Jump to content

Laz Man

QA
  • Posts

    5,991
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Laz Man

  1. I get you Roland, thanks for the insight into the origin of your 0xp mod. I can see how your mod brings the experience closer to being in a show like TWD. Sounds fun to me. If I ever have time for it, I would love to play a perma death version of your mod along with a few others.
  2. Will see what the feedback there is in experimental, I'm sure faatal can improve upon it. Its not GPS like bloodmoon but certainly can feel like it if your the type that loves to make alot of noise. 😄 It felt pretty good the last time I tested it.
  3. A20 loot is completely different so hopefully those yellow bags feel better 😀
  4. Condolences CHAOS XTC69, Thank you for sharing your fond memories with us. I pray that you and your family have the strength to get through this difficult time. RIP Hawkeye11871. Scott Lowe.
  5. 7) Feral Sense Game Option When turned on Zombies can sense the player from much farther away and stay focused on the optimal path to where the player is Stealth still works but zombie senses are heightened so stealth play is much more challenging Settings are: Off, Day, Night, All
  6. The contrast of colors and the long lines in some of those were pretty cool. Thanks for the share.
  7. Lots of cool challenges, gameplay styles and mods. Its what makes this game great. Once you guys get A20 you will also have the added challenge of feral sense to test your survival skills against...:p
  8. As cool as it would be to get a tier 3 anything on day 1 at the hardest POI in the game, it is probably not going to happen with the current design of the game. Maybe if weapons and armor became irrepairable at some point requiring players to find or craft a new one, getting one so early would just kill progression and alot of incentive to keep looting.
  9. Looting is very different in A20. Although I don't think it will ever be perfect, I hope the majority feel it is an improvement. 😀
  10. Correct, it is work in process tech. Assuming no issues, it will be a gradual process per zombie going into A21+
  11. He was probably referring to better terrain tools then what we have in the editor today. Something like this as an example.
  12. There are some issues with testing loot in the editor in A19. I believe this has been fixed in A20. Probably best to wait until A20.
  13. POI restoration is a fun challenge and is very immersive. There is a very rewarding feeling from restoring the world even if only POI at a time. I think my ideal setup would be a way to secure a larger area of all zombie spawning, sorta like building a settlement. This is already doable with multiple players but would love for a way to do so SP as well. The cherry on top would be securing NPCs for my settlement. 😃
  14. They are not random in the editor...but work correctly in an actual game.
  15. Those are random number block helpers.
  16. I share similar expectations. Ranged enemy combat is a tricky thing to get right. There is a fine line between infalliable aimbots and AI that can't shoot the broadside of a barn. Time will tell what the vision the devs have for them in A21+. I am all for more varied encounters so even if its not the best, I will most likely enjoy their presence. Both as a fan and a level designer :p...
  17. I really hope not as from memory, rebar frames had limited shapes when compared to wooden frames anywho... Should be easy to mod back it as well. At least a similar functioning block.
  18. Someone asked if they could place more traps in their custom POIs. There are a few new trap blocks for POI builders to use.
  19. I appreciate you sharing your initial thoughts on the change. Hopefully this change will be something that players get use to quickly. Keep in mind with all of the new shapes added, builders will have a more options in their builds and thus more opportunities for creativity. As a side note, a player house made of frame shapes looks very immersive, akin to how real houses look like before all of the exterior materials are layered on top. 😃 At the end of the day, hopefully it is a net positive change.
  20. Keep in mind we have a ton of 1/2 block variants, trims, moldings, plates, stairs, etc. etc. Hats off to the guy who made the majority of them. Without them, the POIs would not look nearly as good...😁
  21. Thankfully, not all final loot rooms are on rooftops so this issue is somewhat mitigated. Questing also resets POIs so this is a problem when exploring a POI without a quest there. Given the voxel nature of the game, its a complicated issue. Hopefully a solution is determined that wont require alot of POI rework.
  22. The old marksmanship rifle was redundant to the new HD sniper rifle plus it wasn't up to the current standard. Not surprised it was replaced. Don't get me wrong, gun variety is a nice quality of life addition but not something I would expect right now. Maybe it could be a nice DLC thing but who knows especially if that legendary gun stuff makes it in eventually. Tons of gun mods out there now so won't be surprised if modders fill in that need for you.
×
×
  • Create New...