HAL9000 Posted July 15, 2017 Share Posted July 15, 2017 Hey guys, This mod adds in some new craftable items that spawn in a Halicopter™ to come pick the item up and return it to base. This is a single player mod only at the moment. Two known issues: 1) The navigation is basic, it has some collision prevention but it's best to have no skyscrapers between the halipad and the pickup crate. 2) Crates when in flight will be lost if you exit the game. Before pickup and after drop off are fine but while in flight they'll disappear if you quit. The drones are pretty quick so most flights don't take that long. A16 Download Link + HalHelper mod Combine it with the Smarter Inventory mod to get shift-clicking to the container Link to comment Share on other sites More sharing options...
three08 Posted July 15, 2017 Share Posted July 15, 2017 Awesome, cant wait to try this out! Link to comment Share on other sites More sharing options...
Guppycur Posted July 17, 2017 Share Posted July 17, 2017 Eta on dedi support? This mod is amazeballs. Link to comment Share on other sites More sharing options...
Tin Posted July 17, 2017 Share Posted July 17, 2017 That's the Cats meow right there! Awesome stuff! Link to comment Share on other sites More sharing options...
Gamida Posted July 17, 2017 Share Posted July 17, 2017 Not afraid to admit it...if I can't get this to work I will cry like a little girl. Link to comment Share on other sites More sharing options...
HAL9000 Posted July 17, 2017 Author Share Posted July 17, 2017 Eta on dedi support? This mod is amazeballs. Hey Gup, No plans for dedi yet, I only play SP so it serves what I need. Having said that, there's a chance it may already work on dedi, the spawning mechanism should be dedi compatible it's just the update logic I'm not sure will work. But it's worth giving a go if you're interested in it on dedi. I'll be diving into dedi support for the fire mod so hopefully that will reveal what needs to happen to get things working on MP servers. Then it should be easy to update the mods for MP support. Not afraid to admit it...if I can't get this to work I will cry like a little girl. No need for tears Gamida, just post your logs ^^ Link to comment Share on other sites More sharing options...
Guppycur Posted July 17, 2017 Share Posted July 17, 2017 Lol, just remember us little people if you need a dedi to test on. I've got the extra server I used for starvation that's all yours with vnc or teamviewer, and I can get it populated. Link to comment Share on other sites More sharing options...
HAL9000 Posted July 17, 2017 Author Share Posted July 17, 2017 Lol, just remember us little people if you need a dedi to test on. I've got the extra server I used for starvation that's all yours with vnc or teamviewer, and I can get it populated. Thanks Gup, yeah that'd be good. I've got the dedi installed on my local machine for the editor but having one out in the wild would be great for testing Link to comment Share on other sites More sharing options...
layarion Posted July 30, 2017 Share Posted July 30, 2017 Good stuff, working in a16.1 solo on a MP game. Haven't got anyone on to test it with another person yet. two things: 1) the Halipad doesn't default to a laying on the ground position. I have to go to advanced rotations to get it to do that. 2) could you add some kind of indicator of where the second block is. Once i place it, i can't tell where the second block is until i find that i can't place something. and nice balancing. it seems fair, and with electronics and turrets it might be costly to use this. Link to comment Share on other sites More sharing options...
Survager Posted July 31, 2017 Share Posted July 31, 2017 Dear HAL9000, how I can combine two this mods. What I must do for combine it's? If I create file mod.xml with text will it right?: <mod> <info> <author>HAL9000</author> <name>Halicopter</name> <description>Take to the sky</description> <mod_version>1.0</mod_version> <game_version>15.2</game_version> <launcher_version>0.5.5</launcher_version> </info> <config_mods> <import file="Configs\HalQuadcopter.xml" /> </config_mods> <info> <author>HAL9000</author> <name>Hal's Smart Inventory</name> <description>Inventory auto sorter</description> <mod_version>1.0</mod_version> <game_version>16</game_version> <launcher_version>0.7.0</launcher_version> <guid>HalSmartInventory</guid> </info> </mod> Link to comment Share on other sites More sharing options...
HAL9000 Posted July 31, 2017 Author Share Posted July 31, 2017 Hello Orsey, You don't need to combine the mods. Just install both into SDX and make sure they both have a tick in the launcher before building it again. Link to comment Share on other sites More sharing options...
sphereii Posted July 31, 2017 Share Posted July 31, 2017 Hello Orsey, You don't need to combine the mods. Just install both into SDX and make sure they both have a tick in the launcher before building it again. Are you teasing us with HalFire? Any plans to release that one? Link to comment Share on other sites More sharing options...
HAL9000 Posted July 31, 2017 Author Share Posted July 31, 2017 Are you teasing us with HalFire? Any plans to release that one? No teasing was intended. ^^ Link to comment Share on other sites More sharing options...
sphereii Posted July 31, 2017 Share Posted July 31, 2017 No teasing was intended. ^^ It's... highly effective teasing. That looks awesome from the distance. Link to comment Share on other sites More sharing options...
layarion Posted July 31, 2017 Share Posted July 31, 2017 hmm powered doors seems to break the smart inventory by not letting it put items on the hotbar first. It still remembers the last position though. whats the "halsadmin" stuff? and dll fixes? Link to comment Share on other sites More sharing options...
Survager Posted July 31, 2017 Share Posted July 31, 2017 Where I can get this one launcher with like this wiev? Link to comment Share on other sites More sharing options...
HAL9000 Posted August 5, 2017 Author Share Posted August 5, 2017 It's... highly effective teasing. That looks awesome from the distance. Yeah it looks cool but it's an FPS killer. All those chunks stay in the world so they get rendered... not great for performance. I need to find a way of keeping them in memory but not in the game world so the fire can burn on the distant POI to save draw calls. Probably going to have to find a way of simulating another player for the fire and keep the chunks there so they don't interfere with gamplay. hmm powered doors seems to break the smart inventory by not letting it put items on the hotbar first. It still remembers the last position though. whats the "halsadmin" stuff? and dll fixes? Not sure what you mean with the hotbar? Got a quick video? The HalAdmin stuff is just admin tweaks I do while debugging. The DLL fixes is the other mod in the OP that you download. It prevents the vanilla DLL freaking out about custom entities. Where I can get this one launcher with like this wiev? The SDX Launcher? It's on the main page for SDX Link to comment Share on other sites More sharing options...
layarion Posted August 5, 2017 Share Posted August 5, 2017 Nvm it seems to work fine on new worlds. Link to comment Share on other sites More sharing options...
Jeraal Posted August 16, 2017 Share Posted August 16, 2017 When I click build in SDX I get-- INFO: Built in 66ms e:\SDX\Targets\7DaysToDie\Mods\HalDllUpdates\PatchScripts\PatcherHalDll.cs(5,11): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'SDX' (are you missing an assembly reference?) e:\SDX\Targets\7DaysToDie\Mods\HalDllUpdates\PatchScripts\PatcherHalDll.cs(7,11): error CS0234: The type or namespace name 'Payload' does not exist in the namespace 'SDX' (are you missing an assembly reference?) e:\SDX\Targets\7DaysToDie\Mods\HalQuadcopter\PatchScripts\HalicopterPatcher.cs(5,11): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'SDX' (are you missing an assembly reference?) e:\SDX\Targets\7DaysToDie\Mods\HalQuadcopter\PatchScripts\HalicopterPatcher.cs(7,11): error CS0234: The type or namespace name 'Payload' does not exist in the namespace 'SDX' (are you missing an assembly reference?) ERROR: Failed to compile PatchMods ERROR: Task Compile mod patcher scripts failed Action completed at: 8/15/2017 11:49:34 PM EVENT: Complete. Link to comment Share on other sites More sharing options...
HAL9000 Posted August 16, 2017 Author Share Posted August 16, 2017 Hi Jeraal, You need to copy the SDX.Core.dll and SDX.Payload.dll from the SDX folder into <gameLocation>\7DaysToDie_Data\Managed folder There's also a bug with SDX and A16 where you need to delete the XUI config files out of the backup folder. I think there's install instructions over on the main thread Link to comment Share on other sites More sharing options...
citysquirrel Posted August 16, 2017 Share Posted August 16, 2017 can anyone tell me where and how to install the mod for single player.. sry im still new Link to comment Share on other sites More sharing options...
Jeraal Posted August 16, 2017 Share Posted August 16, 2017 Thanks to Iayarions suggestion to replace the XUI files with originals after deleting them, doing a build in SDX resulted in no errors. Game loaded without errors. Save loaded without errors. Now, how do I use these Halicopters? How do I build them? I scrolled through the recipes but didn't see them. Edit: Nevermind. I just logged back in and it was there. Either I overlooked it, or needed a restart for some reason. Link to comment Share on other sites More sharing options...
layarion Posted August 17, 2017 Share Posted August 17, 2017 it says a16, but does it still work for 16.2 just fine? Link to comment Share on other sites More sharing options...
Jeraal Posted August 17, 2017 Share Posted August 17, 2017 Didn't test extensively, but it picked up a crate on one side of town and successfully delivered to my base on the other side. Link to comment Share on other sites More sharing options...
zLoki Posted September 4, 2017 Share Posted September 4, 2017 just for info. In 16.3(B12) the loot id=99 is now being used in vanilla. The supply crate appended to loot.xml in halicopter.xml is set to id=99. Link to comment Share on other sites More sharing options...
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