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Guppycur

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Everything posted by Guppycur

  1. I hope you guys are *leaning* towards an approach that doesn't make you *prone* to leave it the same.
  2. hehe I just watched him stream that very thing. 😃
  3. I'm definitely loving that idea. The way I worked it out in my head based on your comment is an invisible entity that spawns, has an animation that shows a lightning bolt, and buffs the area with fire, then dies.
  4. Sphereii sorted the particles on multiplayer; once he does the same for fire extinguishing I'll put my add-on out. Still a weird bug where the fire particle is visible on a new save if you don't exit the game, I'm confident he will get that fixed. MY addon mod features: Flame thrower Napalm ammo Fire extinguisher Better smoldering smoke Oil slick - flammable Probably the fire truck
  5. Regarding new modded zombies specifically, these aren't what you think they are. We don't typically make the models, rig from scratch or animate them. There are too many trades involved to do such a thing, typically. We just find a good model somewhere and convert it so it works in game. So no, they're likely never going to be AAA quality new models modded into the game that are consistent with the art. Along that line of thinking, as much as khaine et al does understand the game mechanics better than most players because of those hours digging into them, I think most if not all modders know their limits, and respect tfp for what they've accomplished. That being said though, modders have a *lot* more opportunity to try different things, a luxary a production game company doesn't typically have, so while tfp changes direction there's probably going to be a modder or 10 who has tried it already and very possibly has valuable feedback on the results. A game that's been in alpha for this long with a modding community this big, has seen and done a lot. Just saying. So when khaine has feedback on something tfp is fixing to do, it very well could be from a place of experience. Now, you can either mock that experience, as most of the sycophants do, or at least give it some more thought. Your call. As long as the game is moddable, idgaf. ...removing jars is still weird though.
  6. Step 459 is getting the particles synched on multiplayer in a way that doesn't cause... Let's just say issues. Refinement will likely be done. Think of sCore as a foundation that other modders build upon. That's all I'm really doing. Sphereii gives the fire function and I build particles to fire extinguishers to fire trucks.
  7. ...is that something you really want me to make a list of? We "grew up together" in this community, we've both had the pleasure of seeing zombies outside in center cities to inside in every cupboard. We've seen crafting changes, zombie radar, we've been able to combine items to create better ones and we've been able to learn by doing. ...I don't think there is enough memory on this forum to list out all of the changes in direction the game has taken. Sure. You can change the definition of direction, but we've both seen the pimps zig and zag, I'm not sure why you're arguing against that. Hell, I love it. I hope the game never goes gold.
  8. Tfp has integrated modding in a way that it's natively supported. No weird hacks, no crazy executables, straight out of the box adding of blocks, items, entities, particles, and even code. They're incredibly supportive of the modding community, and in fact a few of their staff began as modders.
  9. Well it's not like TFP is helping themselves in this regard. Don't get me wrong, I'm fine with the direction of things changing every alpha, but it does send an odd signal to players.
  10. Get your Big Momma coaster today. Definitely thicker than the prior two. (Thanks CC)
  11. Khz, yes yes and yes. Basically add a triggered effect to any item and it will causes fire spreading damage. Dough: Yes yes yes. 😃
  12. Ruh Roh. Things are starting to get serious. Sheeit, helping... Sphereii is doing all the heavy lifting, I'm just making things pretty. Maurice is helping optimize my pretty stuff. But yeh things seem to be going okay.
  13. Making good progress. Maurice helped get the FPS down on one of the particle options, and Sphereii is > < close to getting the dedi issue resolved. Once that's done, some testing to be done and hopefully a release. 😃
  14. https://en.wikipedia.org/wiki/Arizona_Sunshine#/media/File:Arizona_Sunshine.jpg
  15. Fires can get out of hand very quickly. Something to consider.
  16. Be default it burns blocks with materials that contain "wood", and you can set individual blocks to be flammable.
  17. 11 fps on that particular fire particle with an RTX 2080. It'll be shipped, but it won't be the default one. The default one will be the same fire particle but won't have the light source attached. Soooooo pretty though, am I right?
  18. Guppycur

    Guppy's Fire Mod

    Defunct. Look here instead. Powered by sCore, this mod adds elements to the base fire mod that Sphereii created. Features: Flamethrower Napalm Ammo Fire Extinguisher Better smoldering smoke particle Oil Slick flammable traps Lightning Strikes (primarily in the burnt forest, however occasionally elsewhere) FireNado's (in burnt forest) Potential Add-on's Fire truck (would require additional mod dependencies) Flamethrower bandit This mod requires both Server and Client install and EAC to be *Off*. Don't come crying to me when you can't follow these simple instructions. Instructions for use: Get and maintain the latest version of sCore Get and maintain the last version of My Addon Mod Unzip into the appropriate mod folder for the version of the game you are playing on Start the game with EAC Off Go burn stuff down 😃 Although I have included recipes and loot, it would be a really good idea to go through those and tailor those to your needs.
  19. No need for personal attacks homie.
  20. No, that's not something I would mod, and it has nothing to do with this mask mod.
  21. I think it requires the advanced engineering perk? That's the only thing that comes to mind. I'm not familiar with better vanilla so don't know what it changes. The powered by score logo is just art so doesn't actually mean score was installed, but if you're not getting a @%$# ton of red errors then score is probably installed correctly. Can you send me your game log?
  22. Pfft, good luck. Once TFP releases another tidbit of something remotely controversial the cycle will start anew on that.
  23. You seem to have some sort of internal balance struggle that you may need to work out, because you're projecting. Projecting is when you feel something but can't process the emotion so you put it onto others. I'm quite fine with change. In fact, modding *is* change so you don't even make sense. Either I don't like change or I mod, it can't be both. Keep working it out though, I'm proud of you. I think I have the reason why you do it though. You are the one who doesn't like the change, and that conflicts with your deep rooted need to simp to the pimps, so instead of acknowledging that you don't like the change, you fabricate a reality and apply your dislikes onto others. It's really quite fascinating. All of your posts are both simping AND letting out your own emotions. It's a good start, I recommend starting a journal. Take the "balance" comment for instance. First you said "and then ask the devs why is the game not balanced to your way of playing the game", which is NOT something I asked, but now you acknowledge that you brought up balance. Projecting. ...when you look back, all you will see is me saying removing jars is weird, and that it won't make acquiring water any more difficult. But now you have created this reality where I'm a grumpy old man who's never happy about anything, even though I really like A20, it's still my favorite game, I enjoy the pimps and most players, and I appreciate the gift of the game, not to mention that I believe it's the most polished version of the game since I started in a6 or a7. I've noticed you tend to do that a lot though. Someone will say something, then you will fabricate what they said into something else and argue against that fabrication. That's called a strawman argument. Hell, after Schwartz said that getitem is staying in, I'm actually cool with the removal because it won't affect me. You on the other hand, keep defending it against any and everyone who has an opinion, all the while making up their arguments for them. I'm thinking they are YOUR arguments. Good, this is growth. Slow, but that's to be expected. You know, it IS okay to not like something TFP does. I pinky promise that they don't care. 😃 Traders are a dumb path to take, because you get caught in a loop. Go to trader, get quest, do quest, get trivial object, repeat. You end up spending your days performing menial tasks that don't net you anything decent, when simple looting can net you TONS more resources that will get you to a more comfortable place come horde night. Going to traders creates a false need that you *have* to have something, when you do not. I suppose it's your social media generation, where you end up believing that you need things (like your need for tfp validation as an example) when you don't, I dunno. By using traders, you make it harder on yourself because you are constantly putting your player in danger for very little reward while spending time doing quests instead of preparing your base, farm, meat collection, etc. Then there is the flip side of traders. All of that loot you got by looting and NOT doing trader quests is easily spendable *at* the trader so you can easily purchase what you need early on, and yes, I choose not to do that as well. I know you don't read or comprehend the posts you respond to, but if you were able to, you'd see that a large number of the complaints is that the survival aspect of the game is trivial. I think part of the reason it's not trivial for YOU, is that you follow the way TFP wants you to play, but that's exactly what makes it artificial. Me, I prefer free play. Do what I want and how I want to do it. The game used to be billed as "An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games." That's on their kickstarter. In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. But you keep arguing for playing it the TFP way. Well, agree to disagree then. When I play single player I rarely make it past the bow stage crafting wise. Because I don't need to. TFP has been kind enough to make wood into concrete in a lot of poi's which make them super suitable for horde nights. Why fight a feral radiated behemoth demolisher that can fly and spit nuclear acid when I don't have to. It just seems silly. I prefer to take the tower defense approach and make it though the night that way.
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