Jump to content

Laz Man

QA
  • Posts

    5,993
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Laz Man

  1. The zombies also dont come from the same direction which some people still don't know. The direction changes throughout the night.. The AI also won't go out of its way to go through a hole that is too far away. I've seen this often in bases that are too large.
  2. Although my completely unbiased opinion is that POIs are the best feature of the game....😅
  3. Except players can get through 1.5 meter holes last time I checked...😅
  4. Its cool to appreciate any given aspect of development. However, its a team effort and there is no reason to draw lines which component is greater/lessor.
  5. The parental controls go on the PC not the game. You can control app access that way. Doesn't really matter here though as the OP never said how old his kids are and/or they have their own PC or not. Honestly, as a parent I'd be more concerned if my kids had their own phone with unrestricted access to the internet then this video games POIs...
  6. I didn't get to watch the stream last night. I know there is a special dev mod you can put on any melee weapon that allows you to test dismemberment. Looks like a candy cane. Should be in A19 already.
  7. OP I know you don't think what you proposed will ever make it into the vanilla game, but you just never know. I don't think anyone ever expected RWG to reach the level of believability and immersion that is in A20 but here we are. On the flip side what you ask for may never happen but we might get damn close on some of them. Tune into the dev stream next week as Robert will be revealing lots of details regarding RWG and the new way POIs are spawned in.
  8. Just trying to help and also understand you better. Wasn't sure if you were aware you could or not. The reason I mentioned it so you can test out whatever ideas you worked out in your head if you wanted to. If not, no big deal. Have a good day sir.
  9. You can always roll back to an older alpha version in steam to test whatever theories you come up with. Regarding raising block HP on horde nights, then what? I'm curious what new base defense gameplay you had in mind that would be more enjoyable then what we have now. My memory is alittle dusty but I believe prior to the "smarter" AI, the strategies players used were to surround their base with spikes and remove any stairs so the zeds could reach you easily.
  10. I think somewhere between 1 and 2 if anything more would be good. 3 might sound cool at first but it invalidates the tower defense aspect too much and is not scalable. As stated by others, with #3, horde bases just revert back to building solid steel I win platforms with no need to build anything else. Might satisfy some immersion senses based on Romero zombie lore but at the cost of more enjoyable scalable gameplay.
  11. Speaking of the bear den, can't wait to see what people think of its face lift. 😄
  12. Some have been improved, but no new ones for A20 I think. There are talks to deprecate some of the old ones that are not used often and replaced with new ones. A good example is the old beer texture.
  13. Something I like to do in my SP game is use my horde nights as a barometer. Once my horde nights start getting too easy (e.g. horde ends before 4am), I start turning up the difficulty. My favorite setting to turn up is the max alive zombies during blood moon. In my last longplay, my max alive zombie setting reached 16 (default is 8 ) by night 63. I'm sure this is easy mode for some people but it was perfect for me lol.
  14. Int / Per is my favorite build to play. Its alittle old (A18) but much of the strategy still applies in A19. I have a video series of horde nights I recorded from Day 14 through 63 (See playlist link below). Some details in the video descriptions. Maybe it will inspire you with some ideas for your own base.
  15. No, I don't believe so as those are not shapes.
  16. 7d2d FPS RTS. Ever play c&c renegade? Or a coop MP version of Medieval Dynasty + 7D2D.
  17. Yes, for example, that mannequin block in your toolbelt has alot more detail (e.g. verts/tris) compared with other blocks. This is one reason that some of these blocks are not player craftable as placing too many of them in one spot will impact performance in a big way.
  18. 3 million is a bit excessive. Keep in mind dishong tower is 4mill and its a 13 floor high rise. High poly models is a good place to start trimming things if you want it to perform better. If you are using alot of lights, enable the light performance checkbox and eliminate any overlapping lights. You can reduce the radius of lights if you don't want to turn them off completely. Nice looking build in that screenshot. 👍
  19. What are the dimensions of your POI and its total verts/triangles? This information is displayed next to the tabs within the editor.
  20. Some great points Roland and thanks. Another great point is that you don't even have to do quests to enjoy the game. Lots of people even choose to play with no traders since they prefer a more nomadic unguided experience. I can empathize with those that truly don't like dungeon POIs because of their linear pathing. However, keep in mind that linear path is what allows level design to deliver a paced experience with ups and downs much like how movies and books tell a story which is a fantastic thing. What other open world fully destructible voxel game on the market gives you such a mixed bag of levels/experiences (non questable, remnant, etc.) to choose from?
  21. Those are some great names, ty. Lol I agree if your kids are old enough to play this game, then they should be old enough to have a sit down to talk about what a strip club is based on your moral beliefs.
  22. Could be in a week or 2. Tonight's dev stream is the environmental and weapon artist team. Should be a good dinner time event. 😃
  23. Hang in there, it will be worth the wait. Level design will be cranking out POIs well into stable so there should be some nice fresh mysteries added well past the streamer weekend. 😉
  24. I get you Roland, thanks for the insight into the origin of your 0xp mod. I can see how your mod brings the experience closer to being in a show like TWD. Sounds fun to me. If I ever have time for it, I would love to play a perma death version of your mod along with a few others.
×
×
  • Create New...