Avelon Posted October 11, 2018 Share Posted October 11, 2018 If you have made some edits to the game XMLs, I'm interested to know what is done. I changed the starting inventory to a femur and a cigar. I love that cigar, and the femur obviously is to make a bone shiv with. I changed the tutorial quest to simply be craft a bedroll. I generally don't need or want several of the things in the tutorial besides the skill points, and it lets me get started faster. I've turned off invisible animals and am trying to find a good balance so that large game isn't too common by increasing the number of rabbits. Being much harder to see, this works out fairly well. I actually see bears in the wild every few days and once so far have seen 2 bears together, near a biome border. Wolves generally get me before I make it to day 3 and I play iron man so that's a GG. I changed a few things in rwgmixer, namely spacing mountains out more, lowering terrain max height to 100, and adjusting pine Forest and snow biomes to appear at lower altitudes. I removed or greatly lessened level gating on skills and perks. Level 25 in a skill allows the purchase of the final rank of a weapon perk. Perks with 3 tiers are 10/20/30 skill. Max level for a character is 100 with 12 skill points per level and skills go up 2x faster. Player experience is unchanged apart from a lower level cap. Level 5 crafting skills are enough to unlock all perks that previously required level 6+ crafting. The idea is simple: character builds, with specialization in mind. Since I play iron man rules, and I'm not the greatest at this game, I haven't yet exceeded level 30. With vanilla settings I made it to 120 without too many problems or close calls. The increased wildlife is really kicking my butt and I'm loving it. Link to comment Share on other sites More sharing options...
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