able to harvest on the same day as it really only takes a few minutes to do it) and grab the water from the dew collector. Also you should add #6 6. Drinks are very valuable now. Not only do they provide more hydration than boiled water (Mineral water provides 60 compared to 20 from boiled water), they also provide additional status buffs that can reduce water / food usage. Your list does a great job of combining what a lot of people have been saying about the new water mechanic. Nice to have a lot of those things in the same spot. Great job.
  16. Sometimes I am too fast for my own good πŸ˜‰
  17. Yes, the ones in the game that are called burnt or abandoned are the ones without a chance for an engine to drop. That would similar to the ones we came across in A20 that were frame only.
  18. Remember in Alpha 20, cars had 3 transitions (from a full car to the bare bones). You wouldn't get an engine on the full model or the bare bones model, just the transition block between a full car and the frame. spoiler - details Based on what I see, it doesn't look like the chances have changed that much. You might just be unlucky
  19. Everything is a balancing act right now, which is probably why TFP made Q6 gear uncraftable (waiting to see if legendary gear actually occurs). @Archael You can implement T6 crafting just by modding a few lines in the progression file. The recipes are already setup for T6 crafting (based on increasing material costs for higher quality gear). However, just because you can do something doesn't necessary mean you should unless you take other things in consideration. I did incorporate Q6 crafting in my mod, but at the same time, I also reduced loot drops for Q4 and higher, I removed the ability to repair equipment, and jacked up the price modifier for the traders. So now I, as the player, have the ability to craft Q6 gear, but it is to offset the fact that any Q6 gear I find in loot is already damaged and the traders gear is expensive. And if Legendary gear comes into play, I will then remove the ability to craft Q6 gear to rebalance the game. Some weapons though you will instantly go to a Q1 when it comes available - thinking of the pistol and double barrel shotgun. Even if the Q6 pipe pistol or pipe shotgun has higher damage, the versatility of the 9mm pistol and double barrel trump the pipe weapons.
  20. I embraced it when it was announced during A21 development that I modded out glass jars (and tin cans) from A20 just to experience it before hand. Haven't miss them since. Why does logic only apply to glass jars but nobody had an issue with magical gas cans or oil bottles? Where did all those plates and bowls go after we eat our food and where are they when we make them? The thing is, you can make this game as complex or simple as you want through modding. You can make it as realistically possible if you want to. But if we are going to argue that something is not logical or realistic, then shouldn't it apply across the board? How many people really want to plant corn seeds in Spring in game and then turn around and harvest it in the Fall?
  21. As a primary blade user, they always been strong.....as long as you play smart with them. Don't go into a fight expecting them to be the same as clubs πŸ˜‰
  22. And if you can't find glue / duct tape via looting, you can always buy it from the trader also. There are a lot of options out there for sustaining your glue / duct tape addictions, it is just not as easy as it use to be. ☺️
  23. Just because you were able to do something in previous builds without any modification on your part, doesn't mean it will change in future builds or that TFP are obligated to balance the game around your playstyle if it goes against their development plan for the game. We all agreed to this when we purchased the game in Early Access WHAT SHOULD I LOOK FOR? First of all, look for games that are interesting, exciting, and that you want to play. Then, there are a couple things you should consider before making your purchase:
  24. For weapons and tools (spoiler): Traders have two stock lists that they pull from - a general list that each trader has and a specialty list that is unique for each trader. Jen will always have medical items as that is part of her specialty list. I would be more surprised if she had no medical items in her stock. Hugh doesn't always have bellows and Jen doesn't always have anvils. Using Jen as an example: Jen's Tools (spoiler)
  25. Do the above again, but also do this: Validate steam files at least 3 times Go into options at startup of game and go to player profile, choose one of the defaults
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