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Old Crow

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Everything posted by Old Crow

  1. Still seems pretty optimistic. I'm still guessing closer to the Steam Summer Sale (which honestly would be a great idea - game goes on sale to entice even more new players) since the following streams have hinted that things still need to be finished before A21 is finished.
  2. From what I saw in the latest dev stream, the POIs look really great, and I'm excited to explore them in A21!
  3. With big nasty pointy teeth! Yes! Super excited for the double vault doors.
  4. I have a theory that something similar might be coming. In the dev stream they mentioned almost spoiling something with the police cars. I can't say for sure, but maybe something with the lights and sirens? I'm only guessing though.
  5. You came up with that on your own. And quite frankly, it sounds pretty stupid. Zombie chickens! Pretty sure they said they had animations and AI done, but not how they wanted them, hence why they got pushed back. Almost there though! FYI, being hostile to people with differing opinions? Not a good look dude. Might consider growing up a bit.
  6. I could see that. Would make them a lot more interesting!
  7. By your argument, they could have added some bandits and saved the rest for A22. Don't get @%$#y just because someone else has a different opinion than you. I'm curious to see what happens with the restore power quests. I sadly often skip them because I don't feel like waiting until a somewhat narrow window at night to start them (mostly because I miss the window due to not paying attention). I guess when I first heard about new quest types... I was expecting NEW quest types. I'm hoping that Infestation evolves into something beyond just killing harder zombies. I'm not sure at the moment what could be added to them later though.
  8. They could have waited ON THE QUESTS. Not A21 itself. But nice try!
  9. I don't think they said anything about that, but I wouldn't be surprised if Infetchstation got added as a quest type.
  10. I like it. Has "I'll pay you $5,000 to stay one night in this house" vibes. Definitely a neat "survive the night/defend the POI" quest idea. One idea I had wasn't a new quest type, but more of a sprucing up for the "Open Trade Routes" quests. Have the trader give you a contract and/or a "sample" box to deliver to the next trader as well. Wouldn't change the quest really, but would add a little flavor. Could have the receiving trader send you back with a reply, too
  11. Show me where I asked A21 to get delayed over a few quests or where I said I wasn't a fan? A fan would want a game they enjoy to be better if it can be. Isn't that why you mod? I guess my question is "why make Infestation at all?" They said new quest types in A21 - Infestation isn't "new". Yes, I sound like a broken record, I get it. They've also said other new features for A21, but some of those got pushed back to later Alphas because they weren't ready (bandits for example). Nothing wrong with pushing a feature back if it's not ready - that's the nature of game development. And that's okay.
  12. That's what all quests in just about every game are. Go here, do the thing, return for reward.
  13. They could have waited. Infestation isn't new. It's literally just a slightly harder Clear.
  14. Exactly. They call it a new quest type, but it really isn't.
  15. Defend a point, Escorts, Delivery from trader to X location.. not really things that require storyline.
  16. Or find an Expanded Seating vehicle mod.
  17. While better rewards are great.. I'm a bit disappointed with Infestations. They're just a Clear quest, but a little harder. I couldn't call it a new quest type.
  18. We tried a quest for that POI.. unfortunately it didn't work. My land claim for our base is far enough not to overlap the POI, so I know it's not that. Luckily, A21 isn't too far off so we'll just deal until then.
  19. Loved tonight's dev stream. Super excited for player-buildable vault double doors. Disappointed the new tunnels won't appear in RWG though.
  20. Yeah it's right next to our base. I'm an admin on that server, so I'll teleport to other locations of that POI and see what's up. EDIT: After teleporting around to a couple of other instances of farm_03, it looks like it's JUST the one next to our base. If I can get a quest for that specific POI, I'll try resetting it that way, as resetting it from the admin consoles didn't do anything. I'm now thinking after 20.7, it's not liking something related to our base, due to the close proximity.
  21. This unfortunately didn't seem to affect it.
  22. The only mod on the server is the Eden Center Mall. No other mods are being run by the server or by players. That shouldn't be an issue - the POI was perfectly fine prior to 20.7, which leads me to believe it's an issue being caused by 20.7.
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