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Jost Amman

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Posts posted by Jost Amman

  1. 2 hours ago, faatal said:

    When a zombie goes to destroy a block for destroy area mode, it would attack it because the block was in the way. On a partial block they would enter it and not attack it because it was not an actual obstacle. Now they know to attack those blocks when there are near them and not just walk inside it.

    What does that mean practically?

    Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...? :confused2:

  2. I have a question for the Devs, or anyone who knows...

     

    Has 7D2D been tested with the new Windows 11?

    I'm asking because some people on Steam have been having problems with, apparently, good system specs, and Win11 is the only thing that stands out. :ohwell:

  3. 52 minutes ago, Blake_ said:

    @faatal do you know if RWG 'generation speeds' will be faster in a21 or if there are any changes taking place to have maps process faster in any way for the new alpha?

     

    Software can be optimized up to a point... best option, if you can, you should start saving money to upgrade your PC! :smash:

  4. @faatal I remember we discussed briefly a long time ago about the possibility (I proposed) to use "decision trees" for the bandits AI (I only have a non-professional understanding of what that is TBH). At the time, you said you were against it for some reason.

     

    So, I'm curious... what type of AI "approach" are you going to use for bandits?

    I've heard programmers talk about "scripted AI", "decision tree AI" or even "learning AI".

    Have you got any juicy detail to share on that? :)

  5. What interests me most about bandits is how Stealth will be implemented.

    1. How successful will we be at hiding from bandits and (eventually) ambushing them?
    2. Will bandits also use stealth? That would be also interesting since it would add an entirely new layer of danger to them.
    3. If n.2 will be implemented, will bandits be able to hide from zombies avoiding conflict?

    Just some food for thought here...

  6. 2 hours ago, spud42 said:

    i wasnt complaining, its a feature not a bug..... 

    I am sure the Pimps are well aware of any issues with RWG and will have tweaked it for A21. 

    So put your keyboard away there are no zombies to slay here.

    So, I understand you checked the "known problems" section in the bug reports forum and found out somebody else already filed a bug report for this problem... good. :thumb:

  7. Now that TFP are finally working on Bandits, NPCs and eventually Factions, I was thinking if the name "The Duke" is a homage to John Wayne in any way.

    It would be weird for this "title" to be associated with a bad guy... but you never know.

     

    How did TFP choose The Duke nickname for the boss of the bandits?

    Anyone else curious? :)

  8. 10 hours ago, AndrewT said:

    I already posted something similar to this in the pimp dreams section but Roland are there plans for more damage visuals on zombies (possibly even players) meaning simple things such as slashes from knives or machetes as well as bullet wounds such as holes or flesh wounds of different types?

    Isn't body dismemberment good enough for you? :suspicious:

  9. 1 hour ago, Beelzebubs Ghost said:

    This thread is as dry as a nuns crotch 🙄

     

    I wonder when this will be closed and the official A21 one opened. We need another good start point with the roadmap on it so we can all go mental over the next big release.

     

    Any devs or Roland have an update, 🤔

    *Old preacher's voice* :hail: :kev:

     

    "The Devs have abandoned us! ... Save yourselves! The Time of A21 is nigh!"

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