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  1. A20.0.100a version is here Nexus mods page is here (I appreciate if you download and endorse the mod there, I'm earning points when you download and with points I can get free steam game keys or donate to charities etc.. Thanks for your support.) A19.6.100 version is here ---------------------------------------------------------------------------------------------------- Guys and Gals, Welcome to the 2022! Wishing Happy and Healthy New Year to everyone! I just made big change on mod structure. Also added some little QoL and fun extras. Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check below descriptions to learn what's included in them. If anything doesn't suit your taste, just delete its folder from ~/Mods folder. If you want what you deleted back, just open the archive and put it back into ~/Mods folder. For the sake of simplicity old descriptions removed but changelogs preserved. Therefore you have to try all these special things yourself to see what's so special about them if you are new here and didn't have chance to try earlier. special_things_00_basics ### Mandatory to have. Never delete this folder unless you want complete uninstall. ### • Special Forge and Workbench • Invulnerable materials • Special Stone Axe special_things_01_extras ### Extra tools that I didn't want in basics. ### • Special Claw Hammer and Nailgun • Special Paint Tool special_things_02_apparel ### Very useful apparel. ### • Special Cigar and Shades • Special Mining Helmet • Special Rocket Shoes and Rocket Boots special_things_03_consumables ### Very useful drink, food and meds. ### • Special Beer • Special Hunter and Farmer Stew • Special Painkiller special_things_04_melee_b ### You can have candles made of zeds or charge your phone over zeds. ### • Special Torch* and Flashlight • Special Fireaxe and Javelin *Known bug: you can't power attack with Special Torch in 3rd person view. (3rd person view is only available via Debug Mode) special_things_05_ranged_b ### Silent. Useful. Long ranged. ### • Special Bow and Crossbow • Special Arrow and Crossbow Bolt • Special Junk Turret special_things_06_blocks_b ### Nothing can destroy these unless you want it happen so. ### • Invulnerable Steel Shapes • Invulnerable Glass Block, Ramp, Plate and Pillar • Invulnerable Storage Box special_things_07_blocks_e ### Indestructible housing blocks. Mannequin is a training dummy. ### • Invulnerable House Door and Vault Door • Invulnerable Cellar Hatch and Vault Hatch • Invulnerable Garage Doors and Draw Bridge • Invulnerable Female Mannequin special_things_08_bicycle ### Fast speed. High resistance. 90 slots. ### • Special Bicycle special_things_09_trader ### She sells what's most required. Always open. Refreshing stock everyday. ### • Special Trader special_things_10_melee_e ### More melee weapons including those added earlier upon request. ### • Special Machete and Knuckles • Special Club and Sledgehammer • Special Spear special_things_11_ranged_e ### More ranged weapons, firearms to be exact. ### • Special Double Barrel Shotgun, Pump Shotgun and Auto Shotgun • Special .44 Magnum Revolver, Desert Vulture and Pistol • Special SMG5, AK-47, Tactical AR and M60 • Special Hunting Rifle, Lever Action Rifle and Sniper Rifle • Special Shotgun Slug, .44 Magnum, 9mm, 7.62mm Bullets and Bundles special_things_12_armor ### Special Tank Top removed. Nothing else here yet. ### special_things_13_ui ### special_things_00_basics is not required for that to work. ### ### UI modifications. ### • Shows HP and name of entity • Adds center mark to compass, color is aqua special_things_14_hand ### special_things_00_basics is not required for that to work. ### ### Improves player hand and makes brawling a competitive build. ### • Increases player hand's speed and damage special_things_15_stack ### special_things_00_basics is not required for that to work. ### ### Increases some stack quantities to 50K. ### • Resources, foods, drinks, medicals, drugs, ammo and others special_things_16_7x24 ### special_things_00_basics is not required for that to work. ### ### Change of working hours for all traders. ### • Now traders are working tirelessly, 7x24 special_things_99_nsfw ### special_things_00_basics is not required for that to work. ### ### Do not read beyond this point if you are not an adult. ### • Removes top from female torso (makes topless) • Removes shorts from female legs (a panty will still be there) How to find in game Crafting Creative menu What other This mod is server sided, if you prefer multiplayer your clients don't need to download anything. Upgrading invulnerable block = getting regular destructible block Magenta = new = added with latest version ---------------------------------------------------------------------------------------------------- Changelog A20.0.100a Small bugfix for Special Nailgun (Native nail as a magazine item was not doing any damage, it is fixed immediately.) A20.0.100 Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check above description for what's included in every one of them. Added Special Flashlight Added UI modifications Added player hand improvements Added QoL modifications Added something nsfw A20.0.004a Note that: Below issues were related to invulnerable blocks only version. Main versions of the mod don't have any issues. Fixed storage box recipe Fixed having no tool to upgrade invulnerable blocks A20.0.004 Fixed no inventory issue when you open special forge or special workbench (it was because in A20 devs decided to add open_backpack_on_open="true" close_compass_on_open="true" parameters in xui.xml file) A20.0.003 Fixed Invulnerable Glass blocks, they are working on A20 now A20.0.002 (not released to public) Added forged intermediate. A working -normal- forge needed to craft intermediate; intermediate needed to craft special forge; and intermediate + invulnerable steel + invulnerable glass needed to craft special workbench Removed admin shotgun and added admin pipe pistol instead Fixed Special Trader, it is working on A20 now Fixed Special Bicycle, it is working on A20 now A20.0.001 (not released to public) Initial version for A20 build A19.6.100 Disclaimer: Weapon IDs changed (e.g. AK-47) If you are updating from previous version some of your weapons can disappear. Major changes Fixed names and added description texts to all. PM me if you are interested translating into your language. Made special items and invulnerable blocks craftable only on special forge and special workbench Adjusted ranges, zoom levels, spreads and kicks of all weapons Minor changes Added special painkiller to bring "removeallnegativebuffs" buff back Changed special stone axe into less powerful tool but, now it is possible to craft without workbench Added special claw hammer to fill the void of old special stone axe Added special javelin, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special spear, basically better version of special javelin Added special fireaxe, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special admin shotgun to help server admins. It is not viable to craft, since target users are admins they can get via CM Changed some weapons' sound as silencer version where it is possible Removed special stun baton as it was able to harm traders irreversibly which can affect gameplay in a bad way (No problem though if you used on Rekt, he deserves it) Fixed some minor errors those missed earlier Made many minor changes and adjustments Note: Crafting special stone axe, special javelin and special fireaxe without workbench can seem overpowered to experienced players but, it is not completely right. I tested them to not make them dominate the game in day 1, yes of course they are not your ordinary useless stone items, of course they are special however they still can't save your day solely against a horde night. They are just Quality of Life tools, especially when starting a new game. Also many newcoming players find 7DTD challenging to play and drop playing, I believe these tools can make some players actually start enjoying the game and keep playing. v8.0.0 Added special melee weapons - Candy club - Sledgehammer - Steel spear - Stun baton Added special ranged weapons - Compound bow - Iron crossbow - Pump shotgun - Auto shotgun - Tactical AR - M60 - Marksman rifle - Sniper rifle Added special ammo - Steel arrow AP (and its bundle) - Steel crossbow bolt AP (and its bundle) v7.3.1 Increased invulnerable storage box stack to 30k like other invulnerable blocks v7.3.0 Added invulnerable storage box Fixed special forge and workbench being destructible (now both are invulnerable) Created optional/lightweight/nostorage edition of mod due to compatibility issues with Undead Legacy. (Download from here) v7.2.5 Added special handgun desert vulture Added special torch Added special food hunter stew Added special food farmer stew Torch power attack effects implemented Fixed knuckles power attack harvesting options Knuckles block damage and range increased Changed craft times (to bring some immersion) Changed the ammo types special weapons can use (now you can use regular ammo with special weapons) Exhanged swing sound of machete heavy and light attack as well as knuckles Added elemental (explosion) resistance to helmet, tanktop, boots and shoes Improved some passive and triggered effects (minor edit of some buffs like adding radiation resistance to special apparel) Removed removeallnegativebuffs effect from special foods, instead added extra health bonus and matched its duration with stamina bonus Changed Invulnerable blocks upgrade items (to make them vulnerable) to forged invulnerable materials (previously those were invulnerable blocks themselves) Changed Invulnerable blocks repair items to forged invulnerable materials (previously those were invulnerable blocks themselves) Other minor fixes v7.0.0 Added special bicycle Added special turret Fixed wrong icons for special ammo bundles, now bundles show corresponding ammo's icon. Other minor improvements. v6.0.0 Fixed special forge and special workbench (XUi was missing). Added missing invulnerable steel door recipe. Added special steel knuckles. Added special rocket shoes and changed special rocket boots. Also there are other minor changes; * special mining helmet's light changed, * bartering bonus of special beer adjusted, * special smg's recipe changed, * standardised code/text in items.xml, * fixed special machete stacking issue, * improved special shades (added attribute bonuses and loot game stage bonus), * improved special cigar (added attribute bonuses, improved barter sell bonus), * removed negative earth damage multiplier of special stone axe (for faster digging at early game). v5.0.0 Fixed recipe of special trader. Fixed/added recipe for special machete. Improved text/code of special drink beer, created new buff for it. Added special forge and workbench. Added invulnerable steel door (simplistic alternative to vault door). v4.0.0 Fixed invisible icons of invulnerable steel bars. Fixed wrong model of .44 Magnum handgun. Added Special Machete (to farm animal fat, leather etc). Added Special Trader (Copy of Jen with different items; you can buy, sell and take jobs like any other trader, you can place her anywhere and also place as much as you want). v3.1.1 Standardises code between A18.4 and A19 to apply future updates easily on both version. Removes all harvesting and dropping chances from invulnerable blocks. Adds new invulnerable steel hatch (looking more simple than vault hatch, added upon requested). v3.0.1 Bugfix; CustomIcon parameters changed to fix invisible icons in A19 version. v3.0.0 Gun parts name in recipes changed for A19 compatibility. Before v3.0.0 ... special_things_by_hsngrms-700.zip special_things_by_hsngrms-400.zip special_things_by_hsngrms-500.zip special_things_by_hsngrms-600.zip
  2. Are you a pvp player looking to join a unique server with end game that’s still a challenge? Come give my server a go, No download needed just join and play Mods: All roll up doors as a powered version you can craft Minigun Fire staff and lightning staff Kino der toten poi (clear and restore power quests) Origins poi (clear and restore power quests) All zeds can be a giant or spider Titan zombies for very advanced high level teams (more info on this upon request) Snufkins server side zombies (tweaked OP zeds to hordes over game stage 100 only. This is still ongoing with feedback from my server community) Expanded power options which includes, 3000w generator, 6000w generator, 6000w solar bank array, 6000w slow charge battery banks, 6000w fast charge battery banks, fusebox wire relays for invisible cables, offset doors, offset turrets, powered player version of poi lights including offset versions Variant helper blocks added to all my blocks of the same type for easy craft and selection And much more Server name: no holds barred Server location: U.K. IP: PORT: 26902 DISCORD: https://discord.gg/D5jy8Yx
  3. Hey! Thanks in advance for reading. If you're looking to become part of an awesome community of gamers that loves 7 Days to Die, this is the place to be! We pride ourself on our community first and foremost and secondly our lineup of dedicated servers that suit nearly any player. Right now, in the hectic A20 apocalypse, we're putting server performance ahead of heavy modding. We have a big ol' 96 slot backpack on all of our servers, 12 slot crafting queue, and some decent quality of life mods along with donor perks. Drop in and give us a try - I think you'll have a great time. All of our mods are server-side only and require no extra downloading. OroGaming takes your free time seriously. We strive to create a fun and friendly atmosphere that brings out the best of us all in the apocalypse. We know you work hard and that your gaming time is hard-earned. Please feel free to join our Discord and have a look around. We have cookies 😃 Oroville PvE 150% A20 Nomad The Premier OroGaming.com Server with updated Mods. Botman/CSMM Managed IP: Port: 26980 steam://connect/ Oroville 500% PvPvE A20 Warrior OroGaming.com's PvP Server. Lightly modded for more enjoyment. Botman/CSMM Managed IP: Port: 26990 steam://connect/ Cobainian Springs 150% PvE Warrior Survival Experience set in Aberdeen Washing, home of Kurt Cobain. Botman Managed IP: Port: 26970 steam://connect/ Oroville War3zuk Overhaul A20 This server requires additional downloading of mods. Instructions can be found in our Discord IP: Port: 26960 steam://connect/ Join Our Discord OroGaming.com
  4. Are you looking for server(s) that are fun, active, well managed, and open to your recommendations/input? If so, you have come to the right place. 20R is a multi-game community with over 6,000 members. You read that right: six-thousand! Our 7 Days To Die Staff Members are experienced, friendly, and striving to create a lasting impact on the 7 Days community. Visit our Discord page at discord.gg/20r to get started! Main Server : 20R Casual PVP | 160% XP | BetterLoot Server IP: Softcore PvP (No Base Raiding) QoL Mods 8K Size 160% XP Multiplier 120% Loot Abundance We are currently working on implementing a War3zuk server and a Hardcore PvP server; stay tuned for more updates! We hope to see you at the next Horde night!
  5. New Vanilla PVP Server. Looking for players, groups and teams to join in a PVP/PVE and survival orientated server with active admins. Our community believes in fun and fair gaming, so if you're sick of admins abusing powers and clan owned servers which already have all the best tech, feel free to connect to ours for a change of pace. We are currently vanilla however may add mods in the future depending on the game updates and population satisfaction. Community website: www.libertaslegion.com All are welcome. Game Version: Latest A.20.0.238 Game Map: PREGEN10K name: Libertas Legion IP: Port: 51170 Server Location: Canada
  6. NEW [PVP] [EU] CRODEIN - Wiped 23/12/2021 - 300% XP/ 200% LOOT - A20 NEW [PVP] [EU] CRODEIN - Wiped 23/12/2021 - 300% XP/ 200% LOOT - A20 We started a new Fresh Server for you that is Light modded, not to much. 220 active players Right now Join us and have fun The Server will stay 24/7 and have No lags or a High Ping! Server restart all 2 Hours. If u want to be a Part from us, Join now and Have Fun with us! :downvote: ``` Server Settings: ``` CRODEIN X3 FRESH WIPE BACKPACK MOD - More Slots HUD Interface! + three slot in forge lootable corpses traider refresh every day loot cleanup Stainless Steel and more! 300%XP/LOOT Added a Super Auger Added a Super Nailgun Added recipes for a engines, acid, mechanical and electrical parts. Add a Balance System of loot dropping. Trader have a Safezone! We are working for new mods, which are server side. Loot 200% Xp 300% Game difficulty: 4 Day/night: 120min Drop on dead: only backpack Drop on quit: Nothing Airdrop marker: Active Party shared kill range: 500m Player killing mode: Kill Stranger Only Land claim size: MAX 15 Claimblocks , every Claimblock have a size of 21x21. Check our Discord! Discord Invite: AJRh66n8G5 Join Now! steam://connect/
  7. Hi everyone, I designed a simple HUD mod based on my experience playing 7DTD on pvp servers. The vanilla HUD lacked things that I felt would be useful for people playing in groups or fighting other players. This is not by any means a professional mod, its my first mod ever, but I do plan on keeping it up-to-date. This is completely open-sourced. Features Compact party system that shows the stamina of all members. Navigation system that shows degrees in increments of 15 degrees for better callouts. Larger tool belt blocks for increased ease of use. Simple design to provide you with information without clutter. (day, time, elevation, temperature and core temperature) Simple KDZ info at a glance (player kills, deaths, zombies killed) Clean XP bar with level and amount of XP left for next level. Food and Water bar under Health and Stamina bar. Simplified Chat Box with darker background. Server-side friendly - does not require players to download & install this mod on their end. How to Install Download the repository (master Branch) and move into your Mods folder. That's it. Repository: https://github.com/lloan/7DTD-fpsHUD Direct download: https://github.com/lloan/7DTD-fpsHUD/archive/master.zip Credit Utilized Sirillion's HUD modlet as a base to learn from as it modifies a lot of the HUD, thanks to them. Also received help from the modding community via Discord. Thanks to GanTheGrey for pointing me in the right direction with controllers - helped keep xp bar up-to-date. Thanks to Chaos.Blend for directing me to uTinyRipper so that I could modify the texture for the navigation into more of a fortnite navigation. If I'm missing anyone, just send me a direct message on Discord. Here is a quick snapshot of what the HUD mod looks like. Here is a breakdown of features: Changelog 1.2.0v - 9.23.20 - Fix issue with lag caused after opening containers - Updated position of xp bar as it overlapped when opening map. 1.1.0v - 8.25.20 - Center text for popup information with toolbelt - Toolbelt icons made slightly smaller, they were too large. - Center environmental information under compass - Make sure party component works with 8 party members. - Modify colors for stats HUD Bar - Make stealth bar larger - easier to see. - Add dark background for player information bars (health,stamina,food,water) - Modify size of toolbelt durability bar - Modify positioning and size of toolbelt numbers - Minimized code where possible - Party component moved up to top left corner. - Chat component made slightly more compact. - screenshot image updated
  8. Snufkin's Battle Royale v0.01 Gameplay. The game is a classic Battle Royale (last player alive wins). The match starts at 07:00 with a window until 09:00 for players to join. Players spawn in a random position in the map. They have freedom of movement until 12:00 of the next day, when a supply drop will fall from the sky and the first safe zone will be determined. Safe zone centers are chosen pseudo-randomly. They will not always be inside the previous safe zone radius. Players have until 23:59 to reach the safe zone. Between 00:00 and 11:59 players outside the safe zone will receive radiation damage. At 12:00 the zone will change position, players will regain freedom of movement and the cycle will repeat. The safe zone radius will shrink each day. All elements that affected progression (leveling, scavenging, crafting) have been streamlined. Low tier tools, weapons and armor can be crafted from the start and the new traps and explosives should be enough for any player to protect themselves. Skills progression has been simplified, allowing players to reach maximum level in a short time. Players will have to watch for their Food and Water stats, look for a safe place to set a campfire and spend the night, seek protection from the weather and kill animals or zombies to level up. The expanded vending machines can be used to obtain specific items, but money is relatively scarce. It's entirely possible for a careless player to die without even seeing another player, specially on higher difficulties and in the more extreme maps. Almost every obtainable item is useful in some way or can be scrapped (actually, if you find something that's absolutely useless please report it). Matches are expected to last between 60-120 minutes. There is no way to automatically determine a win condition and there are no plans to implement one. Games will require a referee to decide who's the last player alive. To facilitate things, players that have died will be locked in place and won't be able to interact with the environment. There is no required interaction besides starting and finishing the game. The core of the game is the safe zones. To implement them, I piggybacked the supply drops. For that reason supply drops no longer contain loot and are indestructible. Features. 3 perk points per level. Starting gear plus 3 perk points. 30% faster movement. 50% faster looting. 75% faster crafting time. 25% more headshot damage with archery. 25% more headshot damage to humans. 40% less global damage to humans. 200% more water and food usage. 100% more XP per kill. 200% faster item degradation. Increased armor movement penalty. No zombie loot bag drop. No XP gained from destroying/upgrading blocks. Locational armor bonus: damage to each body part is reduced further depending on which armor you have equipped in said slot. Upon reaching level 4 on the perks Gunslinger, Boomstick, Dead Eye, Machine Gunner, Archery and Turrets, weapons belonging to those perks will gain a chance to inflict Bleeding Wounds. Burnt Zombies and zombies on fire have a chance to set you on fire with each attack. Vending machines now sell resources, ammo, mods, food and medicine. All recipes are unlocked. Recipes available don't require parts and are craftable from the backpack or in a Campfire. Pistol, Double Barrel Shotgun and Hunting Rifle are craftable from the start, with a fixed Quality of 1. Workstations in the world are replaced by containers. Gas pumps and barrels are full. Ovens and Stoves work as Campfires. Locked containers are now unlocked. Arrows and Bolts glow like spears. Bolts are craftable from Arrows and vice versa. Concrete sets instantly. Reduced cost of upgrading to reinforced/steel blocks. Explosive Arrows and Bolts now benefit from the Demolition perk. Fake Soil and Snow that work as a trapdoor. Functional vehicles spawn on the world. Carrying a vehicle inflicts a heavy movement penalty. Vehicles use 1000% more gasoline. Murky Water can be obtained from toilets, sinks, fountains, etc. Ghillie Suit is now a cosmetic mod for armors and jackets. The color can be changed on demand by "opening" them like a bundle. Forged Iron and Steel can be harvested from cars, fridges and other blocks. Extreme temperatures cause health loss. Staying near a lit campfire recover a bit of health overtime. Iron and Steel Arrowheads are craftable using Forged Iron and Steel. Mod recipes show in the backpack in replacement of decorative blocks. Most weapons and tools can be scraped to Forged Iron and Steel. Simple progression: All perks now level up along with the attribute level. Perks are no longer purchasable (1). The level of the perks matches roughly the level at which you would unlock them. eg. when you buy level 2 of Perception, all the perks that were purchasable at level 1 go up a level. The crafting speed bonus of these perks was reduced: Advanced Engineering. Master Chef. Some perks were removed entirely: All book skills. Better Barter. Charismatic Nature. Daring Adventurer. Grease Monkey. Infiltrator. Lock Picking. Lucky Looter. Treasure Hunter. Ammo downgrading: HP, AP bullets and Slugs can be scrapped to normal bullets and shells. The conversion is not 1:1. You will get extra ammo depending on how much you are scrapping. Tiered quality of tools, weapons and armor. This is only applicable to loot. Quality of crafted Tier 1 items can go up to 5.: Tier 1 items have Quality 4. Tier 2 items have Quality 5. Tier 3 items have Quality 6. The loot depends on the type of container. Rare containers carry better loot. New Items: MRE (cold and heated). Alcohol Bandage. Blunderbuss Firestarter Ammo. Motion Detector. Mine Detector. Bush Disguise. Nail Bomb. Parachute. Tripwire Traps: Pipe Bomb, Molotov Cocktail, Dynamite and Grenade. Punji Sticks Trap. Spikes Strip Trap. Standalone Electric Fence. Standalone Spotlight. Radiation Emitter. Tear Gas Bomb. Tin Can Bomb. Sticky bomb. Junk Baton. Electric Axe. Beam Katana. Chain Sword. Power Hammer. Super Junk Turret. Katana. Karambit Claws. Auto Crossbow. Steel Claw Hammer. Scrap Shovel. Scrap Axe. Scrap Pickaxe. Random starting advantage, chooses randomly one of these items: Mine Detector Motion Detector Bush Disguise Quality 1 Wrench Bicycle Night Vision Goggles. Removed. Weapon, tool, armor and vehicle parts. Workbench, Forge, Chemistry Station and Cement Mixer. Crafting tools (Beaker, Crucible, etc). Blocks that need electricity. Books and schematics. Seeds and seed recipes. Bullet and Shell recipes. Mushrooms and Potatoes. Complex food recipes. Canned food, except Can of Sham. Medical Kit recipe. Bundle recipes. Many other recipes. Everything that can be crafted is listed in your inventory or the Campfire. Lead and Brass. Lockpicks. Most Journal hints. Quests and quest items. (1) Buying perks it's still possible by hovering the perk and pressing the "A" key. To avoid this, the right panel was blocked so it's not possible to hover over the perks. Because of this, this mod isn't compatible with any UI mods that modify the Skills window. Installation and Configuration. The Server and the Clients must have the mod installed and should not have any other mod in the Mods folder, with the following exceptions: Mods that change the HUD. Mods that increase backpack size. Can't guarantee compatibility with any other kind of mod. This mod is NOT compatible with SMX UI. Required game settings: 24 Hour Cycle: 10, 20 or 30 Minutes. Blood Moon Frequency: Disabled. XP Multiplier: 100%. Loot Abundance: 100%. Loot Respawn Time: Disabled. Drop On Death: Everything. Drop On Quit: Everything. Air Drops: Every Day. Mark Air Drops: On. Maps. Any map should work for this mod, with a few requirements: No traders. No lakes (big or small). No water border. Maps bigger than 4K probably won't work. An optional download includes six 4K maps (Balanced, Snow, Wasteland, Desert, Forest, Burnt Forest). Closing Words. This mod was only tested in 2 conditions: A Local Multiplayer game with 2 players (me connecting to my own game). A Dedicated Server with only 1 player. It worked well on both of them, but it might not work in a real game. The field that marks the safe zone is only a reference. Depending on the altitude of the supply drop, the real limit might be inside or outside the marked line. Watch out for the yellow warning if you are moving close to the border. There is 1 expected bug that I was unable to trigger, but I deduce from what I've found in the code that might occur with >6 players. Apparently, with a large amount of players, two supply drops spawn instead of one. I couldn't fix it because it never happened to me. Download. Mod: https://drive.google.com/file/d/1gzB0eTKenTUwcvc_LD9InDa_xdjMr8Hl/view?usp=sharing Maps: https://drive.google.com/file/d/1WADl8tfeg3anboIMVILHSPSQPd1cTWVX/view?usp=sharing HOTFIX 1: https://drive.google.com/file/d/1bG-gccULXwPxTWjR86mMz9A_mVI9WLuu/view?usp=sharing Reduces crafting time of Fort Bites (previous time was 7 minutes). Credits in the included "Credits.txt" file.
  9. Alexander the Great 💯
  10. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS *Buy land or building and become Mr Monopoly! *Hot Air Balloon * Over 40 new furniture *Kill area for PVP (Enter at your own risk!). — Server Information — Server name: Tipsy City/PVEPVP/200% exp/Wiped 5/20Server ip:
  12. Hello everyone. I'm currently working on a pvp server project and I like to write a Discord bot which alerts players when their base is under attack. If there is enough demand I would make a server admin friendly version you could use too. So far I have already proof of concept that this is 100% possible, but before I write this down I like to collect some ideas. Furthermore I like to add a system which limits per player claimblocks by the time spent on the server and would integrate this too if there is interest in such a feature and possibly more pvp related features. Please notice that this is meant as an addition to other tools like ServerTools, PatronMod, BC or whatever, so I would like to avoid including features they already provide if there isn't a good reason. Is there a demand for such a tool and what would you expect from such a tool? Are there other features you would wish you had for a pvp server?
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