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ZombiDweller

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About ZombiDweller

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  1. One suggestion to fix problem: Got massive FPS drop also. Updated latest nvidia drivers and geforce experience. Problem was solved. This was about week or two ago.
  2. In latest A19.x game i have been close to starvation death. Need to eat animal fat to stay alive. We have disabled all trader missions, loot 25%, vending machines refresh every 7 days, higher zombie difficulty and always run. It was hard for first 7-14 days. Charred meat, grilled meat. Until get farm going, then its just those stew's. Food gameplay is somewhat weird that you dont even remember how to make coffee, or just about anything else. And you go from 0 to 100 instantly. Meaning when you get the cooking skill, you pretty much skip all other foods except those stew's.
  3. What i have noticed, basic line of easiest things to do when you get little bit farm going. Vege, Meat -stews, potato & steak meal. And hobo stew when you have excess rotten meat. (All these food goes around potato, corn and mushrooms, only need to farm these) Other advanced foods are too much hassle to acquire ingredients. And final levels of master chef really dont give any benefits. Only that hobo stew rotten meat amount is one, where that 20% reduction of cooking ingredients affects. Dont remember did this affect the Sham secret recipe also.
  4. Yes, trying to limit coins. But also give little bit more incentive to do something else than just run between trader and mission. Mostly play with reduced loot amounts, and this has been easier way of players getting items they want. We have thought about that making prices higher, and or/and sell value less.
  5. Looked around traders.xml , quests.xml and others. And couldn't figure or find out can this be done. Infinite magic pool of duke coins the trader holds is little bit unfitting to survival game. Is there away to limit or / and make trader missions little bit more scarce. System like where you could set random chance does the trader generate quest for you. Maybe horde interval, every 7 days trader might have new jobs for you to earn some coins. Found dialogs.xml and removed all but 1 line for job offers. Is there way to use the probability functions in this xml file?
  6. Vending machines provide too much food in game, and unrealistically refills every midnight at 24:00 hours. After couple of missions. You have lots of candy from different vending machines, and tons of canned food. I just want them to be rare, vending machine in traiders are ok. Tried to remove vendingmachine commented as drinks from blocks.xml but caused tons of errors in map generation.
  7. One thing forget to mention, you can utilise those POI's farm plots. So far have confirmed park and one blue house with garage. You can use those early game.
  8. Nice info Forget to mention Iron Gut skill which has affect for food & drinks. And you said shoveling up farm plots, i have tried every possible tool in A19 exp version. And only thing i can retrieve is my own plots. Not those which are found in POI's
  9. Couple of things. 1. Worst thing, missions. Every day 5 missions. Just by running these missions and using vending machines you can skip half of the game elements. Crafting, food as example. By doing missions you achieve pretty much everything. Limit 5 missions every 7 days, or what ever horde interval is set. 2. Vending machines still resupply every day, making them cornucopia devices in the game. Same here, vending machines should not be filled every day, horde interval here also.
  10. Idea of block shapes when building, and maybe easy up some game resources not having so many object in game. Kind of multi block with different texture, properties and hit points. (we already have these dynamic catwalks, little bit same idea) Basic short version of the idea. Choose block shape, choose material to use, build block. Then normal upgrade rules apply. This way we could have all block shapes in all materials in use. And not create dozen of different blocks and their upgrade paths. Same hold R bring up the advanced menu when having tool in hand to select shape. This would bring wire frame of blocks what shape to use. And/Or have mouse wheel scroll all different shapes, to quickly change to other one when building. Same R dial selection could have material choose, wood, metal, concrete, etc.
  11. Good point, knowledge of this can be used to when building base defences. Zombie AI should have multiple random tactics which they use in horde night. Like you said should go for random point, or 2nd or 3rd weakest point of the base. Maybe pile up tactic where some zombies just act as ladder/block to others to climb walls. (world war z style) Maybe target something else than player, focus on heat sources like campfire, forges, chemstations, and so on. At chunk which has high heat levels.
  12. Zombies already calculate least blocks between player and them, and block HP also matters. Example 2x walls and vault door main entrance makes zombies to focus on that door. Because least amount of blocks there to reach player. Also if zombies cannot attack players, some will break off and start to attack random blocks. This secondary action could be directed to 2nd best route to reach player, diving the attack direction. Diving to zombies all possible routes could make base defence really easy, zombies cannot do enough damage to base before night is over or they get killed. When they focus on certain points, block damage is much more higher.
  13. Looks like chunk did not unload when players left the area. And having defences on empty space should be thing in this game. Also hordes should home in area where player has mostly spent time, like AI is figuring out where you base is. And if you try any lame tactic to build horde fight base, or avoid them by just driving around horde night. They would go and level your base, as for revenge not reaching the player.
  14. Totally agree, and i myself keep this vending machine thing ridiculous. Probably those machines will not be removed from the game, at least sync them with trader resupply which seems to be horde interval. But for other more casual or normal players they might be the life line or starting players who are just learning the game. In my own games i am going to modify whole vending machine, so it just one object in world which can be taken apart with wrench. And not to drop any loot, just parts.
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