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  1. Google Drive mirror of latest version (currently 8.0.0) Adds invulnerable bulletproof glass and stainless steel and more specialized blocks Adds new materials; invulnerable glass and invulnerable steel (could used bedrock but i had some poor exp with it earlier) Adds new glass blocks all invulnerable; cube, plate, ramp, pillar50 Adds new steel blocks all invulnerable; cube, half, plate, ramp, stairs, stairs with railings, pyramid, pillar, pillar cap, pillar50, bars, ladder, log spike (trap) Adds new special blocks all invulnerable; garage door 5x3x1, garage door 3x2x2, steel door, vault door, vault hatch, steel hatch, drawbridge (all working without electricity) All will downgrade to itself in endless loop (nothing happens except visual change in case some damage) All can be repaired, with special nailgun or special stone axe and when having main cube (repair only needed for flawless visuals, otherwise unnecessary) All can be upgraded to visually equal but regular versions, with special nailgun or special stone axe and when having main cube (in case misplacements or change of mind) Adds better versions of admin tools and more Adds special nailgun; ranged upgrade & destroy tool Adds special nails for above special nailgun but it can be used with regular nailgun Special nailgun primary action destroys all blocks with one shot (except log spike, it requires 3 shots bcz of matryoshka-like design) Special nailgun secondary action upgrades invulnerable blocks to vulnerable top tier blocks like bulletproof glass and stainless steel Adds special stone axe Adds special paint tool Adds special machete Adds special steel knuckles Adds special pistol and smg (modified versions of admin tools, smg is not digger anymore because we have special nailgun) Adds special 9mm armor piercing bullets for above special guns but it can be used with any 9mm gun Adds special magnum revolver Adds special ak47 Adds special hunting rifle Adds special double barrel shotgun Adds special turret The turret has very very low hit chance especially from distance, to compensate this it consumes nothing, neither power nor ammo Only when works when you are close to it (luckily interfering blocks does not decrease working range) and only one of them can be active at a time You can place one behind the door or wall, so it can help defending when you are unable to shoot zombies from your position etc Adds special .44 magnum bullet Adds special 7.62 mm bullet Adds special shotgun slug Adds special buffs; mega jump & super speed Adds special cowbot boots having above special buffs When special boots on, jumping drains stamina but running regens it (the flash-like) Adds special dress shoes having only super speed buff (with very little jump buff) Adds special mining helmet; flashlight on it Adds special tank top; gives good resistance Adds special shades; gives perception, makes treasures easier to find Adds special cigar; gives strength, gives bartering bonus All tools and items above are invulnerable and undegradable Adds special trader, forge, workbench and bicycle Adds special trader, copy of Jen; you can buy, sell and take jobs but she also has key differences explained below Sold items are different, she has tons of apparel, armor, tools, guns, ammo, medicine, seed, raw food, resources, vehicle parts, decorations, missions-quests, books and recipes-schematics She is invulnerable like any other trader but in case misplacements, there is a way to remove her, explained in XML files; blocks.xml and entityclasses.xml She is craftable but you need quite amount of organic resources. she sells these resources so, after crafting first you can craft the rest easier You can easily create your own trading post with this trader and help of invulnerable blocks, if you are admin this is going to help you a lot Adds special forge and workbench Functionality is exactly same as regular versions, I plan to add features like faster crafting or crafting more items at once etc For now the real difference is how you craft these two in early game, they only require basic mats (stone, clay, iron, wood) but lots of them of course They are unlocked by default, this means you can have your forge and workbench as soon as you farm enough materials Adds special bicycle If you don't want your map's forest biome to turn into desert, wasteland or burnt forest, then stop using gas and use this bike It is fast and durable, it is a mountain bike, climb mountains, jump from them, you can do better than Trials Rising in this game It has huge storage capacity (90 slot) because it has all extra baskets and bags (not visually but you got the idea) Adds special beer includes useful buffs at once Adds water Adds food Adds stamina regen Adds stun resistance Adds cold resistance Adds heat resistance Adds disease resistance Adds infection resistance Adds experience boost Cures dysentery Cures infection Makes digestion more efficient Stops bleeding As a side effect healing with this gives %66 less exp Makes you feel dizzy As a side effect dizzines from beer lasts %33 longer Now dizziness time doubled but strength of visual effect reduced Extinguishes if you are on fire Adds speed boost Adds bartering boost Adds brawling boost Adds new recipes to make every item above craftable Craft two main resources at forge (these are required to craft others) Craft special beer at campfire or chemistry station Craft all other blocks, tools, weapons, ammo and apparel at workstation Crafting is not mandatory, all can be retrieved from creative menu as before Edit/note: I didn't mean learnable recipes here, I set all new recipes from this mod unlocked by default (but they can be changed easily to make learnable) How to find in game Crafting Creative menu What other This mod is server sided, if you prefer multiplayer your clients don't need to download, mod will be pushed to them automatically when they are trying to connect your server. 4.0.0 version and later is compatible with A19 Upgrading invulnerable block = getting regular destructible block Magenta = new = added with latest version Changelog v8.0.0 Added special melee weapons - Candy club - Sledgehammer - Steel spear - Stun baton Added special ranged weapons - Compound bow - Iron crossbow - Pump shotgun - Auto shotgun - Tactical AR - M60 - Marksman rifle - Sniper rifle Added special ammo - Steel arrow AP (and its bundle) - Steel crossbow bolt AP (and its bundle) v7.3.1 Increased invulnerable storage box stack to 30k like other invulnerable blocks v7.3.0 Added invulnerable storage box Fixed special forge and workbench being destructible (now both are invulnerable) Created optional/lightweight/nostorage edition of mod due to compatibility issues with Undead Legacy. (Download from here) v7.2.5 Added special handgun desert vulture Added special torch Added special food hunter stew Added special food farmer stew Torch power attack effects implemented Fixed knuckles power attack harvesting options Knuckles block damage and range increased Changed craft times (to bring some immersion) Changed the ammo types special weapons can use (now you can use regular ammo with special weapons) Exhanged swing sound of machete heavy and light attack as well as knuckles Added elemental (explosion) resistance to helmet, tanktop, boots and shoes Improved some passive and triggered effects (minor edit of some buffs like adding radiation resistance to special apparel) Removed removeallnegativebuffs effect from special foods, instead added extra health bonus and matched its duration with stamina bonus Changed Invulnerable blocks upgrade items (to make them vulnerable) to forged invulnerable materials (previously those were invulnerable blocks themselves) Changed Invulnerable blocks repair items to forged invulnerable materials (previously those were invulnerable blocks themselves) Other minor fixes v7.0.0 Added special bicycle Added special turret Fixed wrong icons for special ammo bundles, now bundles show corresponding ammo's icon. Other minor improvements. v6.0.0 Fixed special forge and special workbench (XUi was missing). Added missing invulnerable steel door recipe. Added special steel knuckles. Added special rocket shoes and changed special rocket boots. Also there are other minor changes; * special mining helmet's light changed, * bartering bonus of special beer adjusted, * special smg's recipe changed, * standardised code/text in items.xml, * fixed special machete stacking issue, * improved special shades (added attribute bonuses and loot game stage bonus), * improved special cigar (added attribute bonuses, improved barter sell bonus), * removed negative earth damage multiplier of special stone axe (for faster digging at early game). v5.0.0 Fixed recipe of special trader. Fixed/added recipe for special machete. Improved text/code of special drink beer, created new buff for it. Added special forge and workbench. Added invulnerable steel door (simplistic alternative to vault door). v4.0.0 Fixed invisible icons of invulnerable steel bars. Fixed wrong model of .44 Magnum handgun. Added Special Machete (to farm animal fat, leather etc). Added Special Trader (Copy of Jen with different items; you can buy, sell and take jobs like any other trader, you can place her anywhere and also place as much as you want). v3.1.1 Standardises code between A18.4 and A19 to apply future updates easily on both version. Removes all harvesting and dropping chances from invulnerable blocks. Adds new invulnerable steel hatch (looking more simple than vault hatch, added upon requested). v3.0.1 Bugfix; CustomIcon parameters changed to fix invisible icons in A19 version. v3.0.0 Gun parts name in recipes changed for A19 compatibility. Before v3.0.0 ... special_things_by_hsngrms-700.zip special_things_by_hsngrms-400.zip special_things_by_hsngrms-500.zip special_things_by_hsngrms-600.zip
  2. Hi everyone, I designed a simple HUD mod based on my experience playing 7DTD on pvp servers. The vanilla HUD lacked things that I felt would be useful for people playing in groups or fighting other players. This is not by any means a professional mod, its my first mod ever, but I do plan on keeping it up-to-date. This is completely open-sourced. Features Compact party system that shows the stamina of all members. Navigation system that shows degrees in increments of 15 degrees for better callouts. Larger tool belt blocks for increased ease of use. Simple design to provide you with information without clutter. (day, time, elevation, temperature and core temperature) Simple KDZ info at a glance (player kills, deaths, zombies killed) Clean XP bar with level and amount of XP left for next level. Food and Water bar under Health and Stamina bar. Simplified Chat Box with darker background. Server-side friendly - does not require players to download & install this mod on their end. How to Install Download the repository (master Branch) and move into your Mods folder. That's it. Repository: https://github.com/lloan/7DTD-fpsHUD Direct download: https://github.com/lloan/7DTD-fpsHUD/archive/master.zip Credit Utilized Sirillion's HUD modlet as a base to learn from as it modifies a lot of the HUD, thanks to them. Also received help from the modding community via Discord. Thanks to GanTheGrey for pointing me in the right direction with controllers - helped keep xp bar up-to-date. Thanks to Chaos.Blend for directing me to uTinyRipper so that I could modify the texture for the navigation into more of a fortnite navigation. If I'm missing anyone, just send me a direct message on Discord. Here is a quick snapshot of what the HUD mod looks like. Here is a breakdown of features: Changelog 1.2.0v - 9.23.20 - Fix issue with lag caused after opening containers - Updated position of xp bar as it overlapped when opening map. 1.1.0v - 8.25.20 - Center text for popup information with toolbelt - Toolbelt icons made slightly smaller, they were too large. - Center environmental information under compass - Make sure party component works with 8 party members. - Modify colors for stats HUD Bar - Make stealth bar larger - easier to see. - Add dark background for player information bars (health,stamina,food,water) - Modify size of toolbelt durability bar - Modify positioning and size of toolbelt numbers - Minimized code where possible - Party component moved up to top left corner. - Chat component made slightly more compact. - screenshot image updated
  3. Alexander the Great 💯
  4. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS *Buy land or building and become Mr Monopoly! *Hot Air Balloon * Over 40 new furniture *Kill area for PVP (Enter at your own risk!). — Server Information — Server name: Tipsy City/PVEPVP/200% exp/Wiped 5/20Server ip:
  5. Snufkin's Battle Royale v0.01 Gameplay. The game is a classic Battle Royale (last player alive wins). The match starts at 07:00 with a window until 09:00 for players to join. Players spawn in a random position in the map. They have freedom of movement until 12:00 of the next day, when a supply drop will fall from the sky and the first safe zone will be determined. Safe zone centers are chosen pseudo-randomly. They will not always be inside the previous safe zone radius. Players have until 23:59 to reach the safe zone. Between 00:00 and 11:59 players outside the safe zone will receive radiation damage. At 12:00 the zone will change position, players will regain freedom of movement and the cycle will repeat. The safe zone radius will shrink each day. All elements that affected progression (leveling, scavenging, crafting) have been streamlined. Low tier tools, weapons and armor can be crafted from the start and the new traps and explosives should be enough for any player to protect themselves. Skills progression has been simplified, allowing players to reach maximum level in a short time. Players will have to watch for their Food and Water stats, look for a safe place to set a campfire and spend the night, seek protection from the weather and kill animals or zombies to level up. The expanded vending machines can be used to obtain specific items, but money is relatively scarce. It's entirely possible for a careless player to die without even seeing another player, specially on higher difficulties and in the more extreme maps. Almost every obtainable item is useful in some way or can be scrapped (actually, if you find something that's absolutely useless please report it). Matches are expected to last between 60-120 minutes. There is no way to automatically determine a win condition and there are no plans to implement one. Games will require a referee to decide who's the last player alive. To facilitate things, players that have died will be locked in place and won't be able to interact with the environment. There is no required interaction besides starting and finishing the game. The core of the game is the safe zones. To implement them, I piggybacked the supply drops. For that reason supply drops no longer contain loot and are indestructible. Features. 3 perk points per level. Starting gear plus 3 perk points. 30% faster movement. 50% faster looting. 75% faster crafting time. 25% more headshot damage with archery. 25% more headshot damage to humans. 40% less global damage to humans. 200% more water and food usage. 100% more XP per kill. 200% faster item degradation. Increased armor movement penalty. No zombie loot bag drop. No XP gained from destroying/upgrading blocks. Locational armor bonus: damage to each body part is reduced further depending on which armor you have equipped in said slot. Upon reaching level 4 on the perks Gunslinger, Boomstick, Dead Eye, Machine Gunner, Archery and Turrets, weapons belonging to those perks will gain a chance to inflict Bleeding Wounds. Burnt Zombies and zombies on fire have a chance to set you on fire with each attack. Vending machines now sell resources, ammo, mods, food and medicine. All recipes are unlocked. Recipes available don't require parts and are craftable from the backpack or in a Campfire. Pistol, Double Barrel Shotgun and Hunting Rifle are craftable from the start, with a fixed Quality of 1. Workstations in the world are replaced by containers. Gas pumps and barrels are full. Ovens and Stoves work as Campfires. Locked containers are now unlocked. Arrows and Bolts glow like spears. Bolts are craftable from Arrows and vice versa. Concrete sets instantly. Reduced cost of upgrading to reinforced/steel blocks. Explosive Arrows and Bolts now benefit from the Demolition perk. Fake Soil and Snow that work as a trapdoor. Functional vehicles spawn on the world. Carrying a vehicle inflicts a heavy movement penalty. Vehicles use 1000% more gasoline. Murky Water can be obtained from toilets, sinks, fountains, etc. Ghillie Suit is now a cosmetic mod for armors and jackets. The color can be changed on demand by "opening" them like a bundle. Forged Iron and Steel can be harvested from cars, fridges and other blocks. Extreme temperatures cause health loss. Staying near a lit campfire recover a bit of health overtime. Iron and Steel Arrowheads are craftable using Forged Iron and Steel. Mod recipes show in the backpack in replacement of decorative blocks. Most weapons and tools can be scraped to Forged Iron and Steel. Simple progression: All perks now level up along with the attribute level. Perks are no longer purchasable (1). The level of the perks matches roughly the level at which you would unlock them. eg. when you buy level 2 of Perception, all the perks that were purchasable at level 1 go up a level. The crafting speed bonus of these perks was reduced: Advanced Engineering. Master Chef. Some perks were removed entirely: All book skills. Better Barter. Charismatic Nature. Daring Adventurer. Grease Monkey. Infiltrator. Lock Picking. Lucky Looter. Treasure Hunter. Ammo downgrading: HP, AP bullets and Slugs can be scrapped to normal bullets and shells. The conversion is not 1:1. You will get extra ammo depending on how much you are scrapping. Tiered quality of tools, weapons and armor. This is only applicable to loot. Quality of crafted Tier 1 items can go up to 5.: Tier 1 items have Quality 4. Tier 2 items have Quality 5. Tier 3 items have Quality 6. The loot depends on the type of container. Rare containers carry better loot. New Items: MRE (cold and heated). Alcohol Bandage. Blunderbuss Firestarter Ammo. Motion Detector. Mine Detector. Bush Disguise. Nail Bomb. Parachute. Tripwire Traps: Pipe Bomb, Molotov Cocktail, Dynamite and Grenade. Punji Sticks Trap. Spikes Strip Trap. Standalone Electric Fence. Standalone Spotlight. Radiation Emitter. Tear Gas Bomb. Tin Can Bomb. Sticky bomb. Junk Baton. Electric Axe. Beam Katana. Chain Sword. Power Hammer. Super Junk Turret. Katana. Karambit Claws. Auto Crossbow. Steel Claw Hammer. Scrap Shovel. Scrap Axe. Scrap Pickaxe. Random starting advantage, chooses randomly one of these items: Mine Detector Motion Detector Bush Disguise Quality 1 Wrench Bicycle Night Vision Goggles. Removed. Weapon, tool, armor and vehicle parts. Workbench, Forge, Chemistry Station and Cement Mixer. Crafting tools (Beaker, Crucible, etc). Blocks that need electricity. Books and schematics. Seeds and seed recipes. Bullet and Shell recipes. Mushrooms and Potatoes. Complex food recipes. Canned food, except Can of Sham. Medical Kit recipe. Bundle recipes. Many other recipes. Everything that can be crafted is listed in your inventory or the Campfire. Lead and Brass. Lockpicks. Most Journal hints. Quests and quest items. (1) Buying perks it's still possible by hovering the perk and pressing the "A" key. To avoid this, the right panel was blocked so it's not possible to hover over the perks. Because of this, this mod isn't compatible with any UI mods that modify the Skills window. Installation and Configuration. The Server and the Clients must have the mod installed and should not have any other mod in the Mods folder, with the following exceptions: Mods that change the HUD. Mods that increase backpack size. Can't guarantee compatibility with any other kind of mod. This mod is NOT compatible with SMX UI. Required game settings: 24 Hour Cycle: 10, 20 or 30 Minutes. Blood Moon Frequency: Disabled. XP Multiplier: 100%. Loot Abundance: 100%. Loot Respawn Time: Disabled. Drop On Death: Everything. Drop On Quit: Everything. Air Drops: Every Day. Mark Air Drops: On. Maps. Any map should work for this mod, with a few requirements: No traders. No lakes (big or small). No water border. Maps bigger than 4K probably won't work. An optional download includes six 4K maps (Balanced, Snow, Wasteland, Desert, Forest, Burnt Forest). Closing Words. This mod was only tested in 2 conditions: A Local Multiplayer game with 2 players (me connecting to my own game). A Dedicated Server with only 1 player. It worked well on both of them, but it might not work in a real game. The field that marks the safe zone is only a reference. Depending on the altitude of the supply drop, the real limit might be inside or outside the marked line. Watch out for the yellow warning if you are moving close to the border. There is 1 expected bug that I was unable to trigger, but I deduce from what I've found in the code that might occur with >6 players. Apparently, with a large amount of players, two supply drops spawn instead of one. I couldn't fix it because it never happened to me. Download. Mod: https://drive.google.com/file/d/1gzB0eTKenTUwcvc_LD9InDa_xdjMr8Hl/view?usp=sharing Maps: https://drive.google.com/file/d/1WADl8tfeg3anboIMVILHSPSQPd1cTWVX/view?usp=sharing HOTFIX 1: https://drive.google.com/file/d/1bG-gccULXwPxTWjR86mMz9A_mVI9WLuu/view?usp=sharing Reduces crafting time of Fort Bites (previous time was 7 minutes). Credits in the included "Credits.txt" file.
  7. Hello everyone. I'm currently working on a pvp server project and I like to write a Discord bot which alerts players when their base is under attack. If there is enough demand I would make a server admin friendly version you could use too. So far I have already proof of concept that this is 100% possible, but before I write this down I like to collect some ideas. Furthermore I like to add a system which limits per player claimblocks by the time spent on the server and would integrate this too if there is interest in such a feature and possibly more pvp related features. Please notice that this is meant as an addition to other tools like ServerTools, PatronMod, BC or whatever, so I would like to avoid including features they already provide if there isn't a good reason. Is there a demand for such a tool and what would you expect from such a tool? Are there other features you would wish you had for a pvp server?
  8. Hi everyone, Just to let you know that i created a server with my friend, we are 2 and we are looking for some new players on our world. The server is a PvP brand new place on his first days so giving you some infos: 300% xp and loot 3 claims per players standard rules like trader safe zone and ofc fairplay expected from everyone on the server server name: [PVP]-[EU] - COVID 19 - WIPED 12.01.2021 Thats all, dont hesitate to ask me if you want some more infos. Thanks to all the community and i hope to see you on our world soon.
  9. Hello future friends! Or enemies, your choice! I've been playing on this server (BShop True Survival PVP) since it's launch and would like to take a moment and show it off, as well as find a few new players to come hang out with our family. A little background first. At the time of writing this post, I've accumulated over 3923.5 hours of play in 7D2D split between single play and online servers. My first 6 months online were spent between NAPVP, Tweaks Lament PVP, Builder Friendly/PVP/400%, and finally Trips PVP, until it was shutdown in December. I dealt with uncaring, absent, or toxic server administrators, countless players whose only existence was to glitch or cheat, forcing the brand new players to leave until there were no consistent players left, and the ebb and flow of server population with early day 100 wipes or super late day 1500 wipes. With the death knell of Trips PvP, I thought it was time to sift through the rabble and find a new temporary home. Luckily for me, two of the consistent players decided they were done server hopping and decided to just host their own server, which resulted in the birth of BShop True Survival PVP! Let me tell you my friends, this server is nothing like you've played on before. These admins care about their player base. They care about their server. They care about this family that has come to call BShop their home. Constantly striving to improve the server, the admins work tirelessly to improve map performance and learn the coding of the game to develop and implement custom mods in the future that will improve quality of life. These admins have designed and built one of the absolutely coolest PVP Arenas I have ever seen, with games to be hosted for players to get their PvP fix in a controlled environment. (see pics below) There are even giant zombie battles for players who want a change of pace but aren't quite solid in their PvP abilities just yet. I am a PvP player at heart and I can't say the "no raiding" concept didn't turn me off at first; however, after building my castle and being able to show off as players drive by, I can say it honestly is so much better than I ever expected. There is plenty of PvP between the city with the hunting of noisy players and friendly battles in the PvP Arena. There are player owned shops where you can buy essentially any item you need 24/7 and a player owned bar where you can stop for snacks if you get hungry shopping. This is a PvP server so of course players fight but, as everyone knows each other and there is zero toxicity, nobody is hunting low level players who join late. It's more of a PvP-lite server if you will. I believe I have talked long enough so please take the time to view some of the pictures and if you feel like you need to find a forever home, or even just want to stop by for 15 minutes, come check us out! Welcome to BShop True Survival PVP!
  10. Hello again. Is in this game, in configs, any posibility to add 1 item (or change one exist in configs) what can ignore Claim protection and deal Full damage when used? (for example timed charge)
  11. Are you tired of janky servers that wipe every week and restart every 30 minutes? Are you sick of PvP servers that don't police item duplication? Are you tired of hackers ruining PvP? Mercenary Gaming has a Solution for you! Introducing Apocalypse PvE from Mercenary Gaming. We are a team of 7DTD game enthusiasts and IT Professionals who are currently employed in the industry. We combine our skillset used in the industry with a love for 7 Days To Die, to create a Stable, Low-Latency gaming environment. Hosted on Dedicated on Headless Linux Debian in Ontario CA, with server redundancy in Virginia, USA. Metropolis PVP | A19 | 400% | 10/2 PVP.MG7D.COM:26900 • 100 Slots • 400% Loot / 400% Harvest / 400% XP • 4KM Custom Nitrogen Map • Large Metropolis Cities • Smart-Zombie AI • Reset Zones • Ammo Bundles • Big Stacks • 96 - Slot Backpack • Boosted Air Drops • PvP Bag Drop • 90 Minute Days • 4-Hour Restarts • Custom Skills, Zombies, UI • 100+ Server-Side Mods (No Download Required!) • Friendly Community • Active-Staff • Exploit / Cheat Detection • Botman & CSMM • Linux Hosted • Day 3000 Wipe 7 Days To Die Server Listing Official Website Server Page Join Our Discord! Red: Reset Zone
  12. The Silent Joe's PvPvE Anarchy 500% / 300% Main Features : - PvPvE - 15 Slots - Custom Map 8K (/w pvp, reset & pve zones) and a lot of cities & towns! - High rates (500% Loot, 300% Experience gain with additional tweeks to loot.xml and more on the way). - 2 Bases (Land claim blocks) per player. - Max 3 players per group. - Upgrading performance & slots when required. - Open to suggestions to improve the experience. - Lightly modded. - Voting rewards and QoL commands. - Chat /shop with Silent Joe's Coins earned trough killing zombies. - 6 Rare trader locations with all 6 traders available at one POI. - Rare POI's with more sealed boxes and special loot. (Might get removed) More informations & rules..! - 7D2D Servers : https://7daystodie-servers.com/server/90382/ - Discord : https://discord.gg/UN8DZ6ATk9
  13. Hi, i have one question. Actually i making server for PVP, now i using one mod what changing Camera in Vechicle cos i not want situation when someone X_raying some field to searching hidding bases. Im nearly the end, cannot do this in Gryocopter, 4x4, Motocycle but...Unfortunatle Cycle, Minibike still have problem. Problem is this little camera back movment when vechicle speed up... There my question. Is possible to Delete this movment? or mayby someone have already setting what delete X-raying? Like see in Screenshot, with Turbo pushing wall, still x-ray... i need to delete this movement... Thanks for help FunPimps, really REPAIR THIS FRICKING EXPLOIT! This ruined evry PVP server...
  14. First time posting on the forums, and as of the time of this post it is just before the official release (Been playing experimental of A19). I have about 6,200 hrs. of play time on 7dtd and I've played through quite a few Alphas. I've seen hints at it from others on the forums, and I know of at least 4 other people on my list who have had the same complaint that you go on, you look for a server to PvP on and all the settings are let's say extremely casual. Xp modifiers are all a minimum of 200% (usually several times higher), same with loot, the zombies themselves are either default or maybe one higher, air drops are turned up, etc. well you get the idea. Occasionally you see what looks to be a server with decent settings, everything looks like it's not enhanced to the point of breaking the balance and progression, you join, and then you realize they changed the internal settings to make it far too easy (Like every level you get 3 skill points instead of 1 for instance). Now, all that being said. . . I'm curious of how many people are out there like me that would prefer to have an actual PvP server with drop all, land claim protection isn't infinite, zombie settings are let's say hardest or one below hardest, XP modifier is either 100% or lower, and same with loot. No special mods to make the game easier (Not really concerned with ones that display more information), and in general gives you the sense that if you die and lose your stuff to someone it would actually be a big deal, instead of just walk into the next POI and get tons of loot back because all the settings are designed to be easy mode. I know one person that runs a public server with mostly the settings I'm looking for, and I know of a couple more people that have been kicking around creating a server for all of the above mentioned reasons, but before all that I wanted to reach out to the community and see how many others this message resonates with and see how viable it is (Obviously with a PvP server the more people the better). TLDR: PvP server settings of any and all currently known public servers are a joke, who wants to play on a PvP server with difficult settings all the way around, not just around the PvP part but the PvE part as well so a death would actually have an impact, and the first guy you see with a decent set of gear had to work at getting it rather than it being handed to them.
  15. Didn't play online in a while. Now I started on PvP server where the rule is: no pvp at traders. So its kinda up to the players not to shoot others at the trader. For the admin its some work to deal with rule brakers. Players have to record, edit and upload videos. Maybe an option for servers would be nice to make traders a no-pvp area and an option to define the size of the no-pvp area, up to a maximum (so you dont make the whole map no-pvp). Maybe it can be modded but maybe it would be easier for server hosters to implement this into the game. aswell as a delay when leaving the trader area (a few minutes or a certain distance / configurable) to become vulnerable again against other players who camp the trader.
  16. Hey everyone, I’m a small youtuber looking for a whitelisted role-play, unlimited pvp, pve server. I’ve been looking everywhere but can’t find anything. If you know of a good one even if it’s not whitelisted I’d greatly appreciate it 🙏 also I’m always looking for new people to role-play with so comment if your looking for a fellow survivor/ role-play series to join.
  17. BadPlayer Gaming Forsaken Beginnings This is an easy server for new players or builders that want to build instead of fight tons of zombies.You can pick from 4 different scenarios to get different loot on day 1 with the custom role picker modlet. Just scrap it if you want to play vanilla. We have a feature filled server with the RAT server manager, custom modlets and a custom 12K NitroGen map. Server Specs Xeon processor 32 GB RAM SSD Server Info Alpha 19E PVE only Survivalist difficulty No drop on death 100% loot & xp 60 min days 18 hour nights Day time zombies walk Ferals jog Nighttime jog Bloodmoons run Mods RAT server manager 60 slot pack Role picker Mining Machine Sawmill Dye lab Compass marker Compass stats Zombie health bar Double vehicle seats Increased stacks Increased container capacity Grass cutter Custom food Custom blocks Custom vending machines Working sinks and stoves in the safehouse Custom reward quest for voting Custom reward quest for gimme What sets us apart? Safehouse with stores and custom vending machines and 2 traders Communal horde base for teaming up with other players and sharing xp 4 land claim blocks Teleports Links Steam Connect Map link BadPlayer Gaming Desolate Union This is a hard server that can be easy if you pick a good role with the custom role picker modlet. Just scrap it if you want to play vanilla or pick from 4 different scenarios to get different loot on day 1. We have a feature filled server with the RAT server manager, custom modlets and a custom 12K NitroGen map. Server Specs Xeon processor 32 GB RAM SSD Server Info Alpha 19E PVE only Survivalist difficulty No drop on death 100% loot & xp 60 min days 18 hour nights Day time zombies walk Ferals jog Nighttime jog Bloodmoons run 12k NitroGen map Mods RAT server manager 60 slot pack Role picker Mining Machine Sawmill Dye lab Compass marker Compass stats Zombie health bar Double vehicle seats Increased stacks Increased container capacity Grass cutter Custom food Custom blocks Custom vending machines Working sinks and stoves in the safehouse Custom reward quest for voting Custom reward quest for gimme What sets us apart? Safehouse with stores and custom vending machines and 2 traders Communal horde base for teaming up with other players and sharing xp 4 land claim blocks Teleports Links Steam Connect Live Map Link BadPlayer Gaming Vanilla Navezgane Server This is a vanilla server with vanilla settings. Server Specs Xeon processor 32 GB RAM SSD Server Info Alpha 19E PVE only Nomad difficulty Drop everything on death 100% loot & xp 60 min days 18 hour nights Day time zombies walk Ferals sprint Nighttime sprint Bloodmoons sprint Navezgane map Mods Compass marker Compass stats Zombie health bar What sets us apart? Active admins 4 land claim blocks Links Steam Connect Live Map Link BadPlayer Gaming Wretched Butchers PVP This is a PVP server with a small map, 1 city and lots of death. Server Specs Xeon processor 32 GB RAM SSD Server Info Alpha 19E PVP Warrior difficulty Drop everything on death 100% loot & xp 60 min days 18 hour nights Day time zombies walk Ferals sprint Nighttime sprint Bloodmoons sprint Navezgane map Mods 60 slot pack Mining Machine Sawmill Dye lab Compass marker Compass stats Zombie health bar Increased stacks Increased container capacity Grass cutter Custom food Custom blocks Custom reward quest for gimme What sets us apart? Active admins 4 land claim blocks Links Steam Connect Live Map Link
  18. Difficulty: Normal Exp: 400% Loot: 150% Day Night Length: 90 Min. Day Light Length: 18 Drop on Death: Backpack only Drop on quit: Nothing Max. Spawned Zombies: 75 Max. Spawned Animals: 50 Bloodmoon Enemy Count: 12 Loot respawn Days: 3 Land Claim Expiry Time: 14 Land Claim Decay Mode: Linear Land Claim ONLINE Durability modifier: 16 Land Claim Offline Durability modifier: 48 Zombie Speed Normal: Jog Zombie Speed Night: Nightmare Zombie Speed Feral: Nightmare Zombie Speed Bloodmoon: Sprint 1. Commands /fps - Shows the server FPS /day7 - Shows information about the server /bloodmoon - Shows the time of the blood moon /gimme - A random item (usable every 60 minutes) /stuck - Get rid of stuck bugs /suicide - suicide /pm - private message /rm - answer to private message 2. House system /sethome - House set /delhome - House remove /home - Teleport to the house (usable every 60 minutes) 3. Other Features Trader are 24/7 open Vehicles have more seats 4. Server Restarts 00:00, 06:00, 12:00, 18:00 MESZ 1. General rules 1.0. Each user is to be treated with respect. 1.1. Insults or discriminatory content against groups will not be tolerated. 1.2. Third party providers who provide unfair advantages will be punished with a permanent ban. 1.3. Taking advantage of in-game errors is not permitted and will be punished depending on the case. 1.4. Server-side errors are to be reported to an administrator in-game or in TeamSpeak; failure to report them will be penalized depending on the case. 1.5. Users who exploit bugs or use third-party providers who provide unfair advantages should be reported, failure to report these users leads to a permanent ban. 2. Trader rules 2.0. Attacking and killing players is not allowed on traders and within a radius of 100m. 2.1. Tracking a player from Trader is prohibited and can be investigated. 2.2. Attacking abandoned vehicles is prohibited within 1000m of a trader. 3. Baseboot rules 3.0. It is not allowed to rob a base with zombies. Gameserver: TeamSpeak³: Coming soon Discord: Coming soon 7daystodie-servers.com: https://7daystodie-servers.com/server/90325/
  19. SERVER NAME: NA/PVP/6K Map/Custom Settings and Mods The Goal of this server is to promote Balanced PVPVE, you can play however you want (Solo, with friends or temporary alliances). All mods/settings are to enhance the quality of life but at the same time still make the game fun and challenging. 7 Days to Die is not exactly a realistic game so don't expect everything to be as such, however at the same time it will be Lore Friendly. I will list some of the custom changes/mods below, however please feel free to ask me any questions or suggestions. You can join the Discord channel for this server at https://discord.gg/pQ6UdqM ALL MODS ARE SERVER WIDE AND DO NOT REQUIRE DOWNLOAD TO PLAY/USE! 1. GeekMyVehicle (Tiered vehicles unlocked through quests, they're faster/more storage/unique look) 2. WrathmaniacsBetterStartingItemsHard (Different starting items so you have a fighting chance in PVP) 3. Lam's Farm mod (Seeds are indestructable so you don't accidentally harvest them. To pick up harvest while they're in growing stage.) 4. ChallengeQuestsPlusAllInOneEdition (Increased exp and duke coin rewards from quests, some give Skill Points) 5. FRK_Stainless (Unlocks ugrade from Steel to Stainless Steel, Steel Polish) 6. GG2015_SniperTurretAnd50CalAmmo (Sniper turret for long range base defense) 7. harvestable zombies (Self explanitory) 8. Healthbars (Can see healthbar/name of whatever Entity your aiming at) 9. JaxTeller718_ZombieReach (reduces zombie reach to a more realistic distance) 10. KHA19 mods (3 slot forge queue, 12 slot craft queue, 60 slot backpack and lockable inventory slots) 11. Move_Speed_Rule1Cardio_A18 (adds movement speed and swim speed increase to Rule # 1 Cardio Skill) 12. Kronons-Immersion-Mod (Lootable containers downgrade to looted versions, no loot respawn unless you reset with quest) 13. Scrap Iron and Steel Bars (Self explanitory) 14. ServerTools (custom chats and commands) 15. solar_generator_mod (Fuel cap for generator increased to 10,000 and solar panels cap at 300W) 16. The Tracker Perk by jayfusion (Level 4-5 unlocks zombie and player tracking) 17. War3zuk Zombie Loot (increased lootbag drop and stay time) 18. Weed Whacker (Usefull tool for harvesting crops/grass) 19. Efficient Duke_Cobblestones_ClaySoil_CrushedSand Stacks by Jayfusion (Unlocks new bundles) 20. Dragons Food and Drink Recipe Mod (New food/drink items and recipes, Requires download to SEE Picture Icons) CUSTOM SERVER SETTINGS 1. Mines have been adjusted to be partially burried and more effective 2. Silencers have been fixed to actually reduce the DISTANCE at which other PLAYERS can hear you shoot. 3. 2 new grenades have been added (Shock and Stun) 4. 3 new Boss creatures have been added the Banshee, Demolisher Boss and Radiated Pig Boss (tier 5 quests, bloodmoon or certain situations) 5. New quests (Tier 3-5 burried treasure, tier 5 Demolisher Boss Fight and tier 5 Radiated Pig Boss Fight) 6. Weapons/Tools will be DESTROYED when they durability reaches 0, repair often! 7. Guns require Weapon Parts of their same type to repair. Armor requires either Sewing Kit,Steel Armor Parts or Military Armor Parts to repair. 8. Hot/Cold effects are more dangerous! Make sure you have proper clothing and try to stay Warm/Cool. RECOMMENDATIONS SKILLS: 1. The Tracker Skill unlocks the ability to track not only zombies but other players which is very helpfull in PVP. (Not moving while standing/crouching will prevent you from being detected by the tracker) 2. From the Shadows skill at level 5 unlocks the ability to have completely silent footsteps while crouching/sneaking. (other players won't hear your footsteps either and you won't be detected by the tracker skill while crouch walking) 3. After you MAX out the corresponding SKILL(For example DEAD EYE) NEW WEAPONS/TOOLS you aquire will have +1 MOD SLOT. 4. CHECK OUT THE OTHER NEW AND CUSTOMIZED SKILLS. QUESTS: 1. Quests are worth more XP and Dukes as well as some reward Skill Points. 2. Trader offers new quest that are more challenging and rewarding. 3. On completion of new challenging quests you can unlock higher tiered versions of vehicles that have more storage space, faster speed, and unique looks. 4. Treasure Maps, Air Drops, Bloodmoon Rewards and Tier 2 - Tier 5 FETCH AND CLEAR ONLY and BOSS quests have a chance to reward New Vehicle BLUEPRINTS and MOD! RULES 1. Do not destroy unoccupied vehicles that are LOCKED. UNLOCKED vehicles are FAIR GAME! (Only 1 Per each Vehicle type per Player is protected) 2. Traders are NOT Safe Zones. Killing is allowed, watch your back. 3. DO NOT CAMP TRADERS! This includes setting traps by trader entrances! 4. This Server is a PVP POI/Prefab base only, NO HIDEY HOLES! (You are only allowed to build a base out of a POI, you can remodel however you want within the bounds of the Original POI) 5. Base Block structures (for example Concrete Blocks/Steel Blocks of any shape) have to be completely above ground with the only exception being within the Foundation of the Original POI. 6. Non Blocks structures (for example Forges/workbenches/boxes) can be placed underground for the purpose of avoiding screamers. (Only underneath your base) 7. Land Claim Blocks settings are at 2x ONLINE and INFINITE OFFLINE. 8. Every player can place 2 active Land Claim Blocks in this server at the same time to use however they want. (Cannot Steal other players bases with LCBs) 9. Only destroy what you NEED to while raiding bases. Don't WIPE bases/or cause too much destruction or you will just get kicked and/or banned. (No collapsing structures)
  20. Sector Slain PVP Arena and Survival Server (Wiped 10/5) Active admins and discord. In game commands including /home (Teleport to set location) /shop (Purchase items from topics housing, books, clothing, medic, ammo, machines, food, and misc) /pack (teleport to last death Currency to use commands from zombie kills (Persistent through wipes). Allowed 4 land claims per person. Arena events, custom random gen map, admin created vending machines, and other specialties. Server Rules: What goes around comes around. We're all here to have fun, so hide your contempt for everyone else while playing here. Don't cheat. This includes all forms of cheating. You will get banned and that's not fun for anyone. No Hordestomping. This is getting a bunch of zombies together and using them to break open another player's Claimed base. We will find out and we will ban you. With lightning and Prejudice. No claiming POI'S. A POI is any pre-built location that generates stuff you can loot. Please keep landclaims approximately 100 blocks from a city. Lock yer doors. We've got unbreakable landclaims. If someone walks into your base and steals your stuff because you left the door open, we're gonna laugh at you. We have server logs to determine if you were dumb, or someone cheated. Please speak respectfully in chat. We'll give you a warning. Do it again, and we're gonna ban ya. It's our call whether or not you were nasty enough for that, and how we feel about it varies on our mood. Don't push it. We are a PVP Server. Dont' cry about getting killed. If your buddy mows you over with a truck, We're gonna laugh. Server IP Port 19112 Version Alpha 19 (b180) Full Day 60 minutes Max Player count 30 Random Gen World Game Mode Survival Difficulty Setting Survivalist XP Multiplier 80% Loot Abundance 110% Loot Respawn Time 7 days Drop on Death Toolbelt Only Drop on Quit Nothing Air Drops Every 3 Days Player Killing: Kill Everyone Claim Size 41 Blocks Claim Deadzone 30 Blocks Claim Duration 7 days Claim Decay Mode Slow Claim Health Online Infinite Claim Health Offline Infinite Party Shared Kill Range 500 M Bedroll duration 14 days Blood Moon Count 12 Enemies Zombie Day Speed walk Zombie Night Speed sprint Zombie Feral Speed Nightmare Zombie Blood Moon Speed Nightmare Max Zombies 120 Max Animals 50 Show Friends On Map On AI Blood Moon Block Damage 100% Cheat Mode off Mark Air Drops On Enemy Spawning On
  21. Hello everybody and Welcome to the [EU] [PVP] Black Death / A19.1 / WIPE 22.09.2020 Community! We would like to announce our server here in order to gain some cool people to play with. The server is a high performance, advanced RAM server that comes with 42 Slots, based in Frankfurt, Germany. We are fairly new, but come with huge server experience in and outside of 7 days to die. Server Infos : Name : [EU] [PVP] Black Death / A19.1 / WIPE 22.09.2020 Version : Latest Experimental (A19.1) IP & Port : Map : Nitrogen 6k map (the map is a bomb! :D) Modded xml files : spawning.xml, items.xml, progression.xml (Alot more zombies! Rebalanced stack sizes [max x2]! And lvl 500!)* The modifications are all serverside! No mods needed to download! Rules : Generaly PvP! / NO PvP at Traders (in and arround the Traders) / NO glitching in any form. Max Level : 500 (But Vanilla skill system - means after lvl 200 something, you just gain levels to "achieve" still something.) Settings : Looking forward to see you guys on the server!
  22. Hey guys just wanted to post a update of my server and give some info about it and how we work no holds barred is a pvp anarchy server And community and is our first of two servers while the new world order overhaul is in development it’s a no wipe long haul server where you can trade make allies raid build as big as you like and more you start in prison from there you may do as you please just cannot camp at or damage the prison as it’s the sole spawn point, we may add events when the community is large enough to run them cheats and exploits aren’t acceptable whenever the server must be wiped builds will be saved to prefab and placed into the restarted world and sent to the player if you like a copy of your hard earned build our system the server is hosted on my gaming rig running on a 1TB raid 0-1 4x500GB hdds, it has a intel core i9-9900K and 48GB ram soon a backup system shall be installed that’ll back up to an internal hdd plus a over Wi-Fi hdd should the unfortunate happen and the psu goes pop or a catastrophic drive or system failure wipes the internal drives we have a Facebook page where I post videos of the server and discord where info of both servers: no holds barred and the new world order is held fb: (shall update when I can find the link) discord: https://discord.gg/pq5mGCn (These are the correct port and ip) ip: port: 26900 settings of the server: 120 minute days 8 day horde with 7 day swing and 7am warning day walk, night run, feral horde sprint Zed damage is 100% 5 claims per player protection 41 dead zone 20 shared kill 1km air drop 2 days marked loot 200% re-spawn 7 days xp 200% drop on death backpack only difficulty nomad online multiplayer 32X offline multiplayer 100X
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