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layarion

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About layarion

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  • Birthday 06/11/1988

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  1. "Simple UI Player Built Storage" seems to indirectly modify vanilla stuff in the windows.xml, if i'm not mistaken there is a way to keep this mod from touching vanilla chest. edit: meh maybe it doesn't, is it possible to have the food/water display only the current value instead of both current/max?
  2. hey if you know of one, could you point me to it? i tried making it myself but i'm running into an issue here: https://i.imgur.com/WjELVvp.jpg
  3. Could you look at this discord chat and do this? https://i.imgur.com/KjqnIU6.png https://i.imgur.com/JqxkQbJ.png https://i.imgur.com/JTvzjOu.png
  4. i downloaded a fresh copy and problem fixed
  5. I'm using "Simple UI Compass" and I edited it to display only 1 compass indicator, but I'm not sure if this is my editing or something wrong with the modlet but the day7 horde doesn't show up red.
  6. could you add a page explaining how to use different Xpath functions such as pulling a numerical value from the vanilla files, and multiplying them by 2, and then setting that multiplication as the new value?
  7. ...i need to remove these T5 quest from vanilla quests.xml: https://i.imgur.com/cSOOrT2.png <quest_list id="trader_quests"> <!-- Tier 1 --> <quest id="tier1_clear" /> <quest id="tier1_fetch" /> <quest id="tier1_buried_supplies" /> <!-- Tier 2 --> <quest id="tier2_clear" /> <quest id="tier2_fetch" /> <quest id="tier2_hidden_cache" /> <quest id="tier2_fetch_clear" /> <!-- Tier 3 --> <quest id="tier3_clear" />
  8. ok i just noticed more info was in the guide question: applying them at run-time means slower loads? is that the only down-side? are there any upsides besides making it easier to see what changes are being applied?
  9. In more layman's terms, could you explain in a few sentences what this offers over the other? Like is the Harmony library really big? just a summary of what stuff it has in it? (like is it specific to 7days or does it have other things useful to more general coders?)
  10. doesn't work on multiplayer, chest removes/hides content when someone else opens it. this has been true since a16. so fix that while you're at it?
  11. i already reported this in b119 or whatever and it ticks me off that i didn't see that in the known issues list
  12. a) is that working or is this just a photoshop demonstration? b) add two more vertical lines of back burners please and download link for 2burner and 3burner forge version?
  13. may i get a forge one that extends...that adds backburners. They're inputs that only kick in if the first two inputs are empty. this keeps me from cheating per say, but i don't have to wait for the inputs to be done before loading them up again. also, 3 inputs? why not like 6 or something? - - - Updated - - - can you link that download please?
  14. Feedback/balance issue: punishing me for wanting to mine and build? Single Player perspective. I feel like a17 208 is punishing me for choosing to want to mine and build up my base. at first i felt like the game was encouraging us to slay and explore, and it is...but when i want to build, mine, and gather resources for the purpose of just wanting to build things, try a base early-mid game base, and so on... i feel like i'm being forced to instead level exploration perks and other things. we don't get much of any XP for mining, building, upgrading, and i don't even get XP if i'm not watch
  15. i imagine they don't have bicylces laying around because they don't want to balance for that. having a separate cart item means balancing will be easier than having bicylces laying around.
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