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CrazyAluminum

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Everything posted by CrazyAluminum

  1. The fastest way to get the BRDM-2 recipe is the Grease Monkey 5. If you have nothing unlocked because of this perk then try the last version of the mod. In progression.xml after this line should be vehicleBRDM2chassis and vehicleBRDM2accessories <append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='5']/@tags"> Just checked Bdubs Vehicles version 3.5 personally and BRDM-2 can be crafted if you have Grease Monkey 5
  2. All mods that have something more than .xml files - must be installed on client My version of the mod, items.xml fixes ak101 and m1p-carbine: Vanilla Firearms Extended Patch by Craluminum.zip From your side you need to rename ak74.unity3d to ak101.unity3d. I don't recommend to use my loot.xml, sorry, but it have all my changes from items.xml
  3. It cannot fail to work, I use 1,2,3,4,5,6 -> 8,8,8,8,8,8
  4. I have a 96 slot backpack and 80% UI size
  5. I have <property name="Meshfile" value="#@modfolder:Resources/ak101.unity3d?ak74"/> and ak101 works
  6. There are only models, no textures
  7. What other mods do you still have installed?
  8. What error and what others are you talking about?
  9. I mean that you need to create that recipe in recipes.xml in the mod folder. Replace original recipes.xml in the mod folder with this recipes.xml
  10. Recipe, when you make vanilla engines from modded engines
  11. It's written somewhere that this can only be done on condition that it isn't will published as a separate modlet and only for personal use
  12. Because this is how it should be, if you need an engine for something else, then you can make a conversion recipe. It's so hard to be an independent person...
  13. What's fixed? There's not even my very simple fix there
  14. For anyone who noticed the wrong place for level kdz, just put it under the compass in windows.xml <rect name="playerInfo" size="700,100" depth="99" pos="500,0" controller="CharacterFrameWindow"> <sprite depth="3" pos="-40,4" size="150,20" color="[darkGrey]" foregroundlayer="true" type="sliced"/> <sprite depth="4" pos="-40,4" size="150,20" color="{xpcolor}" sprite="menu_empty3px" type="filled" fill="{xp}" globalopacitymod="1.5" controller="ToolbeltWindow" standard_xp_color="85,125,180,200" updating_xp_color="[green]" deficit_xp_color="[red]" xp_fill_speed="3.5"/> <rect> <panel name="header" height="15" depth="1" pos="9999,9999" backgroundspritename="ui_game_panel_header"> <label depth="2" name="characterName" pos="42,-6" size="150,32" text="" font_size="32"/> <label depth="2" name="levelNumber" pos="240,-10" size="80,28" text="" color="[lightGrey]"/> </panel> <rect visible="{showcharacter}" pos="9999,9999" > <panel name="previewFrame" depth="0" pos="0,0" width="10" on_press="true" on_hover="true" disableautobackground="true" snap="false"> <rect> <texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="8,8" globalopacity="false"/> </rect> </panel> </rect> <label depth="5" name="TextContent" pos="-35,4" font_size="18" color="[white]" justify="left" pivot="topleft" text="Level: {playerlevel} - {playerxptonextlevel}" controller="PlayerStatsWindow"/> <label name="playerXP" font_size="18" pos="135,4" controller="PlayerStatsWindow" color="[white]" depth="5" effect="outline" text="KDZ - {playerpvpkills} | {playerdeaths} | {playerzombiekills}" justify="left"/> </rect> </rect>
  15. But I still don't understand, is it possible to change yellowish to violet if reddish is bluish? As example, I wanna replace: to: ONLY if items contains: And so for each item!
  16. The block named "spawnTJ2" has been removed from this mod, most likely you need a new save and the latest update of the mod
  17. If the map has the one coordinate in spawnpoints.xml in own folder then you have selected "one spawn point"
  18. I think this one can't claim authorship because this "modlet" has no assets and these are purely xml changes according to the author's fantasy
  19. You can upload it to mediafire like many modders do (10GB is enough for you)
  20. I came here precisely to find out whether it can be done or not. Just example: <!--rickyalph Guns--> <set xpath="/items/item[@name='gunHandgunT1FN57']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunHandgunT1FN57']/effect_group[@name='gunHandgunT1FN57']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunHandgunT2M1911']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunHandgunT2M1911']/effect_group[@name='gunHandgunT2M1911']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunMGT2M4A1']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunMGT2M4A1']/effect_group[@name='gunMGT2M4A1']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunRifleT3SCARH']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunRifleT3SCARH']/effect_group[@name='gunRifleT3SCARH']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <!--Sykriss VFX--> <set xpath="/items/item[@name='gun1911']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gun1911']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gun45revolver']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gun45revolver']/effect_group[@name='gun44Magnum']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gun556rifle']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gun556rifle']/effect_group[@name='gunHuntingRifle']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gun9mmrevolver']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gun9mmrevolver']/effect_group[@name='gun44Magnum']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gun9mmrifle']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gun9mmrifle']/effect_group[@name='gunHuntingRifle']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunGlock17']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunGlock17']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunak101']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunak101']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunaks74u']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunaks74u']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunar15']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunar15']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gundeserteagle']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gundeserteagle']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gundoublebarrelproper']/property[@name='RepairTools']/@value">gunShotgunT1DoubleBarrelParts</set> <set xpath="/items/item[@name='gundoublebarrelproper']/effect_group[@name='gunDoubleBarrelShotgun']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gung36c']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gung36c']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunhk416']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunhk416']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunm1pcarbine']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunm1pcarbine']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunmac11']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunmac11']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunmakarov']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunmakarov']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunmicrouzi']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunmicrouzi']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunmk23']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunmk23']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunp250']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunp250']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunp99']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunp99']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunpp19']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunpp19']/effect_group[@name='gunSMG5']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunrsx1']/property[@name='RepairTools']/@value">gunShotgunT1DoubleBarrelParts</set> <set xpath="/items/item[@name='gunrsx1']/effect_group[@name='gunPumpShotgun']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunscarh']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunscarh']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunscarl']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunscarl']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunsg553']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunsg553']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunsinglebarrelshotgun']/property[@name='RepairTools']/@value">gunShotgunT1DoubleBarrelParts</set> <set xpath="/items/item[@name='gunsinglebarrelshotgun']/effect_group[@name='gunDoubleBarrelShotgun']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunskorpion']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunskorpion']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunsks']/property[@name='RepairTools']/@value">gunMGT1AK47Parts</set> <set xpath="/items/item[@name='gunsks']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunsvd']/property[@name='RepairTools']/@value">gunRifleT1HuntingRifleParts</set> <set xpath="/items/item[@name='gunsvd']/effect_group[@name='gunAK47']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='guntec9']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='guntec9']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='guntoz34']/property[@name='RepairTools']/@value">gunShotgunT1DoubleBarrelParts</set> <set xpath="/items/item[@name='guntoz34']/effect_group[@name='gunDoubleBarrelShotgun']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunump45']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunump45']/effect_group[@name='gunSMG5']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="/items/item[@name='gunusp']/property[@name='RepairTools']/@value">gunHandgunT1PistolParts</set> <set xpath="/items/item[@name='gunusp']/effect_group[@name='gunPistol']/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> Edited: I understood how. Need to change names to apply something like <set xpath="//item[contains(@name,'gunHandgunT') or contains(@name,'gunShotgunT') or contains(@name,'gunRifleT') or contains(@name,'gunMGT') and not(contains(@name,'gunShotgunT0'))]/effect_group/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="//item[contains(@name,'gunExplosivesT') or contains(@name,'gunBowT') and not(contains(@name,'gunBowT0'))]/effect_group/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="//item[@name='meleeWpnClubT3SteelClub' or @name='meleeWpnSledgeT3SteelSledgehammer']/effect_group/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.4</set> <set xpath="//item[@name='meleeToolPickT3Auger' or @name='meleeToolAxeT3Chainsaw' or @name='meleeToolSalvageT3ImpactDriver']/effect_group/passive_effect[@name='DegradationPerUse'][@operation='base_set']/@value">0.3</set>
  21. I think you need to reduce the number of pistols by 4-6 times in this lootcontainer, because there are really a lot of them and others survivors could find them
  22. I meant to change at once every <item /> that contains such Material property inside itself. So that when adding a mod for a gigantic number of weapons, this all overlaps when it goes next (and it wasn't necessary to add mini-fixes, due to which hundreds of "yellow errors" appear)
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