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Old Crow

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Everything posted by Old Crow

  1. If you do enough looting, hitting every toilet and liquor pile you find, then yeah, I bet you could find around 54 bottles of murky water by then. The problem I'm referring to is the one TFP literally told us themselves. I'm not making problems up here, like you seem to believe. As for ignoring realism, what I'm referring to is, if there's something realistic they could add that would be beneficial to players, they say they won't add it (example, players crawling through 1 block high spaces). But if it's something realistic that is detrimental to the player (ridiculously high vehicle damage from hitting something in a vehicle), then they're all for adding it.
  2. If you're referring to the "free" point of Fortitude, you're right, it actually is not a bug. You're either wearing sunglasses that give you a point of Fortitude, or you ingested something that's giving you temporary Fortitude.
  3. It's more of a case of not having a way to gather and carry water in a realistic way anymore. On the one hand, not having empty jars brings things in line with other things, as using oil, gasoline, or food doesn't leave behind an empty container. On the other hand, doing something so unrealistic doesn't make sense, and removing them and adding dew collectors didn't really fix the problem the Fun Pimps believed we were having. Water is just as easy to get as it was prior to the removal of jars, it's just easy in a different way now. And on the third hand (which is my hand), TFP only seem to care about and add something realistic, if it's realism that is detrimental to the player. Beneficial realism? They're not so interested in it. That's what I find annoying about it.
  4. Probably because many players are tired of them being delayed after so long.
  5. And war came. XD That's one of those POIs I do with a couple of friends, just because it quickly turns into a crapshow.
  6. Y'know, you are allowed to be critical of the game once in a while. I've definitely run into the issue of hitting nothing with a vehicle and bouncing backward quite often. I could see it being a performance or network issue if it were just the ground vehicles. But hitting nothing while you're in the air in the gyrocopter....
  7. That is epic. You were truly shiny and chrome.
  8. To be fair, bandits have been getting delayed since what, A16? A17? How is it modders have gotten bandits working, but the Fun Pimps can't? On the plus side (for now, at least) it's JUST the bandits that got pushed back again. As far as we know, the new player models and armors are still on track for A22.. whenever that happens to be.
  9. Very powerful, or at the very least very helpful. Max out Robotics Expert, Physician, and Electrocutioner, and you've got two turrets and a nice stun baton with a chance of instant kill.
  10. But.. you CAN recognize damaged elements. Damaged blocks have cracks and other damage showing on them.
  11. That'd be cool. Or just a L4D-style melee shove with a gun equipped.
  12. I love this idea! It's realistic AND beneficial to the player. Therefore, we'll never see it added by TFP.
  13. Yeah... and that's it. It has no other use.
  14. I'm guessing either Faatal is unaware of when the interview was done, or Rick and Joel were answering as though "this alpha" was not referring to A21.
  15. Holy crap, really? Pretty sure that video was saying they WERE pushed to A22. How many times are bandits going to get pushed back? Are we still at least getting the new player models and armor sets in A22? If not, what IS coming in A22?
  16. Well, it would cover the umbrella of "unique quest types that aren't variations of existing ones."
  17. I mean, they did already say they were pushed back to at least Alpha 22.
  18. What's the point of this item anymore? It's not used in any recipes anymore. If the dew collectors produced murky water (which would actually make sense), and it was still required for glue, sure. But why is it still in the game if it has no use other than to boil? Doesn't really fix the "thirst should be hard" problem. Here's an idea to add a little realism and perhaps some engagement: Bring back glass jars. Now hear me out. Remove the ability to craft them, and make it so you can only acquire a glass jar for drinks by finding full drinks (including murky water) and then drink them. Murky water could then only be drank, boiled, or used for certain non-food recipes. Dew collectors would produce murky water. Need to make a drink or stew? Boil that stuff. No finding boiled water, but you can find already made drinks (red tea, etc). Probably not the best idea, but it's something.
  19. Ah-ha! That makes sense, I never thought about that having an effect!
  20. I have yet to have a Timed Charge damage me. Hell, they barely deal the damage statted to them to the locked objects (3000 block damage my ass).
  21. I didn't realize this was the D&D posters on Twitter trying to force their way of playing the game onto others...
  22. Can you explain how it's 40% less damage? Is it just because the spread is reduced?
  23. Those are great ideas! But they're realistic, make sense, and are helpful to the player, so the Fun Pimps won't be interested in adding them.
  24. For my group and I, we typically skip the HiPower/Breaching Slugs. The damage increase just isn't worth it, especially for the materials required. We figure it's better to just make the AP rounds/slugs. Stone arrows and bolts don't get used for long, fire bolts/arrows NEVER get used (again, kind of worthless), but we'll gladly use iron arrows/bolts as they are found, and will craft and use steel arrows/bolts and exploding arrows/bolts.
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