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CrazyAluminum

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Everything posted by CrazyAluminum

  1. With Stone Age (Gamestage 1-14) you can't find 5.56 ammo, I'm using Fawk Loot All for all that https://www.nexusmods.com/7daystodie/mods/1004
  2. All mods that have something more than .xml files - must be installed on client
  3. You need to add perkGunslinger to tags of 9mm rifle
  4. Can't you just copy offset's of particles from this mod?
  5. The only "CharacterFrameWindow workaround" we use to display playerxptonextlevel this is the cause of all the trouble. Even in SP it causes horrible freezes while you looting/opening inventory, not only on the server
  6. I lost the file, especially since I no longer need it
  7. What do you think about vehicle_part_slot in controls.xml?
  8. I wanna reduce and move 9x slots (itemInfoPanel/contentInfo/parts) right under description, but it affect to the toolbelt icons! For example:
  9. And start the game (don't forget to turn off EAC)
  10. Can you make RecipeList something like this, yes, without names?
  11. You need to add the same to recipes (I play without perks, traders and Stone Age)
  12. If you'r adding lootable zombie corpses, you need to add lootcontainers for the hazmat, soldier, farmer and etc. Like in this modlet Also, you can write <append xpath="//block[@name='goreBlockHumanCorpse' or @name='bodyBagBlack']"> <property name="Class" value="Loot"/> <property name="LootList" value="200"/> </append> instead of two, because you're adding the same things
  13. I'm so sorry, I forgot to rename guns names in item_modifiers.xml
  14. The fastest way to get the BRDM-2 recipe is the Grease Monkey 5. If you have nothing unlocked because of this perk then try the last version of the mod. In progression.xml after this line should be vehicleBRDM2chassis and vehicleBRDM2accessories <append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='5']/@tags"> Just checked Bdubs Vehicles version 3.5 personally and BRDM-2 can be crafted if you have Grease Monkey 5
  15. All mods that have something more than .xml files - must be installed on client My version of the mod, items.xml fixes ak101 and m1p-carbine: Vanilla Firearms Extended Patch by Craluminum.zip From your side you need to rename ak74.unity3d to ak101.unity3d. I don't recommend to use my loot.xml, sorry, but it have all my changes from items.xml
  16. All mods that have something more than .xml files - must be installed on client
  17. It cannot fail to work, I use 1,2,3,4,5,6 -> 8,8,8,8,8,8
  18. Definitely need a completely new slot for these things, modifiers and durability reduction will definitely not work
  19. I have a 96 slot backpack and 80% UI size
  20. Can you do 8 mod slots, please?
  21. I have <property name="Meshfile" value="#@modfolder:Resources/ak101.unity3d?ak74"/> and ak101 works
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