marlboroman1967 Posted June 7, 2021 Share Posted June 7, 2021 @KhaineGB Hey there, First off, let me just say that I have been playing 7DTD since Alpha 16, and this mod has re-energized my enthusiasm for the game. I have an issue when playing DF however. Anytime i go into the trader, as soon as I hit "E" to speak with the trader, my game freezes and eventually crashes on me. I have forced it to open in Direct X 10, turned my video settings to the lowest possible iteration, and downloaded and reinstalled DF and 7DTD multiple times now. Any ideas what might be causing my client to crash. I only play in single player, so its not a server issue for sure. TIA for any assistance anyone may be able to render regarding this issue. MarlboroMan67 Link to comment Share on other sites More sharing options...
KhaineGB Posted June 8, 2021 Author Share Posted June 8, 2021 Try increasing the max spawned zombies setting to 100 and see if that helps 11 hours ago, marlboroman1967 said: @KhaineGB Hey there, First off, let me just say that I have been playing 7DTD since Alpha 16, and this mod has re-energized my enthusiasm for the game. I have an issue when playing DF however. Anytime i go into the trader, as soon as I hit "E" to speak with the trader, my game freezes and eventually crashes on me. I have forced it to open in Direct X 10, turned my video settings to the lowest possible iteration, and downloaded and reinstalled DF and 7DTD multiple times now. Any ideas what might be causing my client to crash. I only play in single player, so its not a server issue for sure. TIA for any assistance anyone may be able to render regarding this issue. MarlboroMan67 Are you on linux? Doesn't sound like it since you mention DX10 but thought it was worth an ask. Link to comment Share on other sites More sharing options...
zeke24 Posted June 8, 2021 Share Posted June 8, 2021 20 hours ago, marlboroman1967 said: First off, let me just say that I have been playing 7DTD since Alpha 16, and this mod has re-energized my enthusiasm for the game. I have an issue when playing DF however. Anytime i go into the trader, as soon as I hit "E" to speak with the trader, my game freezes and eventually crashes on me. I have forced it to open in Direct X 10, turned my video settings to the lowest possible iteration, and downloaded and reinstalled DF and 7DTD multiple times now. Any ideas what might be causing my client to crash. I only play in single player, so its not a server issue for sure. TIA for any assistance anyone may be able to render regarding this issue. Hey bud, have u tried checking the output log to see if theres anything u can see there that might be crashing the game. does it crash or does it send u back to the main menu, a couple of my buddies have this issue, through server console it says its steam side. Although u play solo technically i believe u create a server where u can still invite buddies and such. 2021-06-05T07:55:39 94917.562 INF [Steamworks.NET] Authentication callback. ID: , owner: , result: k_EAuthSessionResponseAuthTicketCanceled 2021-06-05T07:55:39 94917.563 INF [Steamworks.NET] Kick player for invalid login: 2021-06-05T07:55:39 94917.563 INF [Auth] Steam authorization failed: EntityID=5576, PlayerID Link to comment Share on other sites More sharing options...
marlboroman1967 Posted June 8, 2021 Share Posted June 8, 2021 11 hours ago, KhaineGB said: Try increasing the max spawned zombies setting to 100 and see if that helps Are you on linux? Doesn't sound like it since you mention DX10 but thought it was worth an ask. I will try increasing the number of spawns. I am not on Linux. I am on Win10. 64bit, update 20H2. 2 hours ago, zeke24 said: Hey bud, have u tried checking the output log to see if theres anything u can see there that might be crashing the game. does it crash or does it send u back to the main menu, a couple of my buddies have this issue, through server console it says its steam side. Although u play solo technically i believe u create a server where u can still invite buddies and such. 2021-06-05T07:55:39 94917.562 INF [Steamworks.NET] Authentication callback. ID: , owner: , result: k_EAuthSessionResponseAuthTicketCanceled 2021-06-05T07:55:39 94917.563 INF [Steamworks.NET] Kick player for invalid login: 2021-06-05T07:55:39 94917.563 INF [Auth] Steam authorization failed: EntityID=5576, PlayerID I have not checked the output log yet, but I will do that now. Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 Hey there, newcomer to this mod. I run a vanilla server and the group decided to try this mod. So far they're really liking their plays in client-hosted mode, and have asked me to put up the server so they don't have to keep running it themselves. I'm running Ubuntu 20.04 with 10 GB of RAM, plenty of swap (because I saw how much this thing gobbles). However I'm apparently having issues getting the server to do such simple tasks like loading the core XML files. I've submitted a ticket on the GitLab project but I guess that's not the place to solicit help so here I am. In summary, server essentially falls over because it can't load things like blocks.xml, and even though it lists itself and clients can (try to) join, it basically doesn't work. No explicit crash (well, besides the exception handler swallowing things will unhelpful messages), and I'm not sure what I could be doing wrong. Log pastebin for the server is https://pastebin.com/ckAcXvGf Server config xml is https://pastebin.com/Ub0YWACy Steps I followed was duplicate the Steam vanilla server files, git clone the repo and copy everything into the copy, adjust the serverconfig.xml file and attempt to start the server. Any idea on how I can begin diagnosing the issue? Link to comment Share on other sites More sharing options...
Falaffel Posted June 10, 2021 Share Posted June 10, 2021 (edited) 1 hour ago, Tsaukpaetra said: [..] Log pastebin for the server is https://pastebin.com/ckAcXvGf [..] Any idea on how I can begin diagnosing the issue? This logs mentions the mod "ActiveIngredients", which is known to break linux und therefore is removed from DF 3.5/A19.5. I suggest you try updating server and clients to vanilla 19.5 and then install DF servermaster/clientmaster (or if you have to stay with 19.4 for some reasons, remove the mod active ingredients from server and clients). Edited June 10, 2021 by Falaffel (see edit history) Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 6 minutes ago, Falaffel said: therefore is removed from DF 3.5/A19.5. I How strange, if it is indeed removed some ghost must remain because I should be starting from a clean 19.5 install from the latest commit. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2021 Author Share Posted June 10, 2021 4 hours ago, Tsaukpaetra said: Hey there, newcomer to this mod. I run a vanilla server and the group decided to try this mod. So far they're really liking their plays in client-hosted mode, and have asked me to put up the server so they don't have to keep running it themselves. I'm running Ubuntu 20.04 with 10 GB of RAM, plenty of swap (because I saw how much this thing gobbles). However I'm apparently having issues getting the server to do such simple tasks like loading the core XML files. I've submitted a ticket on the GitLab project but I guess that's not the place to solicit help so here I am. In summary, server essentially falls over because it can't load things like blocks.xml, and even though it lists itself and clients can (try to) join, it basically doesn't work. No explicit crash (well, besides the exception handler swallowing things will unhelpful messages), and I'm not sure what I could be doing wrong. Log pastebin for the server is https://pastebin.com/ckAcXvGf Server config xml is https://pastebin.com/Ub0YWACy Steps I followed was duplicate the Steam vanilla server files, git clone the repo and copy everything into the copy, adjust the serverconfig.xml file and attempt to start the server. Any idea on how I can begin diagnosing the issue? 2021-06-10T07:58:18 6.959 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! You're missing DLL files. Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 7 hours ago, KhaineGB said: 2021-06-10T07:58:18 6.959 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! You're missing DLL files. Which is strange because... I don't think I am? Unless that's not actually where it's supposed to be? Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2021 Author Share Posted June 10, 2021 Either the server DLL file is a bad download, or your client version is a bad download. But the error is clear. You're either missing or have a bad dll file. Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 (edited) 44 minutes ago, KhaineGB said: a bad download That's the problem. This is the hash verified version directly from the GitLab repo. At this point the client isn't even involved... Especially since the log says it did pick up the core mod... Edited June 10, 2021 by Tsaukpaetra (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2021 Author Share Posted June 10, 2021 (edited) It is though because the server sends the XML to the client and if the client has a missing or bad DLL, you get that error. I'm not being a @%$#, but in the past 3-ish years of the mod using custom code, a DLL file error like is ALWAYS "bad or missing." It's that simple. Edited June 10, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 Just now, KhaineGB said: It is though because the server sends the XML to the client and if the client has a missing or bad DLL, you get that error. I haven't even connected a client yet. This is the straight-up server log. So, the server itself is not Loading the mod that it says it's loaded? Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2021 Author Share Posted June 10, 2021 Then, again, you have a bad or missing file on the server. Did you make sure to overwrite the assembly_csharp file? Because your log isn't loading ANY of the custom code. Here's an example. You're missing ALL OF THIS. Adjusting 20 to 100 Done with 20 to 100 Adjusting 1 to 10 Done with 1 to 10 Adjusting 2 to 1 Done with 2 to 1 Adjusting 2 to 1 Done with 2 to 1 Adjusting 3 to 1 Done with 3 to 1 Patching... Patch done Patching... Patch done Patching UpdateWheelsCollision() Patching... Adjusting 6500 to 13000 Done With Patching UpdateWheelsCollision() Patching OnCollisionForward () Patching... Adjusting 0.8 to 10 Done With Patching OnCollisionForward () Fallback handler could not load library D:/7DTD-A19.5b60-DF-Client/7DaysToDie_Data/Mono/data-0000023454CD2020.dll Patch 1 Patching... Patch done Patch 2 Patching... Patch done Patch 3 Patching... Patch done Patch 5 Patching... Patch done Patch 6 Patching... Patch done Patch 7 Patching... Patch done Patch 8 Patching... Patch done Patch 9 Patching... Patch done Patching PUBLIC_SLOTS() Adjusting 10 to 15 Adjusting 20 to 30 Done With Patching PUBLIC_SLOTS() Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereIICore_Init Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereII_CaveProject+SphereII_CaveProject_Init Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereII_RemoveTraderProtection+SphereII_RemoveTraderProtection_Start Loading Patch: Khaine_ExtraForgeSlotsPatch+Khaine_ExtraForgeSlots_Init Adjusting 6 to 12 Done with 6 to 12 Done with 3 to 6 [1] Done with 3 to 6 [2] Done with 3 to 6 [3] Loading Patch: LargerFOV_Init 2021-06-10T22:34:40 2.051 INF Pre-initiliazing configuration values 2021-06-10T22:34:40 2.052 INF D:\7DTD-A19.5b60-DF-Client 2021-06-10T22:34:40 2.060 WRN Loading Patch: mythixscoutsmod+scoutsmod 2021-06-10T22:34:40 2.061 WRN @1 Scoutsmod patch 2 Patching... Patch done Which would imply you didn't replace the assembly_csharp file in <server directory>/7DaystoDieServer_Data/Managed Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 10, 2021 Share Posted June 10, 2021 13 minutes ago, KhaineGB said: Did you make sure to overwrite the assembly_csharp file? (Facepalms) apparently the copy code prioritized the vanilla server files over the mod files, and it's not obvious the priority was backwards until I inspected the file to confirm which version was kept. Ugh, you would think a message like "tried to patch assembly-sharp.DLLfailed,mismatch version" would be a thing but I suppose it would be too tedious to track versions like that. The server is now loading properly. 🎉 Thanks for running the "did you actually follow the installation procedures" stick with me. 👍 Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2021 Author Share Posted June 10, 2021 No problem. Glad you're sorted. I should've caught that earlier but I blame a lack of coffee. 1 Link to comment Share on other sites More sharing options...
Canute Posted June 11, 2021 Share Posted June 11, 2021 Don't forget to buy a coffee for KhaineGB to replenish his reservoir ! 🙂 Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 11, 2021 Share Posted June 11, 2021 9 minutes ago, Canute said: buy a coffee Not enough money yet. But I found some beans! Link to comment Share on other sites More sharing options...
Haedene Posted June 11, 2021 Share Posted June 11, 2021 Hello. I am new to 7 days modding and me and my friends decided to try this mod out. We are using the 7d2d mod launcher (I don't know if that makes a difference) and we can launch the mod. The problem that we're having is joining each others worlds. We all get stuck on a "receiving and loading configs" screen. Is there anyway to fix this? Link to comment Share on other sites More sharing options...
Tsaukpaetra Posted June 11, 2021 Share Posted June 11, 2021 (edited) 24 minutes ago, Haedene said: We all get stuck on a "receiving and loading configs" screen Yeah the first load literally takes forever. My first time took nearly two minutes after I had increased the map sending speed to max. The next time loading in won't take as long, but it still takes a while. So long as it doesn't pop up the error you'll probably fine just to wait. Edit: Yeah, my Medium1 map took just over four minutes to load in according to my stopwatch just now, though that might be partly because this machine has the Ultra textures loading. Edited June 11, 2021 by Tsaukpaetra (see edit history) Link to comment Share on other sites More sharing options...
SrslyGTFO Posted June 12, 2021 Share Posted June 12, 2021 On 6/11/2021 at 2:01 AM, Tsaukpaetra said: Not enough money yet. But I found some beans! But did you unlock the coffee recipe? 1 Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 12, 2021 Share Posted June 12, 2021 Has anyone successfully attempted to patch: "Weapon/Hands FOV (Camera Distance) Changer" into DF? I've tried via DMT, which is a no go with the "assembly already patched with SDX etc." Also tried Khaines suggestion of patch on clean install of 7 Days (both on 19.4), then copy mod over, which gives a wall of red text: Link to comment Share on other sites More sharing options...
KhaineGB Posted June 13, 2021 Author Share Posted June 13, 2021 You can't add DMT mods to DF that have code OTHER than harmony code. You just cant. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 13, 2021 Share Posted June 13, 2021 (edited) 4 hours ago, KhaineGB said: You can't add DMT mods to DF that have code OTHER than harmony code. You just cant. Aight...the file says it includes Harmony. Are you referring to the scripts? If so, that's unfortunate LOL Can you...suggest an alternative? *wink wink* Edited June 13, 2021 by Pra3t0r 0f R0m3 (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 13, 2021 Author Share Posted June 13, 2021 Yep. You cant patch scripts in which is why you're getting that red text. Link to comment Share on other sites More sharing options...
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