Jump to content

Laz Man

QA
  • Posts

    5,991
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Laz Man

  1. I don't think it can be specified via xml currently. I remember having to copy the trader block from the trader POI that had the correct trader I wanted in order to get them to spawn in my custom POI.
  2. Maybe the blunderbuss could be retrofitted into a primitive rocket launcher like the broadsider in fo76 lol...
  3. Objectively speaking I think they have done well enough so far to the original scope on their kickstarter promise and will surpass them in some ways when everything is said and done. As far as how long its taken, that sorta comes with the territory of early access indie development. Could have things been completed faster? Sure, but my guess would be we would have a lesser game then we have now.
  4. I think the only think I miss about the BUSS is its loud and in your face hand cannon like feel. I have always enjoyed black powder type weapons in many different games. Also...who doesn't like role playing as a pirate? argggh!
  5. I hope you are referring to the motorcycle and not my worse nightmare of fully armored bandits rolling up on pedal bicycles to do machine gun drive by lol.... I stand by my opinion we never needed a bicycle in the game as its just a filler vehicle before the mini bike....😅
  6. You know I never really noticed it until you mentioned it. Don't know if its a place holder or not but might know who to ask about it. In the meantime this is all I have to contribute lol...
  7. I wouldn't put it past the devs to repurpose the zombie dogpile/corpse eating animation but just offset it a bit and call it teabagging lol....
  8. Left click on the block type you want to copy. If done correctly it will list the block name in the bottom right corner of your screen. If you want to replace all blocks within a selection, you will want to make sure you hold down the "R" key and toggle on the option. There is also an option in the radial menu to keep the paint used on the highlighted blocks if desired.
  9. Where there is a will there is a way. 😁 Maybe they can be done similar to challenge notes and the npc path is outside a POI reducing the chance of them getting stuck. This wouldn't be error proof but have a higher chance of success perhaps...😁
  10. That would be cool. Like....do you conserve ammo for the upcoming horde night or do you invest it into the npcs for a higher chance at survival / quest success. Sounds like some trade off scenario for the player.
  11. Npc rescue missions would certainly be a fun quest/activity. Perhaps something similar will/can be added once bandits and other human npcs make it into the game. It would be a shame if all we got quest wise were basic kill x, clear and fetch types. I encourage you to attend one of the several a20 dev streams when they get started and ask for this feature live...😅
  12. More power to him as it takes more time to do so as well. Unless he does the ultimate cheese and nerd pole to the top. 😅
  13. Perhaps but there is already a limit on the number of the same type of item you can sell to the trader. So you want the game to magically tell you whether it is okay to go loot a place in a multiplayer server? For PVP this would be horrible. For coop maybe? Perhaps one reason people ask for shared maps.
  14. You nailed it. Couldn't have said it better myself. Hopefully the hunger/thirst and other survival elements get the right tuning so they are no longer non issues as well. The horde mechanic shines best in SP or single save coop imo. Whereas in MP, its way to easy to opt out (e.g. log off, let others do all the work, etc.)
  15. I would guess brick will most likely stay in the game. Eapecially when there are so many brick textures. Removing brick blocks would probably require massive changes to alot of POIs so I doubt they will be removed at this point.
  16. Horde nights is a huge part of what makes 7 days different from many other similar zombie games that and voxels. Also, since the main quest line /story is still missing from the game, its a good mechanic that gives players a nice goal /challenge.
  17. I haven't heard anything about caves. Some sewer stuff in tiles were talked about. Maybe wishful thinking...😁
  18. I'm alittle sad I didn't get included. Joking aside, I like attack volumes but would be okay with giving stealth players some love somehow as long as some effort is still involved. Also, I don't think anyone is asking for full loot room ninja clears although that statement has been made a few times now.
  19. AFAIK, that is a confirmed issue and will be addressed when the new character outfits get put in which is A21+.
  20. It would be nice to see a couple of POIs or even a quest / challenge specific to stealth play. Although, not sure if it is in the cards for 7 days since the game's core design is probably mostly done at this point. You never know though so it is probably worth asking the devs during one of their dev streams.
  21. And thats why I said I was hoping for some middle ground since I can emphatize with stealth inclined play styles. On the other hand, scripted sequences is one reason why movies and other similar entertainment media is so memorable over the years and see the value in having them in a video game. You may disagree and that's okay. We all can have different opinions. If that was the final design/intention I would agree with you. HOWEVER, I feel then there should be some more clear indications to the player when stealth abilities are applicable and when it isn't. I can see how it would suck to spend time/energy (and skill points) into sneaking into an area then being surprised it is all for naught....
  22. I never said that attack volumes should be completely removed or 100% stealthable...😅 As someone who likes to make POIs, I feel attack volumes are a great addition that allows designers to create suspenseful scripted sequences similar to those seen in movies and TV shows. Being able to stealth through them completely would ruin them. I am hoping for more of a middle ground solution than anything else.
  23. Re: stealth and attack volumes I have brought up the question about attack volumes and stealth and it sounds like maybe in the future there could be some way to stealth them but that will mostly likely not be addressed in A20 though.
×
×
  • Create New...