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Jost Amman

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Posts posted by Jost Amman

  1. 26 minutes ago, PoloPoPo said:

    "Surprise spawns" right nearby the player only inside closets or above the ceiling, therefore those spawns don't magically appear in front of the player's eyes but are rather hidden and one would not know whether the zombies have been waiting there forever or just spawned.

    Ok, that would cover small number spawns in rooms.

     

    But what about those areas in POIs where the designer wants you to be, basically, ambushed?

    Those are often bigger areas (like a warehouse or a big room) where you can't really hide the spawns from view.

  2. 1 hour ago, Red Eagle LXIX said:

    It is annoying to use a cheese built stairway, go down 2 blocks and WATCH zombies magically appear.  7 Days To Magic?

    I think that part could be addressed by the POI designer (at least partially).

    But if you could decide a change, how would you handle "surprise spawns"? Any ideas?

  3. Hi everyone. I had a rough go with COVID during the holidays, so I couldn't find the energy/inspiration to play A20 stable until a few days ago, when I got back full strength.

     

    Just wanted to congratulate TFP @madmole, @faatal @Kinyajuu and the QA Team (sorry, but I don't know every TFP account) for the great new alpha version you've come up with! The game is fun, the graphics (at least for me) are very pretty even on my average system, and performance (SP) is great.

     

    Please keep ironing out the few remaining bugs/glitches, and I'm sure we players will play A20.x with great fun for months!

    That, IMO, will also give you more time and less pressure from the community to push out A21 (lol).

     

  4. 58 minutes ago, Catdaddy said:

    Because I come here to read about the game, not forum politics and petty ego contests.

    Oh, I see, so it's what I thought. Here we go again... people masking criminality with politics.

    Anyway, I'll refrain to "offend" your friends in the future...

     

    Also, just to clarify, my joke was: "what do you know how breaking bulletproof glass sounds?" - I thought it was funny, actually.

    Geez! People get triggered for everything nowdays.

  5. 1 hour ago, Beelzebubs Ghost said:

    Is it Kuosimodo? He has been going through my posts downvoting everything too.

    Well, to be honest, I've received both positive and negative reactions from Kuosimodo... so, in my case, nothing to say to him.

  6. 54 minutes ago, Neminsis said:

    If you've got bars all around your fighting area that means that the 2 thick walls are somewhere else then, right? 

    Look, I'm done talking with you, I don't know where did you get these 2 thick walls from, and you don't know how my base is (I posted a picture before though). You just went with something, got it all wrong, and started giving advice on wrong assumptions. Anyway, just a waste of time for both you and me.

     

  7. 17 minutes ago, Neminsis said:


    But none of that will actually even happen...

    The ai hasn't focused on blocks that weren't directly adjacent to the player in a very long time and destroy area mode just doesn't last that long.

    To be honest, you use the 4x poles because the 4x hp gain and SI redundancy and not because of aesthetics, or this change wouldn't matter to you, and frankly that 4x hp was already overkill.

    Cops won't spit at you through walls so it doesn't matter what blocks are on the outside and the inside.  The only reasons for using 2-3 block deep walls are if you're doing a brute force base, or more typically if you're trying to ensure that the Z's path away from that area without attacking it and towards a weaker position where you can engage them in a controlled fashion. According to your description of the use of hatches your use case would be the latter.

    The only use case that's even in question is the practice of using poles as the final barrier at the player position, and if you were doing that behind a single block then you might have an issue since they no longer downgrade, but you could solve that by just putting another pole behind it. Which honestly should've been the play given they don't downgrade any more, but long time players are going to shy away from this, not because of aesthetics, but because of needing that final barrier to have fewer hps than the surrounding walls to ensure the Z's path correctly. Well guess what? Now they do and now you can, making the entire question moot.

    The other reason poles are used even though they take increased damage is because of their smaller bit boxes they don't get hit as often.

    Also, since you can adjust the Z block damage without having to mod a single thing the entire question is completely irrelevant and boils down to "Change is hard! OMG TFP ruinz everything!" 

    Don't panic.

    You spit sentences, but you don't even know what you're talking about.

    I've got bars all around my fighting area, so cops can see me, BTW.

     

    And please, stop assuming I'm lying on why I use pole as columns.

    As I said, it won't change a thing to switch from poles to full blocks... it's just MUCH uglier.

     

    Anyway, I stayed my case and I only care for TFP to read it, they'll make of it whatever they like.

    I don't need entitled kids to teach me how to build bases.

  8. I'll try to explain my position on why I don't like this block HP change as briefly as I can:

    • I like to build legit Blood Moon bases that are also pleasant to the eye and space efficient
    • My "crafting base" and Blood Moon base are often the same (I like to play like that): which adds additional challenge to the game, since you need to be extra-careful protecting your storage and crafting stations
    • Since I also live there, I usually have a 5x5 blocks base where I can place stuff
    • I do use 4x poles adjacent to each other and arches that run from the top because I like how it looks even if it's a BM base: now I'll just 4x full blocks.
    • To free up all the 5x5 blocks inside, I usually put the actual walls on the outside, but I use plates so that the base doesn't look blocky or ugly. I also like to put curved arches/blocks inside or outside to use as ledges or to feel I have more space inside.
    • Since I hang my storage crates on the walls, with this change I'm basically forced to change the layout, and instead I'll use full blocks for the outside to avoid spitting cops destroying my storage by chance
    • I also use half blocks or "fancy" blocks to avoid crouching zombies (or dogs) getting through while I'm confronting them in melee combat (they can hit me the same way I can hit them) so I don't see how this is to be considered "cheesy". Basically, I put a Hatch on the ground and fill the top with smaller block to stop crawling zeds to pass through. In the future, I'll use a bigger/uglier block (with more hit points) but reach the same net result.
    • For those who say, well, "tough luck!" you'll need to change your base layout! ... Sure, I can do that. And I can already tell you that it won't change a thing from a balance perspective: I can achieve the same result with much uglier (but sturdier) blocks. I was already doing that way before A20, so...

     

    That's why I think the block HP change will only damage creativity in base building, since anyone with a grain of salt won't keep using the weaker blocks anymore, but just revert to pre-A20 base layouts with uglier and sturdier blocks.

     

    As for the animosity I've seen on this forum lately, I personally don't share any of that, I don't think TFP make changes based on how much they can upset players or anything like that. I often agree with their choices when I understand the "bigger picture", but in this case I'm explaining why, from my perspective, this is a bad change.

     

    I'm just not a mindless drone who always needs to agree with devs.

     

    I hope this will be helpful for the designer/dev team.

    Thanks

  9. 41 minutes ago, Ricowan said:

    The thing is, TFP has actual data from the game.  They know exactly how many players are doing X vs. Y.

    You only have a handful of angry people posting here, which is NOT representative of the player base by a long shot.

    I don't know if the data that's collected is driving TFP's game design decisions or not, I'm just pointing out that they do actually know a lot more about how people are playing their game than we do.

    You're just stating the obvious there, I don't know why you even felt the need to reply to my post.

     

    But no matter how informed or "right" the devs choice is, I'm free to disagree and to not like it.

    So in this case, my own personal opinion is that this is a bad change. For me, it's less fun to build blocky BM bases to have more HP just to compensate the change. That's all.

  10. 1 hour ago, Aldranon said:

    That's an inaccurate comparison.  Khalagar gave an alternative option, you however compare that to a one way or nothing option.

    Not in my case. Because I normally have BM base and normal base one and the same... now I won't be able to build a "cool" mixed base anymore.

     

    Also: I'll still be able to build a mixed base, but it'll just be "minecrafty", it doesn't change a thing for me. I'll just use ugly big blocks instead of nice ones.

  11. About the smaller shapes HP changes, I think that in this case logic should not trump fun/gameplay.

     

    @Roland : as you can see this is not a "cheese" BM base, but I definitely took advantage of the new shapes to have a nicer looking and practical use for some blocks:

    Spoiler

    DC9A8816A9A9B850D2A51B669575B2ED6159D8EA (1920×1080)

    Spoiler

    082E51BDE4F00F65DD326CC5E3ABD205FCD794FD (1920×1080)

     

    I think if they leave things like they are now, honestly, most players will go back to Minecraft bases. :rolleyes2:

     

    12 minutes ago, Khalagar said:

    Shape health change is meh, but it's a simple fix to just make it cost less resources. Or not, it's not the end of the world if it costs the same for something that's just aesthetics. Easiest solution is just don't fight hordes in your main base if you are worried they are going to break your window trim

    I disagree with this approach. That's like saying if you don't like changes to farming, just don't use it.

  12. 42 minutes ago, Kosmic Kerman said:

    To be confident that a bug you are observing and would like to report is caused by the new patch and not vestigial remnants of A19 or a prior Experimental Build, yes. Otherwise, it's player choice. Everything will probably work fine but there is always the possibility that something won't.  

    You can't imagine the flame I received on Steam just for suggesting this... :tsk:

    I mean, it's common sense.

  13. 8 minutes ago, Guppycur said:

    LBD works if what you're "learning" only applies to what you're "doing".

     

    ...it failed last time because people were crafting stone axes and buying the ability to make concrete.

    Well, even that would only work partially, IMO.

     

    For example, there's higher tier stuff that you can only craft in limited amounts because of the rare materials used in the recipe. In that case, you'll never get good at crafting that specific object because you'll only craft it a few times in the first place (if I understand correctly what you're talking about).

  14. I play at 120 mins/day because I like to have time to explore, loot and do whatever I like feeling in a real apocalypse.

    When you play like me, you can build your own base in time for the first blood moon. It's great.

     

    If you spec on STR, you can dig/mine the necessary materials.

    If you spec on INT, you can buy the necessary materials.

     

    There's an option for each style of gameplay: that's why this game is great!

  15. 1 hour ago, zztong said:

    When making POIs in the Prefab Editor, I'm finding it kind of handy that it doesn't delete the search text. If I search for something like "box" and don't find it, then I turn off my group selections and find the objects on the full list. I wouldn't be messed up if the change were made as you suggest, but I have found the current behavior to be useful.

    What if the search field was reset only when you press one of the categories filters?

    That way, when you want to "change subject" you'll start from scratch...

  16. 25 minutes ago, dcsobral said:

    This would be interesting. What if you got to choose one workstation to unlock as a tier completion reward? And to spice things up, have grill and cooking pot locked in the campfire (or a campfire-like workstation that does not need them) and have that also be one of the unlockable stations. And to reduce the op-ness of it, make it so you have to pay for every hour of use on top of that. I'd love such a system.

    NOOOO! Please NO! The game is already trader-centric enough! :rolleyes2:

    Spoiler

     

     

     

  17. 1 hour ago, fragtzack said:

    Why are radiators so important?

    They dissipate heat. Did you know that your car's engine would never be able to run for long without a radiator?

    Radiators are fantastic! :nerd:

     

    On a more serious note... with all the ammo we can find in A20 I don't even feel the need to craft it anymore. :confused2:

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