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Old Crow

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Everything posted by Old Crow

  1. Seconded. Vehicle Storage Mod and Vehicle Armor Plating Mod would be great.
  2. Navezgane Corrections. Feels like 99% of the place is "@%$# your stealth build lulz"
  3. I never heard that (started A19) But I like the idea. Reminds me of Left 4 Dead
  4. So, once again, I admit to being dumb. I had AP .44 rounds loaded in my Q5 when comparing it to the Q6, which had normal .44 rounds in it.
  5. I've been teaching my buddy to fly, like a baby bird!
  6. Aww.. well now I'm disappointed.
  7. So thanks to another user, I realized the Q6 was set for normal ammo, while my Q5 was using AP ammo, throwing off the numbers. Please disregard.
  8. I've been noticing Q6 guns seem to have lower damage than every Q5 gun of the same tier and type, too. Not less durability though.
  9. Actually it's coming in A22 according to one of the QA I guys (If I'm remembering right).
  10. I've been noti8cing this as well, but with shorter distances too. They look right at me as they wake up or attack, but decide they need to take the long way around and turn to beat on a nearby wall to reach me. Like, dude.. I'm right here. I'm three feet in front of you with a clear path.
  11. Before I submit a bug report, I wanted to see if anyone else has run into this. I've been noticing that on Tier 3 firearms (bows/crossbows included), the rank 6 versions have more durability (understandable) but less damage than rank 5 version. I've only been seeing this on Tier 3 firearms/bows, not on tools, armor, or melee weapons. Has anyone else seen this? I'm not sure if I'm having bad RNG, if this is a bug, or if it's intentional. Can someone help clear this up? If it's intentional or I'm just unlucky, I don't want to submit a bug report, since it wouldn't be a bug in those cases.
  12. Hey, they just want to make sure we're interacting with the zombies!
  13. Yeah, that's what I'm figuring too. And it makes sense to keep related perks together.
  14. Well, thank you for the explanation. Whatever the new quest type coming in A22 is, I look forward to seeing what it might be. To add to the dreams here - Horizon Zero Dawn has a quest type that involves clearing bandits out of a settlement, allowing people to move in and turn it into a settlement with a merchant. Perhaps this could be a new version of Opening Trade Routes - You have to "rescue" the trader at the next compound, clearing out bandits so it can become an available new trader.
  15. I kind of feel like Motherlode fits better in Perception (hear me out) because I imagine it as you can perceive where to strike to get more materials from mining. I do get though that would spread things out a bit much - it would suck to "have to" go into two separate trees just to get the most out of mining.
  16. Ah, it was Roland who said it. May want to poke him about spreading misinformation.
  17. You can't pick up the gasoline barrels, but they most definitely still explode when shot!
  18. If I remember right, in A20 and 19 higher tiers of weapons would require more weapon parts. Now in A21 for some reason, they only require 5 parts, regardless of tier. Same with armor. This unfortunately has resulted in having a LOT of excess parts left over - not sure why it was changed, or if the change was intentional.
  19. These would be awesome. We did used to have bounties in the form of random notes you could find, though they were more along the lines of "Go here and kill X amount of Y zombie."
  20. They feel kind of.. useless. At least at higher game stages. They don't seem to do much damage, but rather just toss and separate groups of zombies. Granted, ferals and irradiated zombies are damage sponges but, I don't know. explosives just feel kind of underwhelming. Would it be worth perking into demolitions?
  21. We didn't either. But if you have at least a wrench, you can get steel from street lights. broken vending machines. gas pumps. You don't need a crucible for steel - just for mass-producing it. One Day 24 though yes concrete is plenty.
  22. Steel blocks have been a thing for a while now. Great for a quick build, but I'd rather upgrade from concrete to steel for the experience points.
  23. You might make sure you're specced into Electrocutioner and if you haven't yet, throw some mods onto your baton. I run weighted head, repulsor, ergonomic grip and structural brace personally. Combined with 5/5 Electrocutioner, it's a stunning machine.
  24. The T6 Infestation quests are filled with zombies. Every other room is a "screw your stealth build and your ammo" trigger room that dumps about 15-20 zombies (ferals and irradiated) on all at once.
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