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M1cromanagement

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  1. Hey Guys, after 5 hours of losing sanity i m half happy, i actually made 1:1 trade with(out of the forge -> into ,melting ) and i actually did the "CraftingOutputCount" working in a half an hour... but its a pain in the ass with "CraftingIngredientCount",wtf im realy upset i give up, i cant do nothing anymore, i dont get it wtf hell is this ...^^ i try so many things, but the hud in the forge didnt let me lesser as 5 unit_clay
  2. i tried but, its more like a painfull thing. at the end i choosed just one item, thank you anyway
  3. Thank You Gouki!!! So Weight is for the Forge, got it ! Any chance to adding "weight" or to adding more value with a perk for example ? i mean from outside the forge, into... not the opposite.. for example standard is 1 to 1 with perk 1/5 1 to 2 2/5 1 to 3 3/5 1 to 4 4/5 1 to 5 5/5 1 to 6 ----- i just found this line in buffs.xml <triggered_effect trigger="onSelfBuffStart" action="AddBuff" fireOneBuff="true" buff="buffLegBroken,buffArmBroken" weights="45,55"/> so i try could this work ? In Progression.xml <perk name="perkTest" parent="attWeaponMaster" name_key="perkTest" desc_key="perkTestDesc" icon="ui_game_symbol_gunslinger" min_level="0" max_level="5" base_skill_point_cost="6" cost_multiplier_per_level="1" max_level_ratio_to_parent="5"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attWeaponMaster" operation="GTE" value="2" desc_key="reqWeaponMasterLevel02"/></level_requirements> <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attWeaponMaster" operation="GTE" value="4" desc_key="reqWeaponMasterLevel04"/></level_requirements> <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attWeaponMaster" operation="GTE" value="6" desc_key="reqWeaponMasterLevel06"/></level_requirements> <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attWeaponMaster" operation="GTE" value="8" desc_key="reqWeaponMasterLevel08"/></level_requirements> <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attWeaponMaster" operation="GTE" value="10" desc_key="reqWeaponMasterLevel10"/></level_requirements> <effect_group> <passive_effect name="weights" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,5" tags="perkTest"/> </effect_group> <effect_group> <effect_description level="1" desc_key="perkTestRank1Desc" long_desc_key="perkTestRank1LongDesc"/> <effect_description level="2" desc_key="perkTestRank2Desc" long_desc_key="perkTestRank2LongDesc"/> <effect_description level="3" desc_key="perkTestRank3Desc" long_desc_key="perkTestRank3LongDesc"/> <effect_description level="4" desc_key="perkTestRank4Desc" long_desc_key="perkTestRank4LongDesc"/> <effect_description level="5" desc_key="perkTestRank5Desc" long_desc_key="perkTestRank5LongDesc"/> </effect_group> </perk> In Items.xml but now i dont know what i should doing next, or is this all scrap what i try to do ? EDIT says : error or can "CraftingOutputCount" helps me here ? if yes how i setup the script ?
  4. If I set for example the unit_clay count to 1 , i become still 5 ... <recipe name="resourceClayLump" count="1" material_based="true" craft_area="forge" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false"> <ingredient name="unit_clay" count="1"/> </recipe> where do i have to look ?
  5. Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working, <block name="cntBookcaseFull"> <property name="CreativeMode" value="Player"/> <property name="Material" value="Mwood_weak"/> <property name="Shape" value="New"/> <property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/> <property name="Texture" value="67,269,269,269,269,269"/> <property name="UseGlobalUV" value="Local"/> <property name="Class" value="Loot"/> <property name="LootList" value="49"/> <property class="RepairItems"> <property name="resourceWood" value="10"/> </property> <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> <drop event="Destroy" name="resourceWood" count="1,3"/> <property name="FilterTags" value="floot,ffurniture"/> <property name="SortOrder2" value="0060"/> <!-- SortShape --> <property name="DescriptionKey" value="furnitureGroupDesc"/> </block> but if im adding more Items after <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> im still harvesting all Items... it seems like the first item prop chancing fine, the other items are with .05 to so i cant understand what im doing wrong here if anyone can help me out , please tell me !
  6. Hey guys can anyone help me with this Buff? it stuck on 15 min on the duration display <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"> <stack_type value="replace"/><duration value="0"/> <display_value value=".buffStaminaMax25Display"/><display_value_format value="time"/> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="subtract" value="@$MetabolismDuration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="@$buffStaminaMax25Duration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="divide" value="@$MetabolismDuration"/> </effect_group> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStaminaMax25"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="LTE" value="0"/> </triggered_effect> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0"/> </effect_group> <effect_group> <passive_effect name="StaminaMax" operation="base_add" value="25"/> </effect_group> </buff> - <item name="foodCanStaminaMax"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <property name="DisplayType" value="foodCanStaminaMax"/> <property name="CustomIcon" value="foodCanStaminaMax"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Mmetal"/> <property name="Weight" value="5"/> <property name="EconomicValue" value="60"/> <property name="UnlockedBy" value="perkMasterChef,foodCanStaminaMaxSchematic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <property name="Create_item" value="toolCookingPot"/> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 2"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/> <display_value name="dStaminaMax" value="25"/> <display_value name="dDuration" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="add" value="0.09"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0.45"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="GT" value="0.45"/></triggered_effect> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffStaminaMax25"/> </effect_group> </item>
  7. Why so "easy" thing ? i think its more complicated at the end ,crushing progression xml,crushing loot.xml,makeing new templates,replacing value of tier in items .xml EDIT says, first read than write. but otherwise, its not a bad idea, because you trying to give more value of the item
  8. Greetings from Vienna @Gazz, is the work in the 7D2D Team more like, yeah we do this for the Work and the Money and the Game or more like, i like this Game so much i cant leave this Team ? btw my first thought of the "BIER SCANNER" was literally a alcohol tester O_o
  9. mah dude, i know its more like one stupid question after another^^ but i like the way, head through the wall 😛
  10. Im so sorry, i didnt definied in entityclasses.xml thats why i cant get a perc_add in progression xml.. Thank you!!!!!!!!!
  11. For Example the Block <block name="woodLogPillar100"> <drop event="Harvest" name="resourceWood" count="5" tag="oreWoodHarvest"/> </block> but if im editing into <drop event="Harvest" name="resourceWood" count="5" tag="HarvestMoreWood"/> and change in progression.xml <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="oreWoodHarvest"/> to <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="HarvestMoreWood"/> it doesnt work, Why ? ---- Ok i know i can add <passive_effect name="HarvestCount" operation="base_set" level="1,5" value="5,25" tags="HarvestMoreWood"/> but thats not what i want 😕
  12. Thank you!, I understand now that the duration now work with "ticks" and not in seconds, - the Food has a buff that adds 25 MaxStamina for 15 min, 900 sec, now it is "0.09" in that case 7:30 min its 0.045, 3:45 --> 0.0225 - but my biggest problem is now i have no template, for "selfworking", sorry im not a pro, i must do that , copy and pasting things, the durations time dont go down, like they before did, can someone pls help me ?
  13. sorry for pushing, but i realy want to know the math behind this Edit: and the display didnt go under 15 min 😕 im realy upset actually, but the StaminaMax are added fine.
  14. After the Patch, its wierd for me to understand why i have now 2500h on my buff xD before it was 15 min, 900 sec,.... what happend with this 2500H issues? <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"> <stack_type value="replace"/><duration value="0"/> <display_value value=".buffStaminaMax25Display"/><display_value_format value="time"/> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="subtract" value="@$MetabolismDuration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="@$buffStaminaMax25Duration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="divide" value="@$MetabolismDuration"/> </effect_group> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStaminaMax25"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="LTE" value="0"/> </triggered_effect> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0"/> </effect_group> <effect_group> <passive_effect name="StaminaMax" operation="base_add" value="25"/> </effect_group> </buff> - <item name="foodCanStaminaMax"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <property name="DisplayType" value="foodCanStaminaMax"/> <property name="CustomIcon" value="foodCanStaminaMax"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Mmetal"/> <property name="Weight" value="5"/> <property name="EconomicValue" value="60"/> <property name="UnlockedBy" value="perkMasterChef,foodCanStaminaMaxSchematic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <property name="Create_item" value="toolCookingPot"/> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 2"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/> <display_value name="dStaminaMax" value="25"/> <display_value name="dDuration" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="add" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="900"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="GT" value="900"/></triggered_effect> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffStaminaMax25"/> </effect_group> </item> can anyone tell me why ? when im adding "0.09" its now 15 min, like i want, but i cant figure it out the math behind this, can anyone explain me ?
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