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KhaineGB

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Everything posted by KhaineGB

  1. Can't see anything obvious in there, so no idea
  2. The reason I suggested that is because someone else had a problem with the 60 slot backpack. But their folder structure was /Mods/KHA60-BBM/KHA60-BBM Even though the other mods are ok. I'm PRETTY sure you've got it right, but it's worth a double check. I have reported it as a potential bug though because there's no reason it shouldn't work. If it works in Sp, it should work in MP, it's that simple.
  3. Then I would check your folder structure and make sure it's correct
  4. I mean, I have severe fear of heights but I don't remove skyscrapers. 😛 https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=1 Mod to remove them should be there.
  5. Yeah, it would, because then you'd need recipes for smelting steel, then people would complain that steel recipes don't use it, etc.
  6. I could, but not planning to. I actually don't. I've been messing with controls and styles and haven't been able to fix it. I'll look at revisiting it later. Not really since steel is just iron in the forge.
  7. I don't make custom maps cos it takes forever
  8. <requirements compare_type="or"> <requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/> <requirement name="HoldingItemHasTags" tags="perkTheHuntsman"/> <requirement name="HoldingItemHasTags" tags="perkDeepCuts"/> <requirement name="HoldingItemHasTags" tags="perkPummelPete"/> <requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/> <requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/> <requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/> <requirement name="HoldingItemHasTags" tags="perkBrawler"/> <requirement name="HoldingItemHasTags" tags="perkGunslinger"/> <requirement name="HoldingItemHasTags" tags="perkBoomstick"/> <requirement name="HoldingItemHasTags" tags="perkDeadEye"/> <requirement name="HoldingItemHasTags" tags="perkMachineGunner"/> <requirement name="HoldingItemHasTags" tags="perkArchery"/> <requirement name="HoldingItemHasTags" tags="perkTurrets"/> </requirements> <passive_effect name="HeadShotOnly" operation="base_set" value="1"> <requirement name="EntityTagCompare" target="other" tags="zombie"/> <requirement name="IsLocalPlayer"/> </passive_effect> </effect_group> You can try that. Replace the code in entityclasses. But eh. Servers annoy me. I generally don't bug fix for servers.
  9. No. I was testing it locally. But since it appends to the player entity and it's only XML, there's no reason it shouldn't work
  10. Use the arrows that are near where the money icon is. It does NOT save between reloads (looking into that) They work fine for me. Just be aware not all of them can be server side only. Also you may need a new save. I've ONLY tested with new saves.
  11. If you mean the one for the wandering horde, no. It's an invisible block used JUST for config purposes. It doesn't do anything. I want to see if I can move those options to the main menu at some point using the PlayerPrefs system.
  12. Go to 7dtd on steam. Click play. Select show game launcher, like this. Then make sure "Use EasyAntiCheat (EAC)" is unchecked, like this. I always leave EAC off, so I select Run & Save as default. That's it.
  13. No you dont need logging on. that's just for me. You do need EAC OFF though, which apparently everyone is ignoring with the C# mods. It's not optional. It MUST be off.
  14. The mod works fine. Turn EAC off. As per the first post where it says you must have EAC off. People. PLEASE READ!!!! ^ just to emphasize the point where 15 slot is the first mod in the list and it says "EAC must be off"
  15. Yes. I literally streamed with the 60 slot backpack and it worked fine.
  16. I think so since it's just an int. But I haven't tried it. So it's at your own risk.
  17. Shouldnt be needed Install it manually. No. Must be a whole number
  18. Probably cos it's getting hammered. Yes You've got DM mode on. that's an A20 feature (cheat mode on does it too)
  19. Yep. I know. Those are just the stats from the A17 version. They're actually just less accurate.
  20. Added Extra Tool and Output Slots mod. Mostly of use to other modders who want to make more advanced/complex workstations for their mods.
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