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KhaineGB

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Everything posted by KhaineGB

  1. It's entirely possible that the modlet has added something to the save, so yeah, i'd try putting it back.
  2. It is a little buggy. Like it wasn't resetting wellness for me, and it's not properly removing map waypoints. So i'll look into that later.
  3. No, I found out it doesn't work properly. That's why I shared the code above that goes on playerMale in entity classes.
  4. The POI light enabler wont work because, as far as I know, it's an edited main DLL file. But it's likely some of the other mods might be doing an insertBefore on the blocks file that's making it crash.
  5. It's disabled by default. This is the code I use to enable it in my current youtube series. <!-- This is all code for hardcore mode. Uncomment to enable it --> <append xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[@name='playerMale']"> <triggered_effect trigger="onSelfDied" action="ResetSpawnPoints, Harmony-0-DarknessFallsCore" target="self"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfDied" action="RemoveLandClaims, Harmony-0-DarknessFallsCore" target="self"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfDied" action="RemovePlayerVehicle, Harmony-0-DarknessFallsCore" target="self"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfDied" action="ResetPlayerQuests, Harmony-0-DarknessFallsCore" target="self"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="ResetProgression" reset_books="true"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="ResetPlayerLevel, Harmony-0-DarknessFallsCore" target="self" value="15835"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="ResetPlayerSkills, Harmony-0-DarknessFallsCore" target="self" value="0"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="ClearMapSDX, Harmony-0-DarknessFallsCore"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="GiveQuestSDX, SCore" target="self" quest="quest_PlayerRespawn"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> <triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffNewbieCoat"> <requirement name="NotHasBuff" buff="buffNewbieCoat"/> </triggered_effect> </append>
  6. I'll look at dismemberment in A20 cos they're messing with it. I'll also look at making the "force bloodmoon off" a seperate modlet that is included by default, but can just be deleted. Otherwise, no. You can't turn it on because I felt bloodmoons went against the spirit of romero, and most people playing this WANTED that.
  7. Yeah, it's super fast for early building, and that's it.
  8. Alright, i'm gonna say this one more time, because i'm starting to get annoyed. ALL of the trader issues you're experience is because TRADER PROTECTION IS OFF!!!! Double captains? No trader protection. ! under the world? No trader protection. Can't talk to traders? No trader protection. The ! thing doesn't matter. The double captains and/or traders? Kill one. Can't talk to one? Reboot your game. All of this has been brought up several times in this thread and fixes explained.
  9. Thats just because the trader have no trader area, therefore the ! is in the wrong place. Talking to any trader in the POI completes the quest.
  10. The guard captain thing can just happen. Don't worry about it. No spider modelt is here - https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=0
  11. That'd require the Nexus Launcher (Vortex) to work properly with just basic XML mods. Spoiler. It doesn't.
  12. No but there's a mod to make the titanium crossbow work like a laser weapon.
  13. Salvage Operations have it for sure
  14. Kill the trader, reboot the SERVER, that usually fixes it.
  15. Talk to them and see if they can sort it for you. If they won't, then Logic Servers or BlueFang both work. Logic don't allow DLL uploads but have an installer for the mod. Bluefang do allow DLL uploads.
  16. Something is installed incorrectly. Make sure the mod works in single player first. If it does, it's a bad server install. Your host might be blocking DLL uploads.
  17. It already has some unique mods. And yes, I added a few more. Archery is getting looked at. I slightly increased the sneak damage of bows, increased the damage of steel and titanium arrows and reload speed for crossbows has been added to the archery action skill so you should be able to fire faster. Also zombies are much more sensitive to noise now, so archery has that bonus due to being pretty quiet. Stalkers, Survivors and Bandits add to it.
  18. First Darkness Falls series is now complete! You can find the playlist for that here. Second Darkness Falls series has started. Hardcore Hordes! Random wandering hordes, random bloodmoons, reset to level 1 on death... yeah. I hate myself.
  19. Decrease the amount of heat you're generating. Like forges.
  20. Here's a better idea. Stop being offended on the behalf of women and let them speak for themselves. If people CHOOSE to work in that field, that's up to them. They don't need you making stupid claims about it being misogynistic and speaking for them. Also, it's an adult rated game. Get over it.
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