josefdarks Posted November 17, 2019 Share Posted November 17, 2019 thanks for the update cctv the radios mod I would like too Link to comment Share on other sites More sharing options...
josefdarks Posted November 17, 2019 Share Posted November 17, 2019 too much light low fps that blind light the sight Link to comment Share on other sites More sharing options...
xyth Posted November 17, 2019 Author Share Posted November 17, 2019 I doubled the light strength on this initial A18 version. If Its too much I can return it to 1x power like it was in A17. I will wait for other opinion, as I am traveling for a couple of days and wont be able to adjust until then. I dont understand what you mean by low FPS, but I will confirm if that light is causing any FPS drop. I forgot to check but it should not. Link to comment Share on other sites More sharing options...
KinaUndead Posted November 17, 2019 Share Posted November 17, 2019 Interesting question regarding the junk items mod. Since the junk items are added to an already existing loot table, does adding this mod not really effect your chances of getting an item that is not a junk item, or does the addition of the mod mean that you have a higher chance of rolling junk instead of something useful? Link to comment Share on other sites More sharing options...
josefdarks Posted November 17, 2019 Share Posted November 17, 2019 that light It would be good for a mod new focus item block military segurity good idea link https://7daystodie.gamepedia.com/Spotlight and thanks for the updated mod cctv Link to comment Share on other sites More sharing options...
xyth Posted November 17, 2019 Author Share Posted November 17, 2019 Interesting question regarding the junk items mod. Since the junk items are added to an already existing loot table, does adding this mod not really effect your chances of getting an item that is not a junk item, or does the addition of the mod mean that you have a higher chance of rolling junk instead of something useful? The junk items are appended to the list so they will lower the drop rate of non junk items. However the drop rate is configurable. Perhaps you know this but the drop rate of any item in a loot group is that items percent chance compared to the total chance of all the items in the loot group. So if you add up all the probabilities in the group and that totals to say 10 and the pisspot junk item is at .1 that equals a 1 in 100 chance of finding a pisspot if the loot container is set to give only one item. If the loot container could give up to 5 items then your chance rises to 5 out of 100. Link to comment Share on other sites More sharing options...
jerseyetr Posted November 17, 2019 Share Posted November 17, 2019 Xythomatic work in A18? Link to comment Share on other sites More sharing options...
xyth Posted November 18, 2019 Author Share Posted November 18, 2019 Xythomatic work in A18? I have not tried it. Should work. Link to comment Share on other sites More sharing options...
Reytag Posted November 18, 2019 Share Posted November 18, 2019 (edited) Awesome, CCTV's working on 18.1b8, even the panning camera's. For some reason the ground on some camera's is not rendered, it's just empty world space as seen here in red http://prntscr.com/pyr13k From the player perspective that ground is rendered fine. Indeed the TV brightness seems to use world lighting so at night time one cannot see anything if the TV does not receive direct lighting from the front via some type of artificial light be it a lamp or flashlight etc. Mod needs to be updated to use the new resource folder "UIAtlases" for icons etc as currently the icons are blank as they are not found. Nice work! Edited November 18, 2019 by Reytag (see edit history) Link to comment Share on other sites More sharing options...
chikorina Posted November 18, 2019 Share Posted November 18, 2019 Thank you for the salvaged bats:tickled_pink: I'm trying it out in A18 stable. Everything works, except when I try crafting the bats. I can only seem to craft quality 1 bats. I have pummel pete maxed out. Link to comment Share on other sites More sharing options...
zmax32 Posted November 18, 2019 Share Posted November 18, 2019 Thank you for the salvaged bats:tickled_pink: I'm trying it out in A18 stable. Everything works, except when I try crafting the bats. I can only seem to craft quality 1 bats. I have pummel pete maxed out. I have the same problem just let me create level 1. They also get level 1 on the T3 rewards. Thank you very much for this amazing Mod. Link to comment Share on other sites More sharing options...
xyth Posted November 19, 2019 Author Share Posted November 19, 2019 I have the same problem just let me create level 1. They also get level 1 on the T3 rewards. Thank you very much for this amazing Mod. Probably just cause I missed something in the xml, will fix tommorow. Link to comment Share on other sites More sharing options...
xyth Posted November 19, 2019 Author Share Posted November 19, 2019 (edited) Version 1.51 of Salvaged bats to fix quality level bug. Edited November 19, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted November 19, 2019 Author Share Posted November 19, 2019 (edited) Awesome, CCTV's working on 18.1b8, even the panning camera's. For some reason the ground on some camera's is not rendered, it's just empty world space as seen here in red http://prntscr.com/pyr13k From the player perspective that ground is rendered fine. Indeed the TV brightness seems to use world lighting so at night time one cannot see anything if the TV does not receive direct lighting from the front via some type of artificial light be it a lamp or flashlight etc. Mod needs to be updated to use the new resource folder "UIAtlases" for icons etc as currently the icons are blank as they are not found. Nice work! The icons were converted but if you loaded a version before the current one the old icon folder might still be in the your mods folder. If so, delete that and it should be fine. I had an old link to the A17 version, so if you downloaded this modlet directly from the repo you probably have the A17 version. You should disable texture streaming if your using the cameras as the game calculates occlusion based on the player camera and not my cameras so you will get strange culling. I dont see a way to fix this without code. Edited November 19, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
chikorina Posted November 19, 2019 Share Posted November 19, 2019 Version 1.51 of Salvaged bats to fix quality level bug. Thank you! I'll go update it:applouse: Link to comment Share on other sites More sharing options...
Reytag Posted November 19, 2019 Share Posted November 19, 2019 The icons were converted but if you loaded a version before the current one the old icon folder might still be in the your mods folder. delete that and it should be fine. You should disable texture streaming if your using the cameras as the game calculates occlusion based on the player camera and not my cameras so you will get strange culling. I dont see a way to fix this without code. I see what happened now, the link for your CCTV mod states A18 in the text but actually links to your A17 Github which is where I downloaded the mod, grabbing your A18 version now. http://prntscr.com/pz5n83 Thanks for the texture streaming tip! Link to comment Share on other sites More sharing options...
xyth Posted November 19, 2019 Author Share Posted November 19, 2019 I see what happened now, the link for your CCTV mod states A18 in the text but actually links to your A17 Github which is where I downloaded the mod, grabbing your A18 version now. http://prntscr.com/pz5n83 Thanks for the texture streaming tip! Good catch. Links now point to my A18 repo root directory, so you can then go pick the modlet you want. Link to comment Share on other sites More sharing options...
zmax32 Posted November 19, 2019 Share Posted November 19, 2019 Thank you very much for updating Salvaged bats. It works perfect now. Link to comment Share on other sites More sharing options...
xyth Posted February 10, 2020 Author Share Posted February 10, 2020 Added links to the CreaturePacks and added a modlet called No Potty Mouth that removes the bandit swearing. Link to comment Share on other sites More sharing options...
Cranberry Monster Posted March 29, 2020 Share Posted March 29, 2020 Longtime lurker, first time poster. For starters, Xyth, thanks for all you do for the community. I love your mods and tutorials. I've messed around with both the posters and flags to put them in as variant helper blocks. Speaking of Fun With Flags, I was having the same problem as an earlier poster with interacting with newly created ones (meleeing them or picking up) in game. This was with version 2 of your templates. It looks like while your sample Looted flag has a Tag of T_Mesh_B on the polest object, that's been assigned to Tag 0 instead of Tag 2. When I finally redid the tags so T_Mesh_B was on Tag 2, I was able to interact with my new flags in game. Just thought I'd give you a heads up on that. Thanks again for everything! Link to comment Share on other sites More sharing options...
xyth Posted March 29, 2020 Author Share Posted March 29, 2020 Thanks for the heads up. The tutorial projects each have a TagManager.asset file included with the correct tags in the correct spots. If you start a new project, you get a fairly empty tagmanager.asset file included. You would need to then copy the Tagmanager.asset file out of my tutorial project into any new project you start. I'm guessing that somewhere along the line you started a new project and pulled in the flag files into that project, causing the T_Mesh_B tag to get reassigned. I guess the old flagproject might have converted incorrectly for unity2019.1, so I will check that too. Link to comment Share on other sites More sharing options...
M1cromanagement Posted April 15, 2020 Share Posted April 15, 2020 Awesome Guys, thanks for the Work, but one Question goes over my head, a flag for each Country x) Link to comment Share on other sites More sharing options...
xyth Posted April 15, 2020 Author Share Posted April 15, 2020 Not sure if that is a request or not, but I wont have time to make more flags. Maybe someone else can help you. Link to comment Share on other sites More sharing options...
Ihmislehma Posted May 24, 2020 Share Posted May 24, 2020 Hey, I really love the CCTV and Billboard mods, and I was wondering if you were still planning to adapt the TV mod (with more "channels") to Alpha 18? Or perhaps only when Alpha 19 rolls out? Link to comment Share on other sites More sharing options...
xyth Posted May 24, 2020 Author Share Posted May 24, 2020 Not for A18. The sound roll off effect (gets quieter as you move away) was broken in A18 and i found it annoying. Hopefully will be fixed in A19 which uses a different version of Unity. Link to comment Share on other sites More sharing options...
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