trumpet8va Posted June 12, 2020 Share Posted June 12, 2020 I've been trying to install this on my Mac. I keep getting the same issue when it goes to creating player (NullReferenceException: Object reference not set to an instance of an object). How can I mitigate this issue? thanks in advance Link to comment Share on other sites More sharing options...
KhaineGB Posted June 12, 2020 Author Share Posted June 12, 2020 I'm going to guess that MIGHT be the same issue as the linux users. But as stated, I don't have a mac. I have a very dodgy hackintosh that sometimes works... but no actual mac, so I can't easily test it and confirm. Link to comment Share on other sites More sharing options...
Shinywhale Posted June 12, 2020 Share Posted June 12, 2020 Made an account just to say that I love this mod. I have a dedicated server and my friends and I are really enjoying it. The mod provides a challenge and brings back the old school mechanics such as skills that increase per activity. Thank you very much for making the game enjoyable - you have done tremendously well. I can't see myself going back to the original game. My only request would to be add lime and lemon trees... just because I love them so much. (As a farmer player - this mod makes farming so enjoyable. Having to replenish water is REALLY good). Once again, thank you this community owes you much :) Link to comment Share on other sites More sharing options...
Krisrennt Posted June 12, 2020 Share Posted June 12, 2020 (edited) Hi There First of all, I really like this mod, but find it too Zombie crowded. I am a Beginner and have to play the Game on a lower level, to learn the skills. However I really loved the maps - I played on the Darkness pregenerated Maps with the amazing POIs. My Question: Is there a chance, to play the maps without the mod? Can I download the maps from somewhere? Or are the maps only playable with the mod active? I liked the mod very much, but the zombies around were too much. There was an option to reduce them, but the lowest were 75 and that was too much anyway. My PC is not the newest and I had some serious frame drops in the cities. Is there a way (if the maps cant played without the mod) to reduce the Zombies in the Biom? Thank you for your hard work. You all did an amazing job by programming this mod! Kris Edited June 12, 2020 by Krisrennt (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 12, 2020 Author Share Posted June 12, 2020 2 hours ago, Shinywhale said: Made an account just to say that I love this mod. I have a dedicated server and my friends and I are really enjoying it. The mod provides a challenge and brings back the old school mechanics such as skills that increase per activity. Thank you very much for making the game enjoyable - you have done tremendously well. I can't see myself going back to the original game. My only request would to be add lime and lemon trees... just because I love them so much. (As a farmer player - this mod makes farming so enjoyable. Having to replenish water is REALLY good). Once again, thank you this community owes you much Glad you enjoy it. There's actually a lime tree in the mod, I just... forgot to finish what I was going to do with it, so it's creative only. 55 minutes ago, Krisrennt said: Hi There First of all, I really like this mod, but find it too Zombie crowded. I am a Beginner and have to play the Game on a lower level, to learn the skills. However I really loved the maps - I played on the Darkness pregenerated Maps with the amazing POIs. My Question: Is there a chance, to play the maps without the mod? Can I download the maps from somewhere? Or are the maps only playable with the mod active? I liked the mod very much, but the zombies around were too much. There was an option to reduce them, but the lowest were 75 and that was too much anyway. My PC is not the newest and I had some serious frame drops in the cities. Is there a way (if the maps cant played without the mod) to reduce the Zombies in the Biom? Thank you for your hard work. You all did an amazing job by programming this mod! Kris Unfortunately not. The maps kinda need the mod due to my custom POI's. You can mess with spawning.xml to lower the zombie amounts, but the point of the mod is to increase zombie amounts more than vanilla... since it's supposed to be a zombie apocalypse and there's a lack of zombies. Link to comment Share on other sites More sharing options...
Chronicguy Posted June 12, 2020 Share Posted June 12, 2020 17 hours ago, KhaineGB said: Portals are pretty rare otherwise the spawning mechanics could tank FPS. I mean, they look cool.... but I didnt want to murder performance. That looks like a compo pack POI that may need tweaking, but there's a good chance all maps will be re-made for A19 anyways. I will keep looking then. Yeah.. might be compo pack. Don't know the POI name off hand, but if maps are going to be remade.. i guess there is no need to know the name of it. Link to comment Share on other sites More sharing options...
Chronicguy Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, Krisrennt said: Hi There First of all, I really like this mod, but find it too Zombie crowded. I am a Beginner and have to play the Game on a lower level, to learn the skills. However I really loved the maps - I played on the Darkness pregenerated Maps with the amazing POIs. My Question: Is there a chance, to play the maps without the mod? Can I download the maps from somewhere? Or are the maps only playable with the mod active? I liked the mod very much, but the zombies around were too much. There was an option to reduce them, but the lowest were 75 and that was too much anyway. My PC is not the newest and I had some serious frame drops in the cities. Is there a way (if the maps cant played without the mod) to reduce the Zombies in the Biom? Thank you for your hard work. You all did an amazing job by programming this mod! Kris As Khaine mentioned, the pre made maps can't be played without the mod. But there is a way to play vanilla (if you find the mod too hard or taxing on your system).. with a lot (not all) of the custom POIs in the mod. You can add the Compo pack to vanilla and create a new random gen world that will include many of the non-vanilla POIs. The Darkness Falls exclusive POIs won't be in it though. That said.. while this mod is more difficult than vanilla.. if difficulty is the main issue, stick with it. It feels more rewarding when you make the big leaps in progress and it will in many ways get easier, even though it gets harder, with time. Link to comment Share on other sites More sharing options...
Krisrennt Posted June 12, 2020 Share Posted June 12, 2020 23 minutes ago, KhaineGB said: Glad you enjoy it. There's actually a lime tree in the mod, I just... forgot to finish what I was going to do with it, so it's creative only. Unfortunately not. The maps kinda need the mod due to my custom POI's. You can mess with spawning.xml to lower the zombie amounts, but the point of the mod is to increase zombie amounts more than vanilla... since it's supposed to be a zombie apocalypse and there's a lack of zombies. Thank you for your answer. I did that (at least I tried). I dont remember the number for the spawning. But it was like 0.3 and I was setting it to 0.03 I changed many numbers and restarted the game. But nothing changed. Did I set the number wrong? 5 minutes ago, Chronicguy said: As Khaine mentioned, the pre made maps can't be played without the mod. But there is a way to play vanilla (if you find the mod too hard or taxing on your system).. with a lot (not all) of the custom POIs in the mod. You can add the Compo pack to vanilla and create a new random gen world that will include many of the non-vanilla POIs. The Darkness Falls exclusive POIs won't be in it though. That said.. while this mod is more difficult than vanilla.. if difficulty is the main issue, stick with it. It feels more rewarding when you make the big leaps in progress and it will in many ways get easier, even though it gets harder, with time. Thank you for the suggestion. I still have hope to play the mod with a few changes with the xml file. But I will look for the Compo pack and try it out Link to comment Share on other sites More sharing options...
KhaineGB Posted June 13, 2020 Author Share Posted June 13, 2020 It's basically this. <biome name="pine_forest"> <spawn maxcount="4" respawndelay="7" time="Day" entitygroup="ZombiesDay" /> <spawn maxcount="4" respawndelay="4" time="Night" entitygroup="ZombiesNight" /> <spawn maxcount="1" respawndelay="15" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="7" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="15" time="Any" entitygroup="MeleeSurvivor" /> </biome> Turn up the respawn delay. 1 Link to comment Share on other sites More sharing options...
PlumFun Posted June 13, 2020 Share Posted June 13, 2020 Hiya! Ok. Sorry to burst in here... I had my G-Portal 7D2D DF server running. Left it for a couple weeks, gave my buddy the server password so he could log on. He had errors. I tried. Same thing. Odd...was working fine. Long story short...it's been over a week and I've been trying everything I can think of (both G-Portal configuring and FTP adding, uploading, etc). Server is now 'fresh' with nothing on it other than the core Server Admin stuff and Darkness Falls. Using DF Medium map 4. Errors. We both are still getting the same one we did a week+ ago... "...blablabla... cropsGrowingMaster" (basically, it's a block error trying to reference the xml ...I think...I'm no programmer). I'm not the only one who had this error that talked about it under this forum. So...any fix? Anything I need to do? Open an xml and add a comma or something? Or is it more envolved? ^_^ Paul L. Ming Link to comment Share on other sites More sharing options...
KhaineGB Posted June 13, 2020 Author Share Posted June 13, 2020 You've got a missing or corrupt mods.dll. You may need to talk to your provider. Link to comment Share on other sites More sharing options...
hardlymick Posted June 13, 2020 Share Posted June 13, 2020 Anyone know why I get no sound when launching the DF mod? Also happens if I launch the vanilla game without EAC enabled: No sound at all. Link to comment Share on other sites More sharing options...
leros74 Posted June 14, 2020 Share Posted June 14, 2020 Please make an interface from this SMX mod - Sirillion https://www.nexusmods.com/7daystodie/mods/22 Link to comment Share on other sites More sharing options...
KhaineGB Posted June 14, 2020 Author Share Posted June 14, 2020 18 hours ago, hardlymick said: Anyone know why I get no sound when launching the DF mod? Also happens if I launch the vanilla game without EAC enabled: No sound at all. Check the windows sound mixer. It's a different EXE file and windows is dumb. 5 minutes ago, leros74 said: Please make an interface from this SMX mod - Sirillion https://www.nexusmods.com/7daystodie/mods/22 No. I don't want SMX as the default UI. Link to comment Share on other sites More sharing options...
MouthBreather Posted June 14, 2020 Share Posted June 14, 2020 I Cant open the skills menu. when i try to open it weather form the hotkey or menu I amm met with this error. NullReferenceException: Object reference not set to an instance of an object Please help. Link to comment Share on other sites More sharing options...
hardlymick Posted June 14, 2020 Share Posted June 14, 2020 1 hour ago, KhaineGB said: Check the windows sound mixer. It's a different EXE file and windows is dumb. No. Turns out "repairing" Easy Anti Cheat solved it. Inside the game folder is a folder for Easy Anti Cheat. Inside that is EasyAntiCheatsetup.exe. Run that and you have the option to "repair". No idea why repairing EAC had any impact on how the game runs when it is disabled, but whatever, it works now. Thanks for the reply Link to comment Share on other sites More sharing options...
KhaineGB Posted June 14, 2020 Author Share Posted June 14, 2020 2 hours ago, MouthBreather said: I Cant open the skills menu. when i try to open it weather form the hotkey or menu I amm met with this error. NullReferenceException: Object reference not set to an instance of an object Please help. Did you install any modlets? 1 hour ago, hardlymick said: Turns out "repairing" Easy Anti Cheat solved it. Inside the game folder is a folder for Easy Anti Cheat. Inside that is EasyAntiCheatsetup.exe. Run that and you have the option to "repair". No idea why repairing EAC had any impact on how the game runs when it is disabled, but whatever, it works now. Thanks for the reply Well then. Thanks a lot EAC. Goddamn pain in the @%$*#! application. Link to comment Share on other sites More sharing options...
MouthBreather Posted June 14, 2020 Share Posted June 14, 2020 (edited) 2 hours ago, KhaineGB said: Did you install any modlets? Well then. Thanks a lot EAC. Goddamn pain in the @%$*#! application. No modlets installed. Just the mod files for darkness falls. I will attempt the EAC repair in a bit and let yall know how it goes. Edited June 14, 2020 by MouthBreather (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 14, 2020 Author Share Posted June 14, 2020 Probably a bad download then, which does happen on occasion. I'm trying to get my server setup with apache so I can do a HTTP mirror instead to see if that helps. Link to comment Share on other sites More sharing options...
MouthBreather Posted June 14, 2020 Share Posted June 14, 2020 (edited) 6 hours ago, KhaineGB said: Probably a bad download then, which does happen on occasion. I'm trying to get my server setup with apache so I can do a HTTP mirror instead to see if that helps. Roger. Not sure what that means but I will try and delete and reinstall until then. I just tried the EAC repair with no luck. Edit: Tried reinstalling, no luck. Edit 2: Switched to the mod launcher its working fine now. Never figured out why it wouldn't work with the manual install Edited June 15, 2020 by MouthBreather (see edit history) Link to comment Share on other sites More sharing options...
MouthBreather Posted June 15, 2020 Share Posted June 15, 2020 (edited) 52 minutes ago, MouthBreather said: this post was a mistake and i cant figure out how to delete it sorry Edited June 15, 2020 by MouthBreather (see edit history) Link to comment Share on other sites More sharing options...
TechieZero Posted June 15, 2020 Share Posted June 15, 2020 (edited) 21 hours ago, leros74 said: Please make an interface from this SMX mod - Sirillion https://www.nexusmods.com/7daystodie/mods/22 Sirillion has helped to make the GUI for THIS mod. This GUI is pretty, however there is a choice for minimalism here. Edited June 15, 2020 by TechieZero (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 15, 2020 Author Share Posted June 15, 2020 (edited) Actually he didn't. I did it mostly myself. The dialogue windows are actually part of sphereii-core, which sirillion DID provide windows for. Edited June 15, 2020 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
zader Posted June 17, 2020 Share Posted June 17, 2020 (edited) Is there anyway to enable the xp indicator so when i kill a zombie it pops up and I know it's dead? I like to sneak kill at long ranges and not having to wait a second or two to see if the zombie has died would be nice. Also is there another way to make first aid bandages other than the science class? Edited June 17, 2020 by zader (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 17, 2020 Author Share Posted June 17, 2020 Disabling the XP indicator was literally the point to stop players doing that. Pretty sure you can find/buy the schematic. Or you can just make sterile bandages. Or buy them. Link to comment Share on other sites More sharing options...
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