Jump to content

Jost Amman

Members
  • Posts

    2,199
  • Joined

  • Last visited

  • Days Won

    60

Posts posted by Jost Amman

  1. 14 minutes ago, Matt115 said:

    More things to complaining about finaly! because honestly i don't have nothing to do so at least now will be fresh stuff for that uwu

    unless we will lose eyes ^^

    NO! the point of making 7dtd is making 7dtd not to finish 7dtd ^^

    you did this  a little bit wrong it should looks like :

     

    WARNING X WARNING X WARNING X WARNING X WARNING X WARNING

    <news>

    WARNING X WARNING X WARNING X WARNING X WARNING X WARNING

     

    Well adding new systems is point of alpha right?

     

    hm.... could you ask him which day ? ^^

     

    AS I SAID !

    WARNING X WARNING X WARNING X WARNING X WARNING X WARNING

     

    WARNING X WARNING X WARNING X WARNING X WARNING X WARNING

    this should be good enough!

    Matt!! Where did you go?!? :shocked:

    I didn't see any reply from you in the last 15 minutes, and I was worried you had become a skeleton! :scared:

  2. 4 hours ago, Kalex said:

    Did they completely break stealth? Fully maxed out stealth, no armor, no light, crouched, not stepping on noise traps and as soon as you cross the threshold of the sleeper volume, they all wake up and come after. I know a number of streamers have been complaining about the same thing in their streams. The invisible line in some POIs is making stealth builds worthless.

    It's not how it works. When you enter a "trigger area" in POI, the trigger will wake up zombies, but if you stand still or move a bit away, depending on the situation, they will wander around but may not actually "see" you.

  3. 2 hours ago, faatal said:

    When a zombie goes to destroy a block for destroy area mode, it would attack it because the block was in the way. On a partial block they would enter it and not attack it because it was not an actual obstacle. Now they know to attack those blocks when there are near them and not just walk inside it.

    What does that mean practically?

    Is it a way to reduce glitching through blocks? Or is it a way to improve the effectiveness of the zombie AI to breach our defenses? Or something else...? :confused2:

  4. 14 minutes ago, Maharin said:

     

    It would be funny to see a trail of zombies going after the sliding dead chicken.

     

    I don't know why, but you made me think about this...

    Spoiler

     

     

    11 minutes ago, Rotor said:

    Easy, in any expansion there has to be a Kuasimodo zombie.  Of course up for debate would what type.

    It would be a zombie that will wait for other zombies to attack you, and then give 'em a thumbs down, like or knuckle-rub reaction while they hit you!  :lol:

×
×
  • Create New...