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Roland

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Everything posted by Roland

  1. Stuff like this is all refinement work at the very end before they release. I'm betting there is already a ticket for it but it just hasn't reached the priority level yet to make into anyone's queue. But making sure the tutorial quest is refined, polished, and easy for the newbiest of players is certainly something that will be high priority before they release to gold. If you ask me the button presses to be shown should be TAB, Click on the Exclamation Mark Quest Icon, Click on the Quest Cancelation Icon and skip the whole tutorial quest and start the apocalypse with zero skill points, no idea in which direction the trader/city is, and complete freedom to do what you want from the beginning. But TFP isn't listening to me, dammit.
  2. The art update is what took a year and a half. The feature list doesn't and can't do it justice. It has been a comprehensive overhaul. You are absolutely correct that not everyone values the same things and what is exciting for one person may be dismissed by another. The developers view the changes in art that they made for A21 as necessary and critical to get done before gold and it has eaten up the most time. Bandits have not been canceled. They and the new character models are well underway but just not finished in time for A21. Unlike past alphas where they just got punted, the developers have been actively working on them this time. While the feature list may not look like it contains any bangers, the changes they have made to water survival and crafting have definitely freshened up the gameplay for the early to mid game. Hopefully, you will enjoy those changes.
  3. hopefully Rick’s talking points will all end with …and don’t say a specific release date!!!!
  4. And you were so close. Faatal’s hand hovered over the bandit button poised to press but then he came to his senses after Syphon’s reminder. We could have had it!!! Maybe wait a day and try again. Everyone knows programmers suffer from short term memory loss.
  5. Do you mean to tell me that the mythical beast that acts the same online as in real life....ACTUALLY EXISTS!?!?!?!
  6. Cool! I look forward to its release. Thanks for starting the prerelease hype train
  7. I've been around and I have no idea of whom you're talking about. Why not name the mod author and post a link? Maybe @faatal would like to see what they did and whether it can be utilized? Why keep it a secret? That's not good news....that's just saying there is a secret.
  8. None. Just a couple of chatAI programs they left running when they left the building.
  9. All I was saying is that if the treasure room was removed and the only way to get the end dungeon reward was to visit the trader once the quest was over that would solve the problem of "loot on the roof". I'm not against distributing the existing treasure room loot around the poi for folks who don't do quests so they get good stuff without having to quest but I also think that the trader quest reward is plenty reward for doing the quest and combining the end treasure room loot with the trader rewards is usually pretty OP rewards. I don't want anyone to feel forced to do quests if they don't want to.
  10. Personally, I think they could get rid of the loot room and just have that stuff scattered around the POI so that those who fully explore get everything. The true "loot room" is the quest reward when you return to the trader. Why do we need the loot room treasure AND the trader reward treasure anyway? That combo usually leads to the player getting well beyond the difficulty curve of the game anyway. If the containers are scattered around, those spawn points CAN be easily randomized so there isn't just two or three possibilities. I know the loot rooms were originally conceived as the treasure room for a dungeon but there's really no need. The trader reward is plenty especially if there is a nice crate of goodies still present in the POI but just in a random location.
  11. And no wrench? tsk tsk...that is the worst!
  12. They didn't get them all done and won't in time for A21. They are well into it but it is one of those things that they refuse to have some that look good and then by comparison some that look bad so they won't put them in until they can switch out everything at once. So the answer is no to A21 but a very good possibility for A22. they hadn't even started them before A21 and now they are well into it. The bandit models, player character models, and outfits are all interconnected and hopefully will all be done for A22 without causing A22 to get delayed.
  13. Don't listen to Flu. You won the game.
  14. I didn't think we were going to reveal that the wheelchair is the sixth functional vehicle in the game...
  15. It’s 90% if you already have antibiotics and are fine but 0.003% if you are infected and don’t have anything…
  16. Roland

    The Asia Mod

    Looks amazing! Definitely plan to try this one out. Thanks!
  17. I use padded exclusively until I can replace it with military part by part.
  18. Sorry it has been confusing for you. It is admittedly a bit of a mess when it comes to console. For your situation there is not a definitive answer. The developers are committed to porting to consoles a new version of 7 Days to Die that will be the same as the finished PC version so that console players and PC players can crossplay together. That version will be for the PS5 and new Xbox Series of consoles. They have stated that they will try their best to port the game to PS4 and Xbox One but that is only if they can meet config limitations of those machines. So there is no guaranteed future for an updated version of 7 Days to Die for past generations of consoles. The original console game will never be updated again in the future. It is 100% as is. The new game is locked in for the new generation of consoles and extremely iffy for the last generation-- I would not count on it. Hope this clears up the confusion.
  19. You will if you start laying off the Sham!
  20. As long as he uses a wrench it works perfectly fine.
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