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theFlu

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Everything posted by theFlu

  1. I have a few, but Kage is suffering to find any.. seems sporadically rare.
  2. While that is the case in reality, in the game they literally are named "HiPower".
  3. Is that a 10% chance for an extra book in every trash bag at 5/5, or just a 1.1 ratio in the total list of 20 or so books? (as in (1,1,1,1.1,1,1), spot the different one.. ) That 2% doesn't mean anything without knowing what it does.
  4. Yup, HP for bears, but prolly not worth the trouble. Unless you're either going for a farm plot hunt or just have horrible time surviving bears in particular. I haven't tested HP in A21, but it used to do exactly 0 damage to highly armored enemies, like soldiers.. so, beware.
  5. The counter reached zero, what else would you expect?
  6. Me neither, when it works. How do you reckon stealthing the lobby shown by david above would go? https://community.7daystodie.com/topic/32123-sleepers-even-worse-now/?do=findComment&comment=524448
  7. Hah, ok. It's not just me, it's the whole horde... spawns in a wave, drops them off the world. Sometimes they get to move for long enough to be seen. Even the log knows they're falling..:
  8. After a rather quick search here, I think my save's cooked, but I'll ask anyway: A21 b317, single player My character started falling through the ground every 10-60 seconds. First occurrence I was standing next to a junk turret, fell straight through the floor; I'm thinking the turret may have clipped me. Struggled for a bit under the POI, went dm, fly, noclip, and got back up. Ever since, relatively constantly the character will just clip through the ground.. the auto unstuck does eventually get her back on the ground, but it's rather unplayable. My flying drone also went missing at the same time, le location NaN .. could be that trying to load in clipping me, who knows. Verified files, rebooted, etc, no change. Started a new game to check, no integrity issues with the floor in Navezgane. Any advice would be appreciated, but seems like the save's done. Guess I'll try to play the next horde hanging onto a ladder, how's that for a "the floor's lava"...
  9. Yup, I used one, no problems for me. Exactly the shortest fence you could build thou, two posts.. latter took damage from working.
  10. I'm doing an INT build atm.. I wouldn't say it's bad. The junk turret at 5/5 skills absolutely rips thru anything.. several anythings if not poorly placed. I have the skill to use two, but I just toss a sledge behind the shooter to keep any passers-by in the firing area. Had to mine thru a night for ammo by day 21 so ye, the ammo cost is pretty harsh. Also mined for another night, but I haven't touched that ammo yet. As it seems that POI design is now full of pincer-move-spawns (blocking your retreat by spawning stuff in after you checked..), I've been sorta grateful to have something watching my rear - or rather, have the turrets take out the "main" spawn while gunning down the rear myself. Would've quit by the end of tier 3 quests otherwise. The turrets have managed almost all large fights entirely on their own, with the random single zed getting past them. Not that I've tried a hospital roof yet, but T3 infections have been e-z. Now I'd just like to have my character stay on the world for the D21 horde ... damn toon thinks she's a ghost and keeps trying to phase thru to bedrock
  11. Click on the "Recipes" on the item. If it has none, well, it has none.
  12. That's of course just a perception issue, but if one was to try to come up with a decent excuse.. it could be that a person adept at using a thing, is also going to be better at adapting bits of info from other sources to it. So the magazine isn't exactly a Sledge magazine, but something more general, materials, physics, whatever - and the player with good sledge skill is just more able to adapt that to his own tools. Of course it doesn't feel like that with the real magazines dropping, but say "Forged Iron" seems like a similar approximation. You didn't make iron bars to make a knife out of, you spent effort at the forge, the Forged Iron item is just a representation of the effort. Which isn't great either as it's pluripotent, but hey.. approximations.
  13. I clicked one on the map (not in the list but on the map), it went from gray to white and showed up on compass.. I didn't check if it was the "unique tracker" or just a toggle per waypoint. I hope it's the latter, but in any case, just try a clickety the next time.
  14. Playing an INT game, warrior diff; most points in the weapon skills, 18 days in: I have crafted a set of padded armor Q1, now wearing a Cloth Bonus Bundle. Got Q4 steel legs as a reward, might swap over at some point. I have crafted most of my batons, on a Q5 Stun baton since day 14 horde. Think I found a match for the pipe baton at points and a lower level Stunnie after making a Q3. I have crafted a single Q1 Sledge turret, bought a Q5 proper shootie turret for ~8k right after, and since have looted a Q2 sledge. I set up some light electrical defenses for day 14, couple fences and a gennie, all parts bought as I wasn't able to craft anything. Horde base is a wide stairwell that I just essentially blocked so my sledge can keep tossing zeds around. I do stand there shooting a toilet pistol at them, using looted ammo; but the fence and the sledge would've kept the D14 group at bay easily. Used 20 bought concrete mix for the blockade.
  15. It doesn't* affect the crafting time. *shouldn't, edge cases like the short-craft nails might suffer from lag issues with the UI open.
  16. I don't know if I'd call a feature, but it's been that way for ages .. we used to craft anvils on several forges to increase tool crafting, swapping between them to have the right one open when that specific anvil was about to complete for the (skill) XP. Queue a new one, move the newly made into the melting slot, open the next forge... better than trying to destroy stone axes, but quite riveting gameplay nonetheless..
  17. I'm going to assume an "under NDA", and then just guess they went with increased drop rates for the gating stuff for streamer weekend to provide a "for-sure" success for streamers. I wouldn't even hate them for that, wouldn't be a good look if the hyperactive streamers were bored out of their brains with the intended progression... Blink twice if you know I'm wrong.
  18. Yeah, that's what it looks to me. One large volume, triggered all at once - or maybe separate ones bound to same trigger, doesn't really matter which. Set up so that one side runs to cut off your exit while the other "distracts".. I've seen a small version of the same myself, narrow corridor, splits into two, you take either of the paths, zeds in the other wake up and walk behind you... luckily I smelled a rat when I saw the split and intentionally agroed and legged it straight after; still had to knock down the first of the other pack to avoid it. Sadly it seems like a design decision for the new POIs..
  19. I wouldn't mind the regular SexRex, but since I doubt TFP will revert that.. They might want to adjust the defaults for tools somehow. Unless they really intend not to have anyone but perception players salvaging things. It's not horrible to wrench a single car, but I tend to burn water for the sta buff (the hat filter is a godsend for that, always full water and a 3-minute drinking buff going). That might be the intended state though, max sta regen to make it remotely bearable for off-spec use. I dunno. Then again, I've only salvaged a couple cars to get pipes on the go, I don't have any use for any of the parts yet. Electricity is still just half way to the first tier.. playing full on INT on about day 12. Bought a few traps. I can craft a Q5 sledge turret, woo.. I bought a Q5 shooting one before I made one, though. (The stun baton is an in-between tier there in robotics, so my vendor is selling things two tiers above my crafting) Some balancing acts requested all over...
  20. I can handle dogs and POIs in general (I usually play warrior, so not exactly difficult), but I've started just outright cheesing POIs in A21. Not even an inkling of trying to fight fair. Break walls, block doorways, build high ground. See a dog house, place a ladder somewhere close. Or several. Sorta sad, sure a real survivor would be doing all of that in this world; but now I'm in an arms race with the devs, breaking their mazes wherever I go, instead of enjoying them.
  21. I may be wrong, but the way TFP is using names for debuffs is non-standard, to say the least. I Think "stun" on things like weighted head refers to what a "slow" would be. That's absolutely something I should've checked before making any statements, so, lets hope someone can come correct my mistake here.. Testing wouldn't be too complicated, just .. annoyingly statistical..
  22. After some quite extensive testing in A20 and earlier, this seems wrong to me. Minor: The zeds are spawned in at some point; but it's not tied to any check in and of itself. If there's few zombies loaded in the world, they're loaded while you approach the volume. If the world is sort of full with spawns already, they're loaded in only when you (nearly) enter the volume. The latter is often the case, making it look like they're loaded exactly upon entering. Major: The detection check when you cross the volume boundary has exactly two possible outcomes: - the zeds continue sleeping OR - the zeds target (Attack-Target) the PLAYER who crossed the threshold Even if some unnamed mod kept repeating that the zeds will just walk to a spot nearby, I have Never managed to repeat that. Trust me, I've tried. There's couple ways to get something akin that; You succeed the volume-check, and the zeds keep sleeping. Afterwards, you wake them with a sound and then leg it. You fail the volume-check and the zeds zoom in on you. You show yourself to the zeds (which reverts them back to normal agro mechanics) and then you leg it behind a corner / hide in the darkness at night. I can reliably do either of the above, never have I ever managed to get volume-triggered zeds to just "walk to a spot".
  23. Thanks for the heads-up. I've seen a couple annoyingly built places myself and on the tubes.. but if I had run into THAT hot mess blindly, I'd have left the game for the night, possibly for the year... mildly put
  24. I haven't tried in A21, but earlier it was the same mouse button as the fill (iirc). The aiming, it needs a block target just like a frame - so you can't throw it at the horizon, which is just something I've seen people try. Aim at a block (not water) nearby and click.. if it still works, that's how..
  25. Oh, cool, Logical Fallacies, straight from wikipedia, mostly misapplied... oh well. At least there's couple great examples of someone deving a game even slightly better? Oh, wait. No there isn't? Straw man... should be attacking an argument you haven't made. Implication of "Trolling" isn't an argument, not from me nor falsely from you. Trolling is a noble sport, enjoyed by all ages above 4; it's not even a proper ad hominem, I'm not trying to address your argument when I describe your behaviour there. At worst, it's an honest insult.. Personal incredulity .. yeah, got me there. I still can't believe you're being serious; can you blame me? Still kinda looking for that example of someone doing something similar, that much better. Dev takes time. Stating the state of reality isn't "weak", you just don't like it. Ruf.
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