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Posts posted by Jost Amman
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14 minutes ago, Matt115 said:
More things to complaining about finaly! because honestly i don't have nothing to do so at least now will be fresh stuff for that uwu
unless we will lose eyes ^^
NO! the point of making 7dtd is making 7dtd not to finish 7dtd ^^
you did this a little bit wrong it should looks like :
WARNING X WARNING X WARNING X WARNING X WARNING X WARNING
<news>
WARNING X WARNING X WARNING X WARNING X WARNING X WARNING
Well adding new systems is point of alpha right?
hm.... could you ask him which day ? ^^
AS I SAID !
WARNING X WARNING X WARNING X WARNING X WARNING X WARNING
WARNING X WARNING X WARNING X WARNING X WARNING X WARNING
this should be good enough!
Matt!! Where did you go?!?
I didn't see any reply from you in the last 15 minutes, and I was worried you had become a skeleton!
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14 minutes ago, Roland said:
when you hear what it entails you will most likely yourself utter those infamous words....
Spoiler4 -
4 hours ago, Kalex said:
Did they completely break stealth? Fully maxed out stealth, no armor, no light, crouched, not stepping on noise traps and as soon as you cross the threshold of the sleeper volume, they all wake up and come after. I know a number of streamers have been complaining about the same thing in their streams. The invisible line in some POIs is making stealth builds worthless.
It's not how it works. When you enter a "trigger area" in POI, the trigger will wake up zombies, but if you stand still or move a bit away, depending on the situation, they will wander around but may not actually "see" you.
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46 minutes ago, Roland said:
What if faatal's AI turns out the be The One that evolves beyond its purpose and attempts to enslave us all and use our bodies as batteries?
We'll just wait for the new AI to fall through the world...
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1 hour ago, Snowydeath said:
What's your basis on how long it takes to code AI?
The exact release date for the new AI is on Monday, May 13, 2024.
This is just a rough estimate, of course...
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4 hours ago, Maharin said:
7DTD should just install everything into C:\ (or / on Linux).
I see you're from the DOS era like me...
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6 hours ago, Games'n'Grumble said:
Can you tell us how the meeting went? What is the problem with windows?
Windows has ALWAYS had problems! Why even bother asking?
Anyways... they're migrating 7D2D to Ubuntu.
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23 minutes ago, Blake_ said:
One of those configurations that I LOVE is no POI at all in the map.
Do you really hate the POI designers so much?
They, too, have families and kids, you know?
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46 minutes ago, Catdaddy said:
This controversy can be blamed on low information. We have been told just enough to give concern, but not enough to form a well-reasoned complaint.
Why does this sound so familiar? ...
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1 hour ago, NekoPawtato said:
I interpreted that as meaning both old and new locations currently work and in the future it will transition to only one place.
I guess somebody must help Brugas with his "transition" process now...
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16 minutes ago, Matt115 said:
At least i will spend night with japanish girl.. well i think she can be very wet now ( damn i feel like snowdog)
Now I know why this game is titled "7 Days to die"! Look!
Spoiler0 -
8 hours ago, Matt115 said:
Well items - probably less bullets lesst first aid bandages etc
"Well items"... like a bucket and a rope... those are "well - items".
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8 hours ago, Matt115 said:
No. i mean - then 100 bullets now 20 bullets, then 4 tier pump shotgun now 2 tier pump shotgun
Ah, ah! Gotcha! You missed my joke!
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6 hours ago, Matt115 said:
Well items - probably less bullets lesst first aid bandages etc
Oh, you mean Buckets, ropes and the such?
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2 hours ago, Beelzebubs Ghost said:
I always thought it looks like a slice of leather 🙄
On Steam, I've read much "worse" definitions... (I'll leave that to your imagination)
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To the "water jokers"... there's only one thing left to say:
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26 minutes ago, Blake_ said:
It is recommended for a videogame studio to do that when in the final polish phase.
I don't think there's anyone at TFP who's from Poland and can help with that...
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2 hours ago, faatal said:
When a zombie goes to destroy a block for destroy area mode, it would attack it because the block was in the way. On a partial block they would enter it and not attack it because it was not an actual obstacle. Now they know to attack those blocks when there are near them and not just walk inside it.
What does that mean practically?
Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...?
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2 hours ago, Blake_ said:
The roadmap is an invention created for the sole purpose of giving Roland the tools to shut us up (lol).
Funny
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1 hour ago, POCKET951 said:
I think that's clad enough for snowdog to add to his bank.
You mean his sperm bank?
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14 minutes ago, Maharin said:
It would be funny to see a trail of zombies going after the sliding dead chicken.
I don't know why, but you made me think about this...
Spoiler11 minutes ago, Rotor said:Easy, in any expansion there has to be a Kuasimodo zombie. Of course up for debate would what type.
It would be a zombie that will wait for other zombies to attack you, and then give 'em a thumbs down, like or knuckle-rub reaction while they hit you!
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55 minutes ago, Matt115 said:
Yep but it will be nothing new. damn i need... at least new three model or something... i need this so much
Here! These are three new models!
Spoiler1 -
I'm sure each copy of the game will be able to "point" to a different (customized) sub-folder in that path...
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5 hours ago, warmer said:
speculating about what DLC should be included after a game is finished, when we dont know the state of the finished game, is like debating what "kind" of cheese the moon is made of.
WTF!??! I know exactly what kind of cheese the moon is made of!
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Alpha 21 Discussion Overflow
in General Discussion
Posted
I didn't know you were soooo old to tell the difference.