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Axonius

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  1. What would be the point of making a bot to copy posts? I don't get what the motive would be.
  2. The emptiness of the world bugs me. I'd like to see the traders be more like settlements with a population that have different people to get missions from. More mission variety would be cool.. I'm repeating myself here,,,but taking elements of how Fallout 4 did settlements would add a lot.
  3. People suffering from a minor side effect of the covid vaccine
  4. Same here. I was using 120 minutes. Too much damn loot management. Down to 60 minutes which is the right balance for me right now. I'm on default difficulty, but I'm also using the DF mod. Day/Jog. Night/Run. horde night/sprint. I think I'm on 8 for horde size. I could afford more difficulty, but I like to screw off and take risks too much.
  5. I think the block damaging explosives were intended to be a PvP tool. You can use them to remove terrain or stairs, but you obviously have very limited control of the damage done.
  6. I suspect OP is referring to the blunderbuss.. Thats a pretty slow animation by design. I'm sure newer players get burned when trying to use it.
  7. I would be opposed. The passage of time is a core element of the game. It's even in the title. And traversing the landscape is core to the survival game genre.
  8. Depends on circumstances. Default is to minimize spending early game to save for food. Once the food problem is under control, I spend money like crazy.
  9. I think there is potential for having a City rebuilding element to the game. Meaning that once a clear a certain region, civilians start moving in and you have to protect to them. Maybe you can 'train' some of those civilians to help you fight zombies. Basicaly a version of what Fallout 4 did with the settlements.
  10. A carnival/theme park would be cool. Then you could have zombie clowns and zombie chihuahuas wearing little hats.
  11. What do you mean by "Time"? 3 minutes or 30 minutes? I'm also on a DF 10K map. I have not timed it, but I'd guess my load time is 3 or so minutes.
  12. Here's something funnier...Had a bad run in with some POI zombies that got me down to single digit health. I survived though due to my quick thinking and skillz. I then went over to a shower curtain to obtain some cloth and died instantly after striking the lower half of the shower curtain first.
  13. Frankly, just smart zombies would work. Zombies that can climb and jump with precision. Climb though openings. Climb/hang onto in your vehicle. As for underground bases - I'm not sure how/why they are not digging down to get to you or how you are defending.
  14. I'm a bit puzzled by this. Food is certainly an issue early on. But this is pretty much resolved by day 3 maybe day 4 if you've had a bad string of looting luck. After that, I start experiencing an exponential curve of food surplus. This is my experience in both vanilla and the Darkness Falls mod. And DF is no joke. Canned food give you food poisoning there. I don't really disagree with you though. Its an odd mechanic in my opinion. I'm not sure if it would matter if they just dropped food altogether. I'm trying to figure out if the food grind is even necessary.
  15. Exactly. Thats the way I think of it. Doors throw them off I think. I've seen them pound on a reinforce steel door while I stab them from the other side while standing behind a single wooded block.
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