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Jost Amman

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Posts posted by Jost Amman

  1. 8 hours ago, Zombiepoptard said:

    There we go! What every they want to put in the game the point is to broaden the choices for end game across all the systems via skills and weapons.

    I can't imagine anything broader than 7 barrels, honestly... :heh:

  2. 2 hours ago, Syphon583 said:

    You joke, but I see this as a potential new game mechanic (maybe for their follow-up to 7D2D). What if you had the option to manage your level of infection, but in order to be ignored by zeds

    Would this also negate the Blood Moon?

    I don't think it should, or it would become the next widely spread exploit for many to AKF the BM. :ohwell:

  3. 9 minutes ago, meganoth said:

    What sort of arrow-slits were you using? The ones you are using there seem to be different than the ones I know from A19

    Yeah, those are some new A20 arrow slits which are split into 4.

     

    1 hour ago, dcsobral said:

    Oh, I'm quite sure. It was going right through the block as if it wasn't even there. See second spit from this timestamp, as it goes right through the concrete.

     

     

    It still doesn't convince me that it's going through... :confused2:

  4. 6 hours ago, dcsobral said:

    First horde night with cops and arrow slits since the fix and I find that... arrow slits are no longer arrow slits. Cops see through them, and the spit goes right through them. You are better off with bars...

    Are you sure you weren't hit by the cop's vomit splash damage?

    I think they may not be direct hits...

  5. 18 minutes ago, MasterGod said:

    what graphical and performance changes will there be with the update of "unity", will the version that uses vulkan be working sooner or later thanks to this update? will it run better or has it not been brought forward due to problems?

    They can't know, you should probably ask Unity about that. :nerd:

  6. 13 minutes ago, Sixx said:

    What does the Land Claim Block do
    What does the sleeping bag do
    Which one protects against zombie respawn

    Did you read the tutorial messages about these topics?

    If you look at them, they're pretty clear... :nerd:

    Spoiler

    20220220163540_1.jpg.2eec656d3b9654df3fd9118911c64689.jpg

    Spoiler

    20220220163634_1.jpg.0d4549d1a2f1857aeec46c876807051d.jpg

     

  7. 42 minutes ago, Roland said:

    They are. Which is why I said don't expect it as a guaranteed future feature for this game. They are interested in reputation systems but they could easily punt it to a future game.

    Hey @Roland, I noticed they misspelled "sneak peek" on Twitter.

    Right now it reads "sneak peak", unless they're talking about adding stealth for mountains! :confused2:

  8. The bandit "dolls" are cool, but the tough part is yet to come.

    I can't imagine how much pressure the "coders" feel over bandit AI, behavior and such.

     

    On top of that, everything must be tied up with some kind of story and faction system.

    That's A LOT of work ahead for TFP!

  9. On 2/16/2022 at 7:00 PM, Sal said:

    So I was on my way to a trader located in a city I had not been to and I noticed 4 arrows just floating in the middle of the road lol (see first pic below).  Then it happened again a few moments ago when I was on my way to a buried chest in the middle of nowhere (2nd pic).

     

    I just thought it was funny. But this begs the question....who the hell is firing these magical arrows? I'm gonna go out on a limb and say it's the football player in an act of protest for being removed from the game.

     

    spacer.png

     

    spacer.png

    I think you're lucky one of those arrows didn't hit you... or you wouldn't be adventuring anymore. :heh:

    Spoiler

     

     

  10. 9 minutes ago, Callum123456789 said:

    same here im more than sure its a bug with occlusion that was never fully fixed but compared to a19 from 20 its definitely less common for me at least  and i got a gtx 1050ti not that i dont think that matters but i could be wrong

    You may be right, in fact I turned it off because I had the bug after turning it on, but I didn't connect the dots until now.

    After turning it off, apparently the bug is not there anymore.

  11. Can't file a bug report since I'm using a sound mod... but I just wanted to let you know that A20.2 has some serious "disappearing trees" issue right now...

     

    This one was taken looking in one direction:

    Spoiler

    20220215183603_1.thumb.jpg.921f9a6e18d5fe875569e2091de4b7d8.jpg

     

    And this one was taken by just looking a few degrees to the left (same spot, all trees on the right have disappeared):

    Spoiler

    20220215183606_1.thumb.jpg.b332ebc1d1c66434d4d0d71461e1c6d7.jpg

     

    Second example, this is the first screenshot:

    Spoiler

    20220215183731_1.thumb.jpg.5d0d10df0f1d69d9036267eb9fb0774a.jpg

     

    This is the second screenshot, just a few steps forward (notice how the two trees left and right disappear):

    Spoiler

    20220215183734_1.thumb.jpg.5cbc2d35021487d1e9010e30e18d9f8a.jpg

     

  12. 1 hour ago, Matt115 said:

    Yep so i what i mean - this is good because this sounds like something happens nearby. it is not perfect but still better that random screams etc

    I don't know how you can say it's good... I mean, it's night, you're in the middle of nowhere, and you hear some kind of water flushing noise from a toilet! :confused2:

    That's so immersion breaking... and on top of that, is very loud, so if you're sneaking around at night you won't hear @%$# while that sound is playing.

     

    Anyway, problem solved by using the Ms.

    I won't be able to report bugs anymore, but hey, you can't have everything, I guess. :ohwell:

  13. 10 minutes ago, Matt115 said:

    Jost... damn... but this is point of this in my opinon. Ofc this is not THIEF so it simpler but i will use L4D2 and DL2 as example what i mean. In both games zombie do stupid things - hitting doors, walking radomly etc. So this voices have perfect sense  for setting - one zombie just kick a random glass bottle, another one will go on glass etc. Well it would be too hard and.... a little bit pointless  to implement even in not voxel game. 

    So make optional - ok.

    Remove - bad.

    Btw a lot of people complaing about footsteps in cod. How it could be solved? by adding bombs sounds etc so nobody would hear footsteps XD

    I'm not talking about that... read again.

    The ones who got it know what I was talking about. ;) 

  14. @TFP: can you remove (or make optional) the unrealistic night "ambient sounds" please?

     

    I'm talking about the one that sounds like someone flushed the water in the toilet and similar ones.

    I'm asking this because currently they can't be disabled, and it's very difficult to hear the zombie steps and do stealth at night when those sounds play.

    I think this is a reasonable request, and it's IMO something that has been long overdue. :dispirited:

     

    Thanks for listening! :yo:

  15. 1 hour ago, faatal said:

    I was talking about a consultant working on water. I'm the one working on bandits.

    Ok, sorry, I messed up the quoting... in that case we are already watching your address. :peep:

    But we also want water to be working well, so... :heh:

  16. 5 hours ago, faatal said:

    Yes. We have one of our new consultant programmers working on it.

    Give us the NAME and most importantly, HOME ADDRESS (so in case the bandits suck, we can go pay him/her a visit). :heh:

     

    2 minutes ago, Roland said:

    by four hours Jost! Not exactly getting ninja'd...lol ;)

    Yeah, but I was reading past posts and while reading I reply... I only realized later they had replied to that post like this! :D 

    It's very difficult to read every single post and remember which ones you want to reply to at the end... :confused2:

     

    Also... everyone has his own pace. :mmph:;) 

  17. 4 hours ago, nielm269 said:

    So after many hours I was finally able to remove all the limbs off a zombie for "tests", and a added bonus of a zombie doing the I'm stuck in the fence step-bro.

    20220127014652_1.jpg

    Don't show this to @SnowDog1942:heh:

     

    Lol, someone beat me to it! :laugh:

    6 hours ago, Matt115 said:

    Well i can't agree in this point roland

    Everything back to normal... :biggrin1:

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