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meganoth

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Everything posted by meganoth

  1. You could search for the terms "learn by doing" "lbd" and "action skills" among the mods. Those terms are usually used to denote learning by using items. Then you only need to check if the mods you find use that with crafting as well. One place to check anyway would be Darkness Falls. It has lbd, I am just not sure whether it includes lbd crafting.
  2. [This topic was moved to a more appropriate place]
  3. Humans like to attribute changes to things they do or have seen first hand. This is why people in older times blamed a dead cow either on whatever they did shortly before or on some stranger that came into the village a few days before 😉 At least that is my theory why almost all changes in this game are blamed as being a reaction to some streamer or group of players doing some cheesy thing. In a few cases they are or it is part of the reason but mostly these are just wild and false guesses by some player and perpetuated from then on. If you plant spikes one block down, so their top is level with the surrounding area they are as effective as in A16. This is because the AI sees spikes simply as blocks and when they are flush with the ground they don't count as obstacles for the AI. Even better, a destroyed buried spike leaves a hole in the ground that then counts as an obstacle. The zombies will then walk over nearby spikes instead of walking through the hole. Won't bring back the general feeling but you will see spikes in a new light. I think I heard there is a setting in the AI that handles for how many blocks ahead the zombies can plan their routes. If this were set to a small number the zombies should (in theory) react somewhat similar to the old ways. Though I don't know of any mod doing this so this "naive" approach may not work after all (?).
  4. Firefox works flawlessly in my case. Only when I restart it I have to click on a checkbox once (or in seldom cases twice) that I am human, but that's it. Current firefox on ubuntu, no addons. Possible explanations for these different experiences: 1) Browser addons 2) Privacy or other settings 3) cloudflares measures are not as simple and may depend on network parameters (like provider, router settings,...), browser ids and many small details. @meilodaresh: Maybe time to update or reinstall your ubuntu, not only because of this forum (and stay with LTS versions if you haven't done already)
  5. The "AI changes" were (according to the programmer who did it) a complete rewrite of old code because the old code was too inflexible to handle NPC as well, especially bandits. So a rewrite was done more than 3 years ago that could accomodate anything from dumb (for zombies) to intelligent (for bandits and NPC). Just that "dumb" didn't mean exactly like with the old AI code but a different sort of "dumb". It was not a reaction to any cheesy player bases. It was work that had to be done for bandits. Case in point, the new AI can be cheesed as well, that wasn't the goal. Your proposed solution is not a solution for TFPs problem. And their new AI is probably widely used right now to make the bandits work well, so there is no chance in hell they will ever go back to the old AI. Your only chance is to hope for a modder to implement some A16 AI compatibility mode inside the new AI. PS: Tastes differ. I like the new AI much better than the boring old AI.
  6. I don't understand. Are you really talking about the game? You can specify the shape of a block. You just have to equip the shape and klick on the right mouse button for 2 seconds to access the shape menue. Then select the shape you want and from then on you will see that shape in your hand and will place that shape. Again, game or world editor? In the game the same shape menue lets you select enhanced rotation and get all rotations. And it doesn't delete your base, at least I don't have any problems with base deletion unless I disregard structural integrity
  7. There are files in the programs dir .../Data/Prefabs/POIs/trader_[name].xml that define each trader POI and the lines "<property name="TraderAreaProtect" value="0,0,0" />" and <property name="TraderArea" value="True" /> that seem to be doing that magic. Now I don't know if it suffices to remove the Protect line, but this would be the first thing to try. If not, then changing the value to 100,100,100 might do it at the cost of some random area 100 blocks from the trader being protected. Or even changing TraderArea to "False". but I would guess this disables the trader functions as well. There are also mods that disable trader protection, I think Darkness Falls is one of those. If yes, simply download darkness falls and search its code and data for anything relating to traders. Maybe that mod has changed the xmls files above and you should be able to mimic that in your files.
  8. litenetlib not connecting means the server doesn't have the right ports open. The client doesn't need anything to be done here, the server needs the actual server port opened for tcp and the next 3 ports above open for udp. I.e. if you leave the server port at default 26900 you should open ports 26901 - 26903 for upd (not sure, maybe even 26900 udp as well) If that doesn't help, read the pinned thread that tells you how to report problems. We usually need the whole logfile to correctly identify problems PS: If you are using Windows, then you have antivirus automatically, it is called windows defender. You should make exeptions for the 7days data dir or you will probably get a problem eventually
  9. Together with a buddy you already have two 15 block squares available to safeguard against spawns. Add to that 3 Land Claim Blocks per player so you can safeguard even more space. I assume you are aware of the methods to prevent zombies from wandering in from the streets? Even if you have such a big base that it can't be made spawn-safe with all bedrolls and LCBs at your disposal you can always build separate higher floor "panic rooms" that make you afk-safe there. Using POIs as bases is such a powerful method that saves you tons of materials and time compared to building it yourself, I almost have a guilty conscience when I am using one. Probably it is quite good for the balance of the game that there is a big disadvantage to using big sturdy tier4 POIs as a base.
  10. Please use "Discussions and Requests" for this. Thread moved.
  11. This forum section is only for listing actual mods by their authors and talking with them directly. Thread moved to "Discussion and Requests"
  12. This section is reserved for listing actual game mods and not about weapon mods. I have moved this thread to "General Support"
  13. Are you sure those are small tweaks? AAA games are so expensive to make because they put such importance on graphics. It surely isn't the sometimes meagre content.
  14. You are talking as if this were a known bug. But is it known to TFP? i.e. on their bug list? If not, is it possible that it is only happening to you? Or have you heard of others having the same problem? If only happening to you, is it possibly because of a mod? You said it happens in vanilla too. But did you really start a new vanilla game to test it? Or did you just delete the mods in your current game (as you explained in the second paragraph) and expected it to be vanilla now? Hint: It isn't the same. Removing mods can even break previously well-working games.
  15. Antivirus software on your computer usually inspects every single file you write on your disk for virus signatures. Now imagine an update to the game or some data (that the game writes constantly to disk while playing) by chance looks like a virus signature and gets blocked. Suddenly some code or data is corrupted. I don't know if this is the problem you have specifically. This is just an example of how this can suddenly happen. And AFAIK the built-in antivirus software from Microsoft can not be turned off, you can only turn off detection for specific directories.
  16. Please post the full logs. Instructions are in a pinned thread here in the support section
  17. Forum account and email verification is quite standard procedure for forums and sadly necessary as any weakness in a website is immediately exploited by hackers. Without email verification a simple script could create thousands of accounts per minute and flood the forum with spam or useless reports, just as an example. You should not need to turn on 2FA as far as I know, that should still be optional (if that is what you were refering to with the verification account)
  18. Thanks. It means longer ranges are impossible to test. But we are talking about short range now anyway. Another thought (untested, from memory): I have the impression that zombies standing up seem to be invulnerable to melee weapons as well. But one possibility would be that they are not, but there is simply no hit feedback as there is no animation for this available. So standing up has always to conclude before the zombie can show anything happening to him.
  19. Not that I know of, we mods are much too lazy to do stuff for you automatically 😉. If you want to report a bug, be sure to use the red button above and follow the instructions there.
  20. Does the hit-circle count at the moment you release the arrow or when the arrow arrives at the target location?
  21. Stop that. It's silly. Very silly indeed.
  22. Damn, again needs a reply: I am not aware of a single word posted by any mod in this thread in his function as a mod. All words were "forum-user-words"(tm). Some could have been even created by an AI or a monkey randomly typing on a typewriter, but to my knowledge not a single word fizzled and crackled with any sort of mod-power
  23. Many people seem to have played 7D2D *and* Valheim. And the games have somewhat different "niches", because valheim is much more survival and less cross-genre than 7d2d, and much less moddable. And IMHO there is not much replayability in valheim. So a simple answer could be anyone who wants more survival in a game. I play Valheim currently with 2 friends, but if I could only play one of the games it would be 7d2d without a question.
  24. Damn. This still needs a reply. Can't check right now, but probably the only place where 7 days to die currently refers to jars is in the name "jar of water" which they probably kept to reference the quantity, or forgot to change or most likely thought it totally unneccesary to change. And if that were the only problem TFP would probably have no qualms changing that to say "pint of water" or "water". Is that what you need for your realism? It would be the request most likely to succeed from all we discussed and may be even on their to-do list for further polishing, who knows? While you are at it maybe give the Valheim devs the hint they should rename their "meat platter" as that might lead to discussions, not that I think it would. Valheim players need food as much or even more as 7 days to die players need a weapon. Playing without is just a theoretical option for people who have finished a Mario Brothers game using only their nose or killed the end boss of skyrim in under 10 minutes, for bragging rights. I have not played many survival games but any I have played had very different mechanics, there is no universal requirement for survival games to have a "find container, get water" mechanic. And as we know TFP doesn't listen to "but this was once in the game but then they removed it" arguments and I don't care about past alphas and their rules as well. 7d2d had so many mechanics that were tried but are no more, if that disturbs you I can give you the old "Wait for the game to release, don't play alpha" treatment. This brings us back to your question "Why would players of Valheim expect it to be a "correct" survival simulation as it never has been nor tried to be?" to which I ask back why do you expect 7d2d to be a correct survival simulation? Only if 7d2d tried to be a simulation would there be a need to simulate what a survivor had to do in real life as closely as possible. Neither valheim nor 7d2d claim to do that. Neither need empty jars nor empty platters or bowls to be survival games.
  25. Oh right. Sorry. Still a good time to drop the endless discussion
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