JaxTeller718 Posted December 11, 2018 Author Share Posted December 11, 2018 I disable all stations on my map on generation so that makes your modlet pointless in my case. You didn't answer about the compound bows could you please? I don't see any thing in your files but wanted to make sure. The compound bows that are included as part of the BasicGuns+ammo group have been reduced but I also see compound bow as its own named loot in other areas. I will update the file in the morning to include the compound bow as well. I see the dilemma on the workbench. I was attempting to spawn the actual bike in the world but to no avail. I don't want to reduce the bench just yet to pre level 30 until i check the ramifications. Perhaps I can remove the bicycle from requiring the bench at all. Might be the best bet. Let me go in tonight and see what I can do about that. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 11, 2018 Author Share Posted December 11, 2018 Update Time! Added New Mod JaxTeller718_ReducedZombieBlockDamage Made some tweaks to existing mods JaxTeller718_EarlierBicycle Removed Workbench limitation on bicycle parts so now when you buy it at level 20 it can be made in inventory JaxTeller718_GunLootBalance Tweaked down probabilities for compound bow to be found in loot Link to comment Share on other sites More sharing options...
Greymantle Posted December 11, 2018 Share Posted December 11, 2018 Update Time! Added New Mod JaxTeller718_ReducedZombieBlockDamage Made some tweaks to existing mods JaxTeller718_EarlierBicycle Removed Workbench limitation on bicycle parts so now when you buy it at level 20 it can be made in inventory JaxTeller718_GunLootBalance Tweaked down probabilities for compound bow to be found in loot wow, thanks! Do you plan to share the removal / reduce farm crops on the map at some point? Link to comment Share on other sites More sharing options...
MikeZazzy Posted December 11, 2018 Share Posted December 11, 2018 Let There Be Zeds POIs are dangerous but what about the wilderness? This adds some more spawns to the wild so you will see more zeds while on the run // I cant find this mod in your collection for download did i miss it or its under maintanance this modlet? //// found it its under IncreasedWildernessSpawns x) Link to comment Share on other sites More sharing options...
Greymantle Posted December 12, 2018 Share Posted December 12, 2018 What was the effect of your trader balance modlet with the new patch? The prices seem really low now like 3k for a quality 4 rifle for example. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 12, 2018 Author Share Posted December 12, 2018 Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home. Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Share Posted December 12, 2018 Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home. So is the cntmedicinecabinet which now requires a open or closed at the end Link to comment Share on other sites More sharing options...
Greymantle Posted December 12, 2018 Share Posted December 12, 2018 Ive been swamped with work and RL stuff so I haven't had a chance to play yet. I know GunLootBlanace is broken as is of course the Walking Dead mod. Ill fix them in a little bit now that I am home. I can't thank you enough for your time I love your mods! Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 12, 2018 Author Share Posted December 12, 2018 So is the cntmedicinecabinet which now requires a open or closed at the end Ack damn it. I thought they were done messing with block names that could potentially break things. Ill be loading every mod up one by one tonight to ensure all of them load with no errors. thanks for the heads up stallion! Link to comment Share on other sites More sharing options...
stallionsden Posted December 12, 2018 Share Posted December 12, 2018 Ack damn it. I thought they were done messing with block names that could potentially break things. Ill be loading every mod up one by one tonight to ensure all of them load with no errors. thanks for the heads up stallion! Yeh so did I but i am guessing they missed one or 2 lol. We should look thru the blocks and find out all the ones they missed and let them know so blocks don't change again lolz. But yeh found it when I went to test me pallets mod lol and no worries we all help each other :-) Link to comment Share on other sites More sharing options...
Greymantle Posted December 13, 2018 Share Posted December 13, 2018 Jax your are only hope to save us I can't play the game anymore without your mods. Link to comment Share on other sites More sharing options...
orak Posted December 13, 2018 Share Posted December 13, 2018 Hi Jaxteller! Thanks for your modlets, looks nice! I'm very new to moding and 7dtd looks the perfect game for that. While playing the vanilla A17, many little things didn't make sense to me and the game seemed quite unbalance (that's an experimental alpha game so it is normal). I decided to create my first mod and that was quite interesting to do! Unfortunately, I went a bit fast on it (didn't know about modlets nor looked at other existent mods) and when my mod was so close to be done (the same day), I had an update and I 've lost all my work, stupid me, I didn't make any backup... Then I found your collection and this is very similar to what i did, so I'll give it a shot to see how it goes! I went a bit different concerning food and water: - you find more clean water in loot - you wont find jars of water in toilet, why would you? - when collecting water in biomes you get toxic water that need to be filtered to get murky water - you don't find any fresh food in loot, only cans I ve made slight changes in almost every loot (you find things where it belongs, I tried to think about keeping a good balance though) Concerning death: I removed the near death troma, my plan was to affect wellness and lost of xp instead. I removed all the magazines that increade perks as well, I don't really like the way those stats are moving up and down... I don't like the cap level to access new perks, so I made it in a special way: -you start with 20 points to spend (choose what you want to be straight away) -I increased the points cost up to 3 concerning intelligence, fortitude etc... -I removed the cap level. That system is not perfect but i like how it works: you have to choose wisely where you want to spend your points, but if you want a forge at level 5 you can do it. The other things I've moded was quite the same as what you did, and you got some modlets that i really like (zombies range, crops, Xp balance ...) I wanted that as well but have been a bit lazy on this side. Just wanted to share my ideas, as i can't show it threw xml right now... I'll probably make a new one using some of your modlets if that's ok, then i can show it to you if you are interested. Cheers! Link to comment Share on other sites More sharing options...
orak Posted December 13, 2018 Share Posted December 13, 2018 Also, it is quite a jungle here in the mod forum, so many mods! It's quite hard to navigate and find what you want. I like that collection idea, and most of your ideas are quite similar to mines. So if you like some of my ideas (once my modlets are done of course), feel free to take what you like! Link to comment Share on other sites More sharing options...
Greymantle Posted December 14, 2018 Share Posted December 14, 2018 Jax if its going to take some time to update your mods could you please let me know which ones work or don't work with this new patch. Link to comment Share on other sites More sharing options...
Crymson Posted December 14, 2018 Share Posted December 14, 2018 So I am not seeing your zombie Xp rebalance nor your general xp rebalance on the github page. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 14, 2018 Author Share Posted December 14, 2018 So I am not seeing your zombie Xp rebalance nor your general xp rebalance on the github page. I removed those due to the pimps basically doing what i did with zombie xp, its very similar although I may release a newer one because its still slightly higher than id like. Also, it is quite a jungle here in the mod forum, so many mods! It's quite hard to navigate and find what you want. I like that collection idea, and most of your ideas are quite similar to mines. So if you like some of my ideas (once my modlets are done of course), feel free to take what you like! Im loving some of your ideas! If you release any mods let me know Im very interested in giving some of them a try. I always love mods that add more to do or make sense. And it sounds like we are on the same wave length with that. Jax if its going to take some time to update your mods could you please let me know which ones work or don't work with this new patch. All are now working with b221. Sorry about the delay. Link to comment Share on other sites More sharing options...
Crymson Posted December 14, 2018 Share Posted December 14, 2018 I removed those due to the pimps basically doing what i did with zombie xp, its very similar although I may release a newer one because its still slightly higher than id like. Thanks for the heads up, I was wondering about that and was wanting to look at what you had done in that regard. Link to comment Share on other sites More sharing options...
shinnlly Posted December 14, 2018 Share Posted December 14, 2018 Hey JaxTeller, I am not seeing The Walking Dead in the GitHub file. Thanks for the awesome mods! Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 17, 2018 Author Share Posted December 17, 2018 Back with a new update all. Details in the first posting. Here is what is new JaxTeller718_MoreQuestXP JaxTeller718_ZombieXPRebalance JaxTeller718_SpecificZombieLoot Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 17, 2018 Author Share Posted December 17, 2018 Added some new ones. Details in the first post. Soon i will be reorganizing that first post and adding single download links. JaxTeller718_CarLootFix JaxTeller718_MoreSkillPoints Link to comment Share on other sites More sharing options...
Tkullberg Posted December 18, 2018 Share Posted December 18, 2018 Dont know if Im the one that is stupid here but i added your lockpicks on my server and it req barrel extender schematic. How can I remove that? I seached the files but nothing with barrel? Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 18, 2018 Share Posted December 18, 2018 Dont know if Im the one that is stupid here but i added your lockpicks on my server and it req barrel extender schematic. How can I remove that? I seached the files but nothing with barrel? And you have unlocked lvl 2 lockpicking perk? Link to comment Share on other sites More sharing options...
Tkullberg Posted December 18, 2018 Share Posted December 18, 2018 And you have unlocked lvl 2 lockpicking perk? No i havent, does lvl 2 remove the schematic? Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 18, 2018 Share Posted December 18, 2018 I didnt get any message about schematic, but you unlock it at lvl 2. However, at lvl 2 I still dint know the recipe. But I noticed a potentil error in the progression.xml. Testing to see if my fix works. brb Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 18, 2018 Share Posted December 18, 2018 A moment of derp, I had another lockpick mod installed, so conflict between those messed up for me. Removed that and all is fine. And the potential error was my lack of experience with xml/xpath. Can craft at level 2 without any mention of any schematic here, so not sure what is causing that issue on your end, except that you hadnt learned lvl 2 locpick. If learning that dont work I'll see if I can help you figure out whats wrong Link to comment Share on other sites More sharing options...
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